Biohacking is the new frontier. In just a few years, millions of people will have implanted RFID chips under the skin between their thumb and index finger. Already, thousands of people in Sweden have chipped themselves to make their daily lives easier. With a tiny electronic implant, Swedish rail passengers can pay their train ticket, and it goes without saying how convenient opening an RFID lock is without having to pull out your wallet.
That said, embedding RFID chips under the skin has been around for decades; my thirteen-year-old cat has had a chip since he was a kitten. Despite being around for a very, very long time, modern-day cyborgs are rare. The fact that only thousands of people are using chips on a train is a newsworthy event. There simply aren’t many people who would find the convenience of opening locks with a wave of a hand worth the effort of getting chipped.
Why hasn’t the most popular example of biohacking caught on? Why aren’t more people getting chipped? Is it because no one wants to be branded with the Mark of the Beast? Are the reasons for a dearth of biohacking more subtle? That’s what we’re here to find out, so we’re asking you: what is the future of implanted electronics?
Continue reading “Ask Hackaday: What Is The Future Of Implanted Electronics?”
It has been an exciting time to be a retro computer enthusiast in recent years, and the availability of affordable single board computers, systems-on-chip, and FPGAs have meant that retro hardware could be accurately reproduced or emulated. A host of classic micros have been reborn, to delight both the veterans who had the originals, and a new crop of devotees.
Today we have news of the impending demise of one of the higher-profile projects. The ZX Vega+ is a handheld Sinclair Spectrum console bearing the Sinclair name that came with an impeccable pedigree in that it had the support of the man himself. It seemed like a good proposition on the crowdfunding site Indiegogo, and when it made its debut there in early 2016 it attracted over half a million pounds worth of backing in short order. Things soon went sour though, with reports of a falling-out within Retro Computers, followed by multiple missed deadlines and promises undelivered over the last couple of years. With little sign of either the money or the console itself, it seems Indiegogo have now lost patience and will be sending in the debt collectors to recover what they can. Whether the backers will see any of their money is unclear.
It’s fair to say that the ZX Vega saga has been a tortuous and rather sordid one, out of which few players emerge smelling of roses. In a way though it is entirely in keeping with the spirit of the 8-bit era, as the period from the late 1970s onwards was littered with the financially bare corpses of dubiously run companies in the home computer industry. Meanwhile if you are hankering for a Vega it should be easy enough to create one for yourself, as Retro Computers Ltd admitted that under its skin was a copy of the FUSE software emulator. We suspect that most Hackaday readers could take a Raspberry Pi and a suitable LCD, pair them with a 3D-printed case and an 18650 cell, and be playing Manic Miner in no time. Far simpler than this convoluted Spectrum project!
The Border Gateway Protocol (BGP) is one of the foundations of the internet. It’s how the big routers that shift data around the Internet talk to each other, passing info on where they can send data to. It’s a simple protocol, with each router sending text messages that advertise the routes that they carry. The administrators of these routers create communities, each with an individual code, and this information is passed between routers. Most top-level ISPs don’t spread this data far, but [Ben Cox] realized that his ISP did. and that he could use this as an interesting way to transmit data over the Internet. What data to send? He decided to play battleships.
Continue reading “Battleships Over BGP”