Was Action! The Best 8-Bit Language?

Most people’s memories of programming in the 8-bit era revolve around BASIC, and not without reason. Most of the time, it was all we had. On the other hand, there were other options if you sought them out, and [Paul Lefebvre] makes the case that Goto10Retro that Action! was the best of them.

The limits of BASIC as an interpreted language are well-enough known that we needn’t go over them here. C and Pascal were available for some home computers in the 1980s, and programs written in those languages ran well, but compiling them? That was by no means guaranteed.

The text editor. Unusual for Atari at the time, it allowed scrolling along a line of greater than 40 char.

For those who lived on the Atari side of the fence, the Action! language provided a powerful alternative. Released by Optimized Systems Software in 1983, Action! was heavily optimized for the 6502, to the point that compiling and running simple programs with “C” and “R” felt “hardly slower” than typing RUN in BASIC. That’s what [Paul] writes, anyway, but it’s a claim that almost has to be seen to be believed.

You didn’t just get a compiler for your money when you bought Action!, though. The cartridge came with a capable text editor, simple shell, and even a primitive debugger. (Plus, of course, a hefty manual.) It’s the closest thing you’d find to an IDE on a computer of that class in that era, and it all fit on a 16 kB cartridge. There was apparently also a disk release, since the disk image is available online.

Unfortunately for those of us in Camp Commodore, the planned C-64 port never materialized, so we missed out on this language.  Luckily our 64-bit supercomputers can easily emulate Atari 8-bit hardware and we can see what all the fuss was about. Heck, even our microcontrollers can do it. 

 

O Brother, What Art Thou?

Dedicated word processors are not something we see much of anymore. They were in a weird space: computerized, but not really what you could call a computer, even in those days. More like a fancy typewriter, with a screen and floppy disks. Brother made some very nice ones, and [Chad Boughton] got his hands on one for a modernization project.

The word processor in question, a Brother WP-2200, was chosen primarily because of its beautiful widescreen, yellow-phosphor CRT display. Yes, you read that correctly — yellow phosphor, not amber. Widescreen CRTs are rare enough, but that’s just different. As built, the WP-2200 had a luggable form-factor, with a floppy drive, ̶m̶e̶c̶h̶a̶n̶i̶c̶a̶l̶ clacky keyboard, and dot-matrix printer in the back. Continue reading “O Brother, What Art Thou?”

Front and back view of the 13.7" monitor kit

Modos Is Open Hardware, Easy On The Eyes

Since e-ink first hit the market a couple decades back, there’s always murmurs of “that’d be great as a second monitor”— but very, very few monitors have ever been made. When the commecial world is delivering very few options, it leaves room for open source hardware projects, like the Modos Glider and Paper Monitor, projects now seeking funding on Crowd Supply.

As far as PC monitors go, the Modos isn’t going to win many awards on specs alone. The screen is only 13.3″ across, and its resolution maxes out at 1600 x 1200. The refresh rate would be totally unremarkable for a budget LCD, at 75 Hz. This Paper Monitor isn’t an LCD, budget or otherwise, and for e-ink, 75 Hz is a blazing fast refresh rate. Continue reading “Modos Is Open Hardware, Easy On The Eyes”

Ore Formation Processes, Part Two: Hydrothermal Boogaloo

There’s a saying in mine country, the kind that sometimes shows up on bumper stickers: “If it can’t be grown, it has to be mined.” Before mining can ever start, though, there has to be ore in the ground. In the last edition of this series, we learned what counts as ore (anything that can be economically mined) and talked about the ways magma can form ore bodies. The so-called magmatic processes are responsible for only a minority of the mines working today. Much more important, from an economic point of view, are the so-called “hydrothermal” processes.

Come back in a few million years, and Yellowstone will be a great mining province.
Image: “Gyser Yellowstone” by amanderson2, CC BY 2.0

When you hear the word “hydrothermal” you probably think of hot water; in the context of geology, that might conjure images of Yellowstone and regions like it : Old Faithful geysers and steaming hot springs. Those hot springs might have a role to play in certain processes, but most of the time when a geologist talks about a “hydrothermal fluid” it’s a lot hotter than that.

Is there a point on the phase diagram that we stop calling it water? We’re edging into supercritical fluid territory, here. The fluids in question can be hundreds of degrees centigrade, and can carry things like silica (SiO2) and a metal more famous for not dissolving: gold. Perhaps that’s why we prefer to talk about a “fluid” instead of “water”. It certainly would not behave like water on surface; on the surface it would be superheated steam. Pressure is a wonderful thing.

