If you move as a hardware hacker through the sometimes surprisingly similar world of artists, craftspeople, designers, blacksmiths, and even architects, there’s one piece of work that you will see time and time again as an object that exerts a curious fascination. It seems that designing and building a chair is a rite of passage, and not just a simple chair, but in many cases an interesting chair.
Some of the most iconic seating designs that you will be instantly familiar with through countless mass-produced imitations began their lives as one-off design exercises. Yet we rarely see them in our community of hackers and makers, a search turns up only a couple of examples. This is surprising, not least because there is more than meets the eye to this particular piece of furniture. Your simple seat can be a surprisingly complex challenge.
Moving Charis From Artisan to Mass Market
The new materials and mass production techniques of the 19th and 20th centuries have brought high-end design into the hands of the masses, but while wealthy homes in earlier centuries had high-quality bespoke furniture in the style of the day, the traditional furniture of the masses was hand-made in the same way for centuries often to a particular style dependent on the region in which it was produced.
Most of us have a collection of tools that we use for the various mechanical, electronic, and manufacturing tasks we face daily. But if you were asked to name one tool that stretches across all these spaces, Autodesk Fusion 360 would certainly spring to mind. Everyone from casual designers of 3D-printed widgets to commercial CNC machine shops use it as an end to end design solution, and anyone who has used it over the last year or so knows that the feature set in Fusion is expanding rapidly.
Matt, who goes by technolomaniac on Hackaday.io, is Director of Product Development for EAGLE, Tinkercad, and Fusion 360 at Autodesk. He’ll drop by the Hack Chat this week to discuss your questions about:
All the Autodesk design software components, from EAGLE to Fusion and beyond
Future plans for an EAGLE-Fusion integration
Support for manufacturing, including additive, CNC, and even mold making
Will there ever be “one design tool to rule them all?”
You are, of course, encouraged to add your own questions to the discussion. You can do that by leaving a comment on the Autodesk Fusion 360 Hack Chat page and we’ll put that in the queue for the Hack Chat discussion.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.
It wouldn’t be much of a stretch to assume that anyone reading Hackaday regularly has at least progressed to the point where they can connect an LED to a microcontroller and get it to blink without setting anything on fire. We won’t even chastise you for not doing it with a 555 timer. It’s also not a stretch to say if you can successfully put together the “Hello World” of modern electronics on a breadboard, you’re well on the way to adding a few more LEDs, some sensors, and a couple buttons to that microcontroller and producing something that might come dangerously close to a useful gadget. Hardware hacking sneaks up on you like that.
Here’s where it gets tricky: how many of us are still stuck at that point? Don’t be shy, there’s no shame in it. A large chunk of the “completed” projects that grace these pages are still on breadboards, and if we had to pass on every project that still had a full-on development board like the Arduino or Wemos D1 at its heart…well, let’s just say it wouldn’t be pretty.
Of course, if you’re just building something as a personal project, there’s often little advantage to having a PCB spun up or building a custom enclosure. But what happens when you want to build more than one? If you’ve got an idea worth putting into production, you’ve got to approach the problem with a bit more finesse. Especially if you’re looking to turn a profit on the venture.
At the recent WOPR Summit in Atlantic City, there were a pair of presentations which dealt specifically with taking your hardware designs to the next level. Russell Handorf and Mike Kershaw hosted an epic four hour workshop called Strategies for your Projects: Concept to Prototype and El Kentaro gave a fascinating talk about his design process called Being Q: Designing Hacking Gadgets which together tackled both the practical and somewhat more philosophical aspects of building hardware for an audience larger than just yourself.
Consider the plight of a mid-career or even freshly minted electrical engineer in 1960. He or she was perched precariously between two worlds – the proven, practical, and well-supported world of vacuum tube electronics, and the exciting, new but as yet unproven world of the transistor. The solid-state devices had only started making inroads into electronic products relatively recently, and mass production techniques were starting to drive the cost per unit down enough to start including them in your designs. But, your company has a long history with hot glass and no experience with flecks of silicon. What to do?
