Representing the weather on an LED lamp in a manner that’s easy to interpret can be difficult, but [Gosse Adema]’s weather/matrix lamp makes it not only obvious what the weather is but also offers a very attractive display. For rain, drops of light move downward, and for wind, sideways. The temperature is shown using a range of colors from red to blue, and since he is situated in the Netherlands he needed snow, which he shows as white. A rainy, windy day has lights moving both down and sideways with temperature information as the background.
To implement it he mounted LED strips inside a 3D printed cylinder with reflectors for each LED, all of which fitted into a glass cylinder taken from another lamp purchased online. The brains of it is a Raspberry Pi Zero W housed in the bottom along with a fan. Both the LEDs and the fan are controlled by the Pi. He took a lot of care with power management, first calculating the current that the LEDs would draw, and then writing Python code to limit that draw. However upon measurement, the current draw was much lower than expected and so he resized the power supply appropriately. He also took care to correctly size the wires and properly distribute the power with a specially made power distribution board. Overall, we really like the thorough job he’s done.
But then again, what’s not to like about [Gosse]’s projects. In the area of lighting, he’s dazzled us with WiFi controlled Christmas tree ornaments, but he’s also delighted us with a Prusa i3 based LEGO 3D printer on which he printed LEGO parts and then made a special extruder for printing chocolate.
Step right up! What would a Makerfaire be without some carnival games? And being a Makerfaire, they could of course be modernized versions. In [avishorp]’s case, he made a series of games that test your speed and look very much like the old strongman game, aka high striker or strength tester.
In the strongman game, you smash a lever with all your might using a hammer. A puck on the other end of the lever then shoots up a tower, hopefully high enough to hit a bell, winning you a prize. In [avishorp]’s games the puck, tower and bell are all replaced with an LED strip. In the swipe game, the faster you swipe your hand sideways over two optical proximity sensors, the higher the LEDs light up. In the drum game, the speed with which you drum on a rubber disk with embedded accelerometer, the higher the LEDs light up. The chase and response games both involve buttons that you have to rapidly hit, to similar effect.
For the brains, each game is controlled by an Adafruit Trinket board. [Avishorp] chose to use the PlatformIO IDE instead of the Arduino IDE to write them, preferring its modern editor, but he didn’t like that it doesn’t print and that it doesn’t tell you the final file size. The latter issue caused him to overwrite the bootloader, something that he understandably considered a major inconvenience.
Check out his page for more details, Fritzing diagrams, links to code, and all game videos. Meanwhile we’ve included clips of the drum and swipe games below.
And if it’s more carnival games you’re looking for, how about this adult-sized Sit ‘n Spin made using a rear differential and axle assembly out of an old car or truck. Or maybe you prefer something less likely to make you woozy, in which case you can try fishing with the Bass Master 3000.
Continue reading “Modern Strongman Games Test Your Speed Instead”
When makers take to designing furniture for their own home, the results are spectacular. For their senior design project, [Phillip Murphy] and his teammates set about building a smart table from the ground up. Oh, and you can also use it to play games, demonstrated in the video below.
The table uses 512 WS2812 pixels in a 32 x 16 array which has enough resolution to play a selection of integrated games — Go, 2-player Tetris, and Tron light cycle combat — as well as some other features like a dancing bird party mode — because what’s the point of having a smart table if it can’t also double as rave lighting?
A C2000-family microcontroller on a custom board is the brains, and is controlled by an Android app via Bluetooth RN-42 modules. The table frame was designed in Sketchup, laser-cut, and painstakingly stained. [Murphy] and company used aluminum ducting tape in each of the ‘pixels’, and the table’s frame actually forms the pixel grid. Check out the overview and some of the games in action after the break.
Continue reading “A Smart Table For Gamers”
We love custom clocks here at Hackaday, and are always thrilled to see each inventive means of time-keeping. In a seldom-seen take on the familiar device, the [Bastel Brothers]’s LED Strip Clock’s sleek profile finds itself in good company.
