Free To Good Home: FPGA Supercharged Audio/Video Synthesizer

Audio and video synthesizers have been around for decades, and are pretty much only limited by one’s willingness to spend money on them.  That is, unless you can develop your own FPGA-supercharged synthesizer to really get a leg up on the consumer-grade components. Of course, as [Julian] found out in this four-year project, you tend to pay for it anyway in time spent working on your projects.

[Julian] has actually decided to stop working on the project and open-source it to anyone who wants to continue on. He has already finished the PCB layout on a gargantuan 8-layer print, done all of the routing and parts selection, and really only needed to finish testing it to complete the project. It’s powered by the Xilinx Zynq and is packed with features too: HDMI, DDR3 ram, USB, a handful of sensors, and an Arduino Uno-style header to make interfacing and programming a breeze.

While we’re sympathetic with setting aside a project that we’ve worked so hard on, with most of the work done on this one it should be pretty easy to pick up and adapt for anyone interested in carrying the torch. If you were hoping to wet your whistle with something with fewer PCB layers, though, we’ve seen some interesting (but slightly simpler) video synthesizers made out of other unique hardware as well.

 

BAMF2011: ChipKIT Is Arduino To The Power Of 32

If you’ve been hungry for more power for your microcontroller projects, but reluctant to dump your investment in Arduino shields or the libraries and community knowledge that go with them all, Digilent has you covered. Their new chipKIT boards are built around the Microchip PIC32 MCU…a powerful 32-bit chip that until recently was left out of the cross-platform scene. A majority of code and quite a number of Arduino shields will work “out of the box” with the chipKIT, and the familiar development tools are available for all three major operating systems: Windows, Mac and Linux.

We first mentioned these a couple weeks ago, but the software was unavailable at the time. Seeing the development tools in action was quite unexpected…

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