A Teletype By Any Other Name: The Early E-mail And Wordprocessor

Some brand names become the de facto name for the generic product. Xerox, for example. Or Velcro. Teletype was a trademark, but it has come to mean just about any teleprinter communicating with another teleprinter or a computer. The actual trademark belonged to The Teletype Corporation, part of Western Electric, which was, of course, part of AT&T. But there were many other companies that made teleprinters, some of which were very influential.

The teleprinter predates the computer by quite a bit. The original impetus for their development was to reduce the need for skilled telegraph operators. In addition, they found use as crude wordprocessors, although that term wouldn’t be used for quite some time.

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NASA Announces New Trials For In-Space Laser Welding

In-space manufacturing is a big challenge, even with many of the same manufacturing methods being available as on the ground. These methods include rivets, bolts, but also welding, the latter of which was first attempted fifty years ago by Soviet cosmonauts. In-space welding is the subject of a recently announced NASA collaboration. The main aspects to investigate are the effects of reduced gravity and varying amounts of atmosphere on welds.

The Soviets took the lead in space welding when they first performed the feat during the Soyuz-6 mission in 1969. NASA conducted their own welding experiments aboard Skylab in 1973, and in 1984, the first (and last) welds were made in open space during an EVA on the Salyut-7 mission. This time around, NASA wants to investigate fiber laser-based welding, as laid out in these presentation slides. The first set of tests during parabolic flight maneuvers were performed in August of 2024 already, with further testing in space to follow.

Back in 1996 NASA collaborated with the E.O. Paton Welding Institute in Kyiv, Ukraine, on in-space welding as part of the ISWE project which would have been tested on the Mir space station, but manifesting issues ended up killing this project. Most recently ESA has tested in-space welding using the same electron-beam welding (EBW) approach used by the 1969 Soyuz-6 experiment. Electron beam welding has the advantage of providing great control over the weld in a high-vacuum environment such as found in space.

So why use laser beam welding (LBW) rather than EBW? EBW obviously doesn’t work too well when there is some level of atmosphere, is more limited with materials and has as only major advantage that it uses less power than LBW. As these LBW trials move to space, they may offer new ways to create structure and habitats not only in space, but also on the lunar and Martian surface.


Featured image: comparing laser beam welding with electron beam welding in space. (Source: E. Choi et al., OSU, NASA)

Intuition About Maxwell’s Equations

You don’t have to know how a car engine works to drive a car — but you can bet all the drivers in the Indy 500 have a better than average understanding of what’s going on under the hood. All of our understanding of electronics hinges on Maxwell’s equations, but not many people know them. Even fewer have an intuitive feel for the equations, and [Ali] wants to help you with that. Of course, Maxwell’s gets into some hairy math, but [Ali] covers each law in a very pragmatic way, as you can see in the video below.

While the video explains the math simply, you’ll get more out of it if you understand vectors and derivatives. But even if you don’t, the explanations provide a lot of practical understanding

Understanding the divergence and curl operators is one key to Maxwell’s equations. While this video does give a quick explanation, [3Blue1Brown] has a very detailed video on just that topic. It also touches on Maxwell’s equations if you want some reinforcement and pretty graphics.

Maxwell’s equations can be very artistic. This is one of those topics where math, science, art, and history all blend together.

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Remember The Tri-Format Floppy Disk?

These days, the vast majority of portable media users are storing their files on some kind of Microsoft-developed file system. Back in the 1980s and 1990s, though, things were different. You absolutely could not expect a floppy disk from one type of computer to work in another. That is, unless you had a magical three-format disk, as [RobSmithDev] explains.

The tri-format disk was a special thing. It was capable of storing data in Amiga, PC, and Atari ST formats. This was of benefit for cover disks—a magazine could put out content for users across all three brands, rather than having to ship multiple disks to suit different machines.

[RobSmithDev] started investigating by reading the tri-format disk with his DiskFlashback tool. The tool found two separate filesystems. The Amiga filesystem took up 282 KB of space. The second filesystem contained two folders—one labelled PC, the other labelled ST. The Atari ST folder contained 145KB of data, while the PC folder used 248 KB. From there, we get a breakdown on how the data for each format is spread across the disk, right down to the physical location of the data. The different disk formats of each system allowed data to be scattered across the disk such that each type of computer would find its relevant data where it expected it to be.

It’s a complex bit of disk engineering that allowed this trick to work, and [Rob] explains it in great detail. We love nitty gritty storage hacks around here. Video after the break.

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The End Of Ondsel And Reflecting On The Commercial Prospects For FreeCAD

Within the world of CAD there are the well-known and more niche big commercial players and there are projects like FreeCAD that seek to bring a OSS solution to the CAD world. As with other OSS projects like the GIMP, these OSS takes on commercial software do not always follow established user interactions (UX), which is where Ondsel sought to bridge the gap by giving commercial CAD users a more accessible FreeCAD experience. This effort is now however at an end, with a blog post by Ondsel core team member [Brad Collette] providing the details.

The idea of commercializing OSS is by no means novel, as this is what Red Hat and many others have done for decades now. In our article on FOSS development bounties we touched upon the different funding models for FOSS projects, with the Linux kernel enjoying strong commercial support. The trick is of course to attract such commercial support and associated funding, which is where the development on the UI/UX and feature set of the core FreeCAD code base was key. Unfortunately the business case was not strong enough to attract such commercial partners and Ondsel has been shutdown.

As also discussed on the FreeCAD forum, the Ondsel codebase will likely be at least partially merged into the FreeCAD code, ending for now the prospect of FreeCAD playing in the big leagues with the likes of AutoCAD.

Thanks to [Brian Harrington] for the tip.

WAV2VGM Plays Audio Via OPL3 Synthesis

Once upon a time, computers didn’t really have enough resources to play back high-quality audio. It took too much RAM and too many CPU cycles and it was just altogether too difficult. Instead, they relied upon synthesizing audio from basic instructions to make sounds and music. [caiannello] has taken advantage of this with the WAV2VGM project.

The basic concept is straightforward enough—you put a WAV audio file into the tool, and it spits out synthesis instructions for the classic OPL3 sound card. The Python script only works with 16-bit mono WAV files with a 44,100 Hz sample rate.

Amazingly, check the samples, and you’ll find the output is pretty recognizable. You can take a song with lyrics (like Still Alive from Portal), turn it into instructions for an OPL3, and it’s pretty intelligible. It sounds… glitchy and damaged, but it’s absolutely understandable.

It’s a fun little retro project that, admittedly, doesn’t have a lot of real applications. Still, if you’re making a Portal clone for an ancient machine with an OPL3 compatible sound chip, maybe this is the best way to do the theme song? If you’re working on exactly that, by some strange coincidence, be sure to let us know when you’re done!

Teaching Computers To Read — Sort Of

If you ask someone who grew up in the late 1970s or early 1980s what taught them a lot about programming, they’d probably tell you that typing in programs from magazines was very instructive. However, it was also very boring and error-prone. In fact, we’d say it was less instructional to do the typing than it was to do the debugging required to find all your mistakes. Magazines hated that and, as [Tech Tangents] shows us in a recent video, there were efforts to make devices that could scan barcodes from magazines or books to save readers from typing in the latest Star Trek game or Tiny Basic compiler.

The Cauzin Softstrip was a simple scanner that could read barcodes from a magazine or your printer if you wanted to do backups. As [Tech Tangents] points out, you may not have heard of it, but at the time, it seemed to be the future of software distribution.

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