Zero-dimensional PONG game built on a perfboard.

2024 Tiny Games Contest: Coming At Ya With Zero-Dimensional PONG

A decade is a long time to carry around a project idea in your head. Fortunately, the Tiny Games Contest happens to coincide with [Senile Data Systems]’s getting back into ATMega programming, so they can finally make their zero-dimensional PONG dreams come true (and have the chance at great prizes, too, of course).

If you don’t already get what’s going on here, zero-dimensional PONG takes 1D PONG and turns it on the short side. Imagine the light coming toward you, then moving away toward your opponent, and you have the basic idea. So, how is this done? Pulse-width modulation controls the brightness of the LED, and, well, you have to be pretty fast, although there is a small margin for the inevitable error.

In the video after the break, you can watch [SDS] play themselves using a red/green LED. Player one must press the button when red is fully lit and green is off, and player two goes when green is fully lit and red is off. The cool thing is that this game uses sockets, so it can use any LED. There are nine difficulty levels to control the PWM speed,  so one can really test one’s reaction time.

If you want to build one of these, you’ll need an ATtiny2313 or something similar, a couple of buttons, a display, and the optional but fun buzzer. The well-commented code is available through [Senile Data Systems]’s site.

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A small physical version of the game 2048, played with LEDs as numbers and tilt for input.

2024 Tiny Games Challenge: It’s 2048, But With LEDs

Remember the game 2048? You slide numbered tiles around on a grid, combining them until you have one tile with a value of 2048 (although it’s possible to go higher). Legend has it that 2048 was created by a bored teenager in the space of a weekend to see if he could program a game from scratch.

It only took a couple of weekends for [David] to get Tiny2048 up and running. In this version, each RGB value represents a number value, and input comes from a rudimentary gesture detector — tilt it this way and that to move the LEDs and combine the ‘numbers’. As you might imagine, it was a bit tricky to use colors to represent numbers, so each one had to be sufficiently unique.

[David] says that the LED matrix is a string of WS2812 LEDs in a grid formation, controlled by an ESP32-S3-MINI-1. Although this may be overkill, [David] broke out a bunch of IO at the top of the board so it can be used in the future as a dev board. Be sure to check it out in blinkenlight action after the break!

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Three different views of a tiny games console with a screen and a single button. It's assembled in the first picture, and the guts are shown in the second two pictures.

2024 Tiny Games Contest: Salsa One Handheld Requires No PCB

If you’re thinking about building a single tiny game or even a platform, you might be tempted to use a single button for everything. Such is the case with [Alex]’s Salsa ONE minimalist game console, which is inspired by both the Arduboy and the ergonomics of the SanDisk Sansa music player.

With Salsa ONE, [Alex] aimed to make something that is both simple and challenging. The result is something that, awesomely enough, doesn’t need a PCB, and can be comfortably controlled with just one thumb. There isn’t much to this thing, which is essentially an RP2040, an OLED, a vibration motor, a buzzer, a button, and a CR2032 coin cell. [Alex] chose to program Salsa ONE in MicroPython. Be sure to check it out in action in the brief demo after the break.

Have you got an idea for a tiny game? Don’t hesitate to enter the 2024 Tiny Games Contest! You have until September 10th, so head on over to Hackaday.io and get started today.

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A single-key macro pad with a screen built into the button.

2024 Tiny Games Contest: Are You A Good Judge Of Time?

What can you do with a one-button keyboard? Quite a bit, actually, especially if that key has a little screen on it. That’s the idea behind [Maker M0]’s MagicClick macro pad, which is an updated version of a highly useful project we have featured in the past. Well, now there’s a tiny game to go with it.

Animation showing the TimePerception game in action.Think you’re pretty good at measuring the passage of time? This game will likely prove you wrong. Press and hold the button and the timer begins with some pre-determined interval, such as four seconds. Once you think those four seconds have passed, release the button and find out how far off you were.

While the first version of this keyboard used the CH582F RISC-V microcontroller, the second and this third version use an ESP32-S3 on a custom, tightly packed PCB. That TFT display measures 0.85″, and the battery is an 3.7 V 802025 Li-Po. [Maker M0] has also redesigned this to make it easier to print, and plans to support circular screens in the near future.

Illustrated Kristina with an IBM Model M keyboard floating between her hands.

Keebin’ With Kristina: The One With The KiCad Plugin

A low-profile split keyboard with a sliding, round track pad on each half.
Image by [fata1err0r81] via reddit
The most striking feature of the Tenshi keyboard has to be those dual track pads. But then you notice that [fata1err0r81] managed to sneak in two extra thumb keys on the left, and that those are tilted for comfort and ease of actuation.

The name Tenshi means ‘angel’ in Japanese, and creator [fata1err0r81] says that the track pads are the halos. Each one slides on a cool 3D-printed track that’s shaped like a half dovetail joint, which you can see it closer in this picture.

Tenshi uses a pair of RP2040 Zeros as controllers and runs QMK firmware. The track pads are 40 mm each and come from Cirque. While the Cirques have been integrated into QMK, the pull request for ZMK has yet to be merged in. And about those angled keys — [fata1err0r81] says they tried risers, but the tilting feels like less effort. Makes total sense to me, but then again I’m used to a whole keyboard full of tilted keys.

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French acrobatic artist [Bastien Dausse] flies around on an impressive anti-gravity device he created.

Low-Gravity Playground Looks Highly Entertaining (and Useful)

With US astronauts scheduled to return to the Moon in 2026, it might be nice for them to really and truly know ahead of time what the gravity situation is going to be like. At 1/6th Earth’s gravity, the difference can be difficult to simulate.

But not anymore. French acrobatic artist [Bastien Dausse] has created a contraption that does exactly that. [Dausse] straps himself in, and is instantly able to slowly sproing about, up and down and all around in semi-slow motion, using this device which is calibrated to the Moon’s gravity. [Dausse]’s troupe’s performances center on the idea of gravity and of subverting it.

In order to achieve this effect, the swooping sculpture uses a pair of large counterweights. Check out the video below to see how they too become part of the action during a captivating duet performance. Although not attached, part of the device is a disk on which it smoothly moves around. It looks really fun, and more than a little bit dangerous. But mostly fun.

Did you know that Da Vinci created several experiments dedicated to determining the properties of gravity?

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Hackaday Podcast Episode 281: Metal Clay, Desiccants, Silica Gel, And Keeping Filament Dry

This week on the Podcast, it’s Kristina’s turn to bloviate alongside Editor-in-Chief Elliot Williams. First up in the news: our fresh new contest has drawn three entries already! That’s right, the 2024 Tiny Games Challenge is underway. You have until September 10th to show us your best tiny game, whether that means tiny hardware, tiny code, or a tiny BOM.

Then it’s on to What’s That Sound, which sounded familiar to Kristina, but she couldn’t place it. Can you get it? Can you figure it out? Can you guess what’s making that sound? If you can, and your number comes up, you get a special Hackaday Podcast t-shirt.

Then it’s on to the hacks, beginning with a hack to print metal and a way to weld wood, along with a photo-resistor-based, single-pixel camera. We’ll talk desiccants carbon fiber, and Baron Harkonnen. Finally, we discuss the troubles of keeping hygroscopic materials from degrading, and have a klatch about Keebin’ with Kristina.

Check out the links below if you want to follow along, and as always, tell us what you think about this episode in the comments!

Download and savor at your leisure.

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