IBM’s 1969 Educational Computing

IBM got their PCs and PS/2 computers into schools in the 1980s and 1990s. We fondly remember educational games like Super Solvers: Treasure Mountain. However, IBM had been trying to get into the educational market long before the PC. In 1969, the IBM Schools Computer System Unit was developed. Though it never reached commercial release, ten were made, and they were deployed to pilot schools. One remained in use for almost a decade! And now, there’s a new one — well, a replica of IBM’s experimental school computer by [Menadue], at least. You can check it out in the video below.

The internals were based somewhat on the IBM System/360’s technology. Interestingly, it used a touch-sensitive keypad instead of a traditional keyboard. From what we’ve read, it seems this system had a lot of firsts: the first system to use a domestic TV as an output device, the first system to use a cassette deck as a storage medium, and the first purpose-built educational computer. It was developed at IBM Hursley in the UK and used magnetic core memory. It used BCD for numerical display instead of hexadecimal or octal, with floating point numbers as a basic type. It also used 32-bit registers, though they stored BCD digits and not binary. In short, this thing was way ahead of its time.

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CCFL Scanner Bulb Makes A Cool Desk Lamp

The bulbs inside scanners (before transitioning to LED, anyway) were cold cathode fluorescent tubes that emit a fairly wide bandwidth of light. They were purpose-built to produce a very specific type and shape of light, but [Julius Curt] has taken this in a new, upcycled direction. Instead of just producing light, the light itself is also part of the aesthetic. A very cool 3D printed case houses the bulb and power supply and smartly hides the connecting wires to achieve a very clean look.

Part of the design involves adding a DC-DC converter before the lamp driver, allowing fading of the light. This isn’t anything new in lamps, but [Julius] noticed an interesting effect when dimming the vertically oriented lamp: as the power was reduced, the column of light would start to extinguish from one end, leading to an elongated teardrop-shaped light source.

This leads to a very interesting look, and the neat case design leads to an extremely unique lamp! The emitted light’s color temperature seems to vary a bit as the voltage drops, going from what appears to be a pretty cold white to a slightly warmer tone.

The design process is detailed on the project page, with a quick look at the CAD design process for the case. A neat touch was using a greeble (part of a coffee grinder) to add some different textures and break up the plastic-only look. That’s one we’ll have to note in our design books!

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The Long, Slow Demise Of DVD-RAM

While CDs were still fighting for market share against cassettes, and gaming consoles were just starting to switch over to CD from cartridge storage, optical media companies were already thinking ahead. Only two years after the introduction of the original PlayStation, the DVD Forum had introduced the DVD-RAM standard: 2.58 GB per side of a disc in a protective caddy. The killer feature? Essentially unlimited re-writeability. In a DVD drive that supports DVD-RAM, they act more like removable hard drive platters. You can even see hard sectors etched into the media at the time of manufacture, giving DVD-RAM its very recognizable pattern.

At the time, floppy drives were still popular, and CD-ROM drives were increasingly available pre-installed in new computers. Having what amounted to a hard drive platter with a total of 5 GB per disc should have been a killer feature for consumers. Magneto-optical drives were still very expensive, and by 1998 were only 1.3 GB in size. DVD-RAM had the same verify-after-write data integrity feature that magneto-optical drives were known for, but with larger capacity, and after the introduction of 4.7 GB size discs, no caddy was required.

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Hydrogen Generation With Seawater, Aluminum, And… Coffee?

A team at MIT led by [Professor Douglas Hart] has discovered a new, potentially revelatory method for the generation of hydrogen. Using seawater, pure aluminum, and components from coffee grounds, the team was able to generate hydrogen at a not insignificant rate, getting the vast majority of the theoretical yield of hydrogen from the seawater/aluminum mixture. Though the process does use indium and gallium, rare and expensive materials, the process is so far able to recover 90% of the indium-gallium used which can then be recycled into the next batch. Aluminum holds twice as much energy as diesel, and 40x that of Li-Ion batteries. So finding a way to harness that energy could have a huge impact on the amount of fossil fuels burned by humans!

Pure, unoxidized aluminum reacts directly with water to create hydrogen, as well as aluminum oxyhydroxide and aluminum hydroxide. However, any aluminum that has had contact with atmospheric air immediately gets a coating of hard, unreactive aluminum oxide, which does not react in the same way. Another issue is that seawater significantly slows the reaction with pure aluminum. The researchers found that the indium-gallium mix was able to not only allow the reaction to proceed by creating an interface for the water and pure aluminum to react but also coating the aluminum pellets to prevent further oxidization. This worked well, but the resulting reaction was very slow.