To answer that question, you might have turned to this helpful guide, “Tubes and Transistors: A Comparative Guide” (PDF link). The fancy booklet, with a great graphic design that our own [Joe Kim] would absolutely love, was the product of the Electron Tube Information Council, an apparently defunct group representing the interests of the vacuum tube manufacturers. Just reading the introduction of this propaganda piece reveals just how worried companies like RCA, General Electric, and Westinghouse must have been as the 1950s turned into the 1960s. The booklet was clearly aimed directly at engineers and sought to persuade them of the vacuum tube’s continued relevance and long-term viability. They helpfully explain that tubes are a reliable, proven technology that had powered decades of designs, and that innovations such as heaterless cathodes and miniaturization were just around the corner. Transistors, we’re told, suffer from “spread of characteristics” that correctly describes the state of materials engineering of silicon and germanium at the time, a thornier problem than dealing with glass and wires but that they had to know would be solved within a few years.
With cherry-picked facts and figures, the booklet makes what was probably in 1960 a persuasive case for sticking with tubes. But the Electron Tube Information Council was fighting a losing battle, and within a decade of swamping engineers with this book, the industry had largely shifted to the transistor. Careers were disrupted, jobs disappeared, and fortunes were lost, but the industry pressed forward as it always does. Still, it’s understandable why they tried so hard to stem the tide with a book like this. The whole PDF is worth a look, and we’d love to have a hard copy just for nostalgia’s sake.
It’s fair to say that the majority of Hackaday readers have not built any hardware that’s slipped the surly bonds of Earth and ventured out into space proper. Sure we might see the occasional high altitude balloon go up under the control of some particularly enterprising hackers, but that’s still a far cry from a window seat on the International Space Station. Granted the rapid commercialization of space has certainly added to that exclusive group of space engineers over the last decade or so, but something tells us it’s still going to be quite some time before we’re running space-themed hacks with the regularity of Arduino projects.
That being the case, you might assume the protocols and methods used to develop a scientific payload for the ISS must seem like Latin to us lowly hackers. Surely any hardware that could potentially endanger an orbiting outpost worth 100+ billion dollars, to say nothing of the human lives aboard it, would utilize technologies we can hardly dream of. It’s probably an alphabet soup of unfamiliar acronyms up there. After all, this is rocket science, right?
There’s certainly an element of truth in there someplace, as hardware that gets installed on the Space Station is obviously held to exceptionally high standards. But Brad Luyster is here to tell you that not everything up there is so far removed from our Earthly engineering. In fact, while watching his 2018 Hackaday Superconference talk “Communication, Architecture, and Building Complex Systems for SPAAACE”, you might be surprised just how familiar it all sounds. Detailing some of the engineering that went into developing the Multi-use Variable-G Platform (MVP), the only centrifuge that’s able to expose samples to gravitational forces between 0 and 1 g, his talk goes over the design considerations that go into a piece of hardware for which failure isn’t an option; and how these lessons can help us with our somewhat less critically important projects down here.
Check out Brad’s newly published talk video below, and then join me after the break for a look at the challenges of designing hardware that will live in space.
For her day job, Amie D Dansby works as a software simulation developer, creating simulations for video games. In her free time, she’s implanting the key to her Tesla in her arm, building cordwood jewelry and cosplay swords, and seeking out other adventures in electronics and 3D printing. Amie has made a name for herself in the 3D printing community, and she is surrounded by fans when she attends the RepRap meetups and Maker Faires.
She was also popular at this year’s Hackaday Superconference, where she gave a talk on the integration of 3D printing and electronics. Amie’s work concentrates on props and cosplay, which is a skill unto itself, and you only need to look at some of the old Mythbusters, the documentary footage from ILM, or even model makers to realize this is an arcane art that takes a lot of skill. Lucky for us, Amie was there to show us the tricks she’s picked up over the years to make building a one-off piece easier than you could imagine.
Everything needs to be designed, at one point or another. There are jobs for those who design kitchens, and stadiums, and interplanetary spacecraft. However, there are also jobs for those who design cutlery, hose fittings, and even toilet roll holders. [Eric Strebel] is here to share just such a story.
[Eric] covers the whole process from start to finish. In the beginning, a wide variety of concepts are drawn up and explored on paper. Various ideas are evaluated against each other and whittled down to a small handful. Then, cardboard models are created and the concepts further refined. This continues through several further phases until it gets down to the fun part of choosing colours and materials for the final product.
Watching the effects of cost and manufacturing process shape the finished item is instructive as to how the design process works in the real world. The toilet paper holder itself is an interesting unit, too – using adjustable magnetic detents to enable one-handed use, as well as including a cell phone holder.