2022 Hackaday Prize: Congratulations, Wildcard Winners!

The Wildcard Round is the wildest round, and the 2022 Hackaday Prize had a slew of great entries. We’ve winnowed the wildcards down to a large handful, and we’re happy to announce the finalists. Every winner receives a $500 award, and is automatically entered for the final round of the Hackaday Prize. The grand prize winners will be announced during Supercon on Nov. 5th, and we’ll be streaming so you can root for your favorites whether you’re with us in Pasadena or not.

So without further ado, the finalists. Continue reading “2022 Hackaday Prize: Congratulations, Wildcard Winners!”

Researching Factorio…For Science

Science has affirmatively answered a lot of questions that, looking back, could be seen as bizarre to have asked in the first place. Questions like “can this moldy cheese cure disease” or “can this rock perform math if we give it some electricity.”  Among the more recent of this list is the question of whether or not the video game Factorio, in which the player constructs an elaborate factory, can be used as the basis for other academic work. As [Kenneth Reid] discusses in this talk, it most certainly can.

If you haven’t played the game, it’s a sort of real-time strategy (RTS) game where the player gathers materials to construct a factory while defending it from enemies. On the surface it might seem similar to Age of Empires or Starcraft, but its complexity is taken to extremes not found in other RTS games. The complexity hides nuance, and [Kenneth] points out that it’s an excellent simulator to study real-world problems such as vehicle routing problems, decision making, artificial intelligence, bin packing problems, and production planning, among a whole slew of other interesting areas of potential research.

[Kenneth] and his partners on this project also developed some software tools with interacting with a Factorio game without having to actually play it directly. The game includes an API which the team used to develop tools so that other researchers can use it as a basis for simulations and studies. There was a research paper published as well for more in-depth reading on the topic. We shouldn’t be too surprised that a game can be used in incredibly productive ways like this, either. Here’s another example of a toy being used to train engineers working in industrial automation.

Continue reading “Researching Factorio…For Science”

Hydraulic Press Channel Puts Nuts To The Test

Have you ever wondered how many threads a nut needs to be secure? [Hydraulic Press Channel] decided to find out, using some large hardware and a hydraulic press. The method was simple. He took a standard nut and cut the center out of it to have nuts with fewer threads than the full nut. Then it was on to the hydraulic press.

As you might expect, a single-thread nut gave way pretty quickly at about 10,000 kg. Adding threads, of course, helps. No real surprise, but it is nice to see actual characterization with real numbers. It is also interesting to watch metal hardware bend like cardboard at these enormous pressures.

In the end, he removed threads from the bolts to get a better test and got some surprising results. Examining the failure modes is also interesting.

Honestly, we aren’t sure how valid some of the results were, but it was interesting watching the thread stripping and the catastrophic failures of the samples in the press. It seems like to do this right, you need to try a variety of assemblies and maybe even use different materials to see if all the data fit with the change in the number of threads. We expect the shape of the threads also makes a difference.

Still, an interesting video. We always enjoy seeing data generated to test theories and assumptions. We think of bolts and things as pretty simple, but there’s a surprising amount of technology that goes into their design and construction.

Continue reading Hydraulic Press Channel Puts Nuts To The Test”