Apparently “on a lark” they added coffee grounds. Caffeine had already been known to act as a chelating agent for both aluminum and gallium, and the addition of coffee grounds increased the reaction rate by a huge margin, to the point where it matched the reaction rate of pure aluminum in deionized, pure water. Even with wildly varying concentrations of caffeine, the reaction rate stayed high, and the researchers wanted to find out specifically which part of the caffeine molecule was responsible. It turned out to be imidazole, which is a readily available organic compound. The issue was balancing the amount of caffeine or imidazole added versus the gallium-indium recovery rate — too much caffeine or imidazole would drastically reduce the recoverable amount of gallium-indium.

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Video Game Preservation – Stop Killing Games!

It’s been an ongoing issue for years now. People who buy video games, especially physical copies, expect to be able to play that game at their leisure, no matter how old their console gets. This used to be a no-brainer: think about the SNES or Genesis/Mega Drive from the late 80s and early 90s. You can still buy one today and play the games without any issues. Not so with many modern, internet-connected games that rely on communication with servers the publishers own, whether or not the online features are necessary for gameplay. Stop Killing Games is a new initiative in the EU and worldwide to get enough valid petition signatures to force the issue to be brought up in parliaments all over the world, including the EU Parliament.

An increasing number of videogames are sold as goods, but designed to be completely unplayable for everyone as soon as support ends. The legality of this practice is untested worldwide, and many governments do not have clear laws regarding these actions. It is our goal to have authorities examine this behavior and hopefully end it, as it is an assault on both consumer rights and preservation of media.

StopKillingGames.com

Why now? Well, Ubisoft recently killed a popular videogame called The Crew by taking down the servers that support the game. Without these servers, the game is completely useless. France and many other European countries have strong consumer protection laws which, in theory, should prevent companies from pulling stunts like this, but this particular situation has never been tested in court. Besides this, the group are also petitioning governments around the world, including France (where Ubisoft is based), Germany, Canada, the UK, the US, Australia, and Brazil, and also options for anywhere else in the EU/world.

If you’re a gamer, and especially if you play video games which use online components, it’s definitely worth reading through their website. The FAQ section in particular answers a lot of questions. In any case, we wish them luck as the preservation of media is a very important topic!

[Thanks to Jori for the tip!]

PC-9800 Boot Sounds For Modern Computers!

There have been many computers that played a little jingle to greet you upon booting. The NEC PC-9800 is a famous example, though almost all the Macintosh computers played either the soothing “booting” chord or sometimes the Sad Mac “error” chord. And of course, consoles have long played music on startup, with the original PlayStation boot music heralding a whole new era of video games. But modern machines don’t do anything, except maybe a single beep if you’re lucky. So why not pop in this M.2 card (JP) and bring some quirky flair to your PC?

While this particular card is aimed at the Japanese market and specifically evokes the PC-9800, we hope to see some hackers creating projects bringing other custom boot sounds to laptops and PCs around the rest of the world! A simple microcontroller, DAC, speaker and flash storage for the waveform would be all that’s required. It could even be capacitively coupled into the system’s sound output for some extra nerd points. You could pull the ultimate prank and have your friend’s laptop play the opening notes to “Never Gonna Give You Up” upon boot. Or you could have your favourite hacker movie quote play – “I can trace her physical location by looking at the binary!”. Brilliant!

In the meantime, if you want one of these cards, you’ll likely have to use a Japanese mail forwarding service as the cards are only available from Japanese retailer Kadenken — though for only ¥2880, or just under $20 USD, which is a great deal.

[via Techspot]

The BAPPR Keeps Your Addressable LED System Cool

We all love a nice strip or grid of addressable LEDs. It can add flair or an artistic touch to many projects, and it can make gaming computers look extra 1337. However, providing enough current to a long strip of addressable LEDs can sometimes be difficult. Often a separate voltage rail is needed to supply enough juice. At the same time, continually sending out data to animate them can often use 100% of the microcontroller’s CPU power, especially if the serial bus is being bit-banged. A crash or badly timed interrupt can leave the system in a weird state and sometimes with the LEDs not displaying the correct colours. Or you might just want to enter a power-saving mode from time to time on your main MCU? Well, the BAPPR is designed to address all of these problems.

[TheMariday] created the BAPPR and made it fully open-source. It’s a switch-mode power supply that can accept anywhere from 7 V to 17 V and converts it into a strong 5 V rail for typical addressable LEDs. It also has a “smart” mode where it monitors the data line going to the LEDs to see if there is activity. If for some reason the system stops sending data, the BAPPR can intervene and shut off the power to the LEDs, which can help prevent strange colour combinations from being displayed while the system recovers. Once data starts flowing again, power is restored and the light party can resume.

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