The clock is a two-metre strip of 60 LEDs; every minute past the current hour corresponds to one lit LED, every fifth LED is turned to red in order to make reading minutes easier. So 3 red LEDs +3 green LEDs=18 minutes, with the hour marked by a third color. Sounds complex, but the [Brothers] are quick to say you get used to it quickly, especially when the 6 o’clock LED is centered at some noticeable object or feature.
Continue reading “A LED Strip Clock As Linear As Time”
Blinky LED projects: we just can’t get enough of them. But anyone who’s stared a WS2812 straight in the face knows that the secret sauce that takes a good LED project and makes it great is the diffuser. Without a diffuser, colors don’t blend and LEDs are just tiny, blinding points of light. The ideal diffuser scrambles the photons around and spreads them out between LED and your eye, so that you can’t tell exactly where they originated.
We’re going to try to pay the diffuser its due, and hopefully you’ll get some inspiration for your next project from scrolling through what we found. But this is an “Ask Hacakday”, so here’s the question up front: what awesome LED diffusion tricks are we missing, what’s your favorite, and why?
Continue reading “Ask Hackaday: What About the Diffusers?”
In terms of equipment, chess and checkers are simple games — just a handful of pieces and a checkered gameboard. The simplicity belies the underlying complexity of the games, though, and goes a long way toward explaining their popularity over the millennia.
Increasing the complexity with an interactive game board for chess and checkers might seem counterintuitive, then. But [Bogdan Berg]’s project aims to not only teach checkers and chess but to make games a little more exciting and engaging. Looking a little like a tabletop version of the interactive dance floors we’ve been seeing a lot of lately, the board is built from laser-cut acrylic with plywood dividers to isolate all 64 squares. Neopixels and Hall-effect sensors are mounted to custom PCBs that stretch the length of a row and are wired to an Arduino Mega with lots of IO. Game pieces are colorful fridge magnets. [Bogdan]’s current program supports checkers and keeps track of where the pieces have been moved relative to their starting position and prompts users with possible legal moves.
[Bogdan]’s board already looks like a lot of fun in the video below, and we like the quality of the build and the unobtrusive nature of the interactivity. When he gets around to implementing chess, though, he might want something fancier than fridge magnets for game pieces.
Continue reading “Interactive Board Prompts Moves for Checkers and Chess”
Automotive lighting used to be strictly controlled, particularly in the United States — anyone remember sealed beam headlamps? These days, pretty much anything goes. You can even have an animated turn signal, because a simple flash isn’t fancy enough these days. You can get a scanning-LED turn signal on your new model Audi, among others. [Shravan] wanted this on their Mazda and set about building an animated turn signal and daytime running lights setup for their car.
It’s not a complicated build by any means; an off-the-shelf WS2812B strip provides the blinkums, an Arduino Nano the smarts. Using a modified library to drive the LEDs allowed [Shravan] to get things running with a minimum of fuss. We’d love to see a little more of the gritty reality of this build — how the Nano is getting directional signals from the car, and how it’s all wired up and bolted on. When you’re installing custom hardware onto a vehicle, the devil really is in the details. It’s supremely difficult to create something that looks tidy and functions well.
It’s amazing to think about how far we’ve come. When high-brightness LEDs first came on to the market in the 1990s, you would have been on the hook for wiring your own loom to connect the 20+ LEDs, building your own driver circuitry, and likely etching a custom PCB — all the while you programmed a PIC in assembly as it dangled off a parallel-port programmer. But then again, our cave-dwelling ancestors didn’t even have matches. Time marches on. Use today’s technology to build the very best things you can.
We love seeing car mods, particularly those that are well executed. Check out [Dave]’s interior lighting mods to the Nissan Juke — a car this writer has weighty opinions about. Video after the break.
Continue reading “Build Your Own Animated Turn Signals”