PSP Homebrew Using The Half-Byte Loader

[Rich] tipped us off about the Half-Byte Loader which lets you run homebrew on late-model Sony PlayStation Portables. Above you can see a PSP Go running Doom (a screenshot from the video after the break), which is a prerequisite for any cracked device. HBL uses an exploit in the game demo of Patapon 2, which is free for download. A crafted game saveĀ loaded onto a Memory StickĀ gets you to the loader when selected from the continue menu of the game. Right now this method works on all know firmware version 5.0 and higher. Who knows when Sony will take action to kill an exploit like this one.

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Audio Breakout Box For MacBook Pro

[Billy] wanted to use the audio connector on his MacBook Pro for input and output at the same time. He knew it could be done because Apple sells headphones with built-in microphones that work with the computer. He set out to build a breakout box so that he could connect the components of his choice to the single port. Using a scart-RCA adaptor box he scrapped the scart plug and wired the RCA jacks to the Apple headphone wires. He can now patch the pickup of his guitar to the mic connector, send it through the MacBook, and run the output back to his guitar amp.

Inductive Charging For The HTC Evo

[Danny] added wireless charging to his HTC Evo. The hard work was already done for him by Palm, it was just a matter of adding that hardware to his phone. A Touchstone induction charging kit for the Palm Pre will cost you just over $40 for the base station and a replacement back cover. [Danny’s] method removes the induction coil from that cover a relocates inside the case of the Evo. He routes two wires around the battery and solders them to positive and ground connections on the board. Once it’s back together the device draws power without any wires.

[Thanks Matt]

Gaming’s Newest Accessory: Headbands

These aren’t terrorists, they’re electrical engineering students. For their final project they developed a headband and rifle input system for the NES. The controllers send data to a laptop which then maps out the inputs to NES controller commands and sends them to an original NES console, no emulation here.

The controllers in the headband and rifle are Firefly sensor network nodes. Originally, [Kevin] and [Evan] tried using accelerometers for motion information but found the data do be unreliable. After an upgrade to gyroscope modules the interface is much more responsive, as seen about 3:50 into the video after the break. We like seeing motion controller hacks and we appreciate the choice of a classic system (and lesser known game title). This really makes it a whole different game.

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