Let’s return to where we left off last time, into a magma chamber deep underground. Magma isn’t just molten rock– it also contains small amounts of dissolved gasses, like CO2 and H2O. If magma cools quickly, the water gets trapped inside the matrix of the new rock, or even inside the crystal structure of certain minerals. If it cools slowly, however? You can get a hydrothermal fluid within the magma chamber.

Continue reading “Ore Formation Processes, Part Two: Hydrothermal Boogaloo”

Maurice Brings Immersive Audio Recording To The Masses

Immersive audio is the new hotness in the recording world. Once upon a time, mono was good enough. Then someone realized humans have two ears, and everyone wanted stereo. For most of us, that’s where it stopped, but audio connoisseurs kept going into increasingly baroque surround-sound setups — ending in Immersive Audio, audio that is meant to fully reproduce the three-dimensional soundscape of the world around us. [DJJules] is one of those audio connoisseurs, and to share the joy of immersive audio recording with the rest of us, he’s developed Maurice, a compact, low-cost immersive microphone.

Maurice is technically speaking, a symmetrical ORTF3D microphone array. OTRF is not a descriptive acronym; it stands for Office de Radiodiffusion Télévision Française, the fine people who developed this type of microphone for stereo use. The typical stereo ORTF setup requires two cardioid microphones and angles them 110 degrees apart at a distance of 17 cm. Maurice arrays four such pairs, all oriented vertically and facing 90 degrees from one another for fully immersive, 8-channel sound. All of those microphones are thus arrayed to capture sound omnidirectionally, and give good separation between the channels for later reproduction. The mountings are all 3D printed, and [DJJules] kindly provides STLs.

This is the speaker setup you need to get full use of Maurice’s recordings. Now let’s see Paul Allen’s speakers.

Recording eight audio channels simultaneously is not trivial for the uninitiated, but fortunately, [DJJules] includes a how-to in his post. We particularly like his tip to use resistor color coding to identify the XLR cables for different microphone channels. Playback, too, requires special setup and processing. [DJJules] talks about listening on his 7.1.4 stereo setup, which you can find in a companion post. That’s a lot of speakers, as you might imagine.

There are high-end headphones that claim to reproduce an immersive sound field as well, but we can’t help but wonder if you’d miss the “true” experience without head tracking. Even with regular department-store headphones, the demo recordings linked via the Instructable sound great, but that probably just reflects the quality of the individual microphones.

Audio can be a make-or-break addition to VR experiences, so that would seem to be an ideal use case for this sort of technology. Maurice isn’t the only way to get there; we previously focused on [DJJules]’s ambisonic microphone, which is another way to reproduce a soundscape. What do you think, is this “immersive audio” the new frontier of Hi-Fi, or do we call it a stereo for a reason? Discuss in the comments!

Theremin-Style MIDI Controller Does It With Lasers

Strictly speaking, a Theremin uses a pair of antennae that act as capacitors in a specific R/C circuit. Looking at [aritrakdebnath2003]’s MIDI THEREMIN, we see it works differently, but it does play in the manner of the exotic radio instrument, so we suppose it can use the name.

The MIDI THEREMIN is purely a MIDI controller. It sends note data to a computer or synthesizer, and from there, you can get whatever sound at whatever volume you desire. The device’s brain is an Arduino Uno, and MIDI-out for the Arduino has been a solved problem for a long while now.

Continue reading “Theremin-Style MIDI Controller Does It With Lasers”

No Plans For The Weekend? Learn Raytracing!

Weekends can be busy for a lot of us, but sometimes you have one gloriously free and full of possibilities. If that’s you, you might consider taking a gander at [Peter Shirley]’s e-book “Learning Raytracing in One Weekend”.

This gradient is the first image that the book talks you through producing. It ends with the spheres.

This is very much a zero-to-hero kind of class: it starts out defining the PPM image format, which is easy to create and manipulate using nearly any language. The book uses C++, but as [Peter] points out in the introduction, you don’t have to follow along in that language; there won’t be anything unique to C++ you couldn’t implement in your language of choice.

There are many types of ray tracers. Technically, what you should end up with after the weekend ends is a path tracer. You won’t be replacing the Blender Cycles renderer with your weekend’s work, but you get some nice images and a place to build from. [Peter] manages to cram a lot of topics into a weekend, including diffuse materials, metals, dialectrics, diffraction, and camera classes with simple lens effects.

If you find yourself with slightly more time, [Peter] has you covered. He’s also released books on “Raytracing: The Next Week.” If you have a lot more time, then check out his third book, “Raytracing: The Rest of Your Life.”

This weekend e-book shows that ray-tracing doesn’t have to be the darkest of occult sciences; it doesn’t need oodles of hardware, either. Even an Arduino can do it..