Knock Lock Balks Knock, Uses CapSense Without Shock

[Rob Hemsley] sent in an update to an RFID-based door lock. Previously, if you wanted to enter the MIT media lab, a RFID-enabled card was required to get in. Now, with [Rob]’s update, you only need to tap the door handle in a ‘secret’ pattern.

The earlier RFID-enabled build used about $80 in hardware, not a very economical solution. The new touch-based solution only uses an Arduino and servo, making the build much cheaper.

The touch sensitive lock uses the CapSense Arduino library. By turning the door handle into a touch sensor, [Rob] allowed a secret code to be saved in the EEPROM. Repeating this sequence when the door is locked sends power to the servo, unlocking the door.

A very cool build that’s also a little more secure than the traditional, audible knock lock. Check out the video after the break.

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Yet Another Arduino Blinkenlight Thing, Actually Pretty Cool

On the Tasmanian Linux User Group mailing list, [Hoolio] read someone complaining about the eventual downfall of their upcoming hackerspace as becoming a club of Arduino fanboys. [Hoolio] asked what was wrong with the Arduino, and this terrible, terrible Tasmanian replied, “there’s far too much boring blinkenlights and not enough actual cool stuff.” [Hoolio] took this as a challenge and created his own Arduino blinkenlight project that emulates Space Invaders on a 5×5 matrix of LEDs

The board is just a buzzer, 25 LEDs, 10 transistors, and a pot and button. Before the game begins, a LED chaser is traced out on the perimeter of the display, its speed controllable by the pot. When the button is pressed the game begins, allowing [Hoolio] to move his ship left and right with the pot and fire his lazor with the button.

Yes, it’s a game written for an array of blinkenlights for the Arduino. This doesn’t diminish the build, though. If this were put in a fabulous beige and transported back to 1978, we’d look on the LED version of Space Invaders as fondly as Mattel’s Football.

You can see [Hoolio]’s game demo after the break.

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Learn A New Language With The Babel Fish

The Babel fish from Hitchhiker’s Guide to the Galaxy is one of the strangest things in the universe. After inserting a Babel fish into your ear, it feeds off brain wave energy and excretes a matrix from the conscious frequencies into the speech areas of the brain. It’s invaluable as a universal translator, but until Earth is targeted for demolition we’ll have to make do with [Becky] from Adafruit’s Babel fish language toy.

[Becky]’s Babel fish is still able to feed off the energy given off by language, but in this case the energy comes from a set of RFID cards on which Chinese characters are written. After waving these RFID flash cards in front of the Babel fish, a wave shield connected to the Arduino plays a recording of how the logogram on the flash card should sound when pronounced.

While it’s not a biologically engineered fish that simultaneously proves and disproves the existence of god, every human endeavor – learning a language included – needs more [Douglas Adams] references. You can check out [Becky]’s Babel fish demo video after the break.

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Not Quite Building A Raspi Arduino Bridge

 

A few months ago, [Omer] sent in a Raspberry Pi to Arduino bridge he’s been working on called Ponte. Now that he’s gotten a few assembled, he can actually test out his ideas for combining the powerful Raspi with the ubiquitous Arduino.

Ponte revision 0 used a pair of 12-bit analog to digital converters, but during the soldering and debugging phase of development [Omer] discovered a few things were wrong with his original design. The FETs on the fabricated boards had the drain and source pins mixed up, but that problem was easily solved with a bit of board surgery.

The worst problem was the mechanical design of Ponte rev. 0 – the power jack on the Ponte is directly above the Raspi’s USB port, meaning it’s impossible to plug the Ponte into the Pi.

[Omer] is working on these problems and should have  the revised boards completed shortly. A few people have asked where they can get a Ponte, but right now there are no plans to assemble and ship boards. That may change, but for now if might be worth bugging [Omer] to put his new and improved Ponte (with an 8-port I2C port expander!) up on SeeedStudio

 

Arduino Taipan! Clone Stays True To The Original

taipan

Fans of vintage Apple ][ and TRS-80 games will undoubtedly recognize the image above in short order. Taipan! was a popular game in its time, and [Simon] decided it was a great title to try recreating with an Arduino.

His goal was to use a standard Arduino Duemilanove to reproduce the game, rather than opting for a Mega or something like the Raspberry Pi. Seeing those two options as “too easy”, he ventured into the project with some self-imposed limitations, making it a more fruitful adventure.

In the end, [Simon] had to use two Arduinos – one to control the gameplay and another to run the display. Simon tucked both boards, a keypad, and an LCD screen inside a first run copy of Tai-Pan, a move that is sure to please Apple aficionados and Xzibit fans alike.

[Simon] made sure that no detail was overlooked during the port, making sure to include every line of text as well as every bug found in the original game.

Check out a video of the finished project below, and be sure to swing by his site for a very thorough build log.

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Reading Punch Cards With An Arduino And Digital Camera

[digitaltrails] wanted the data on a few old IBM 80-column punch cards he had lying around, but didn’t have decades old computer hardware in his garage. He decided to build his own out of LEGO, an Arduino, a digital camera, and a bit of Python.

The hardware portion of [digitaltrails] build includes a crank-operated feed mechanism made entirely out of LEGO. For each turn of the crank, the feed mechanism sends one card down a chute where a photodetector wired into an Arduino tells a camera to take a picture. After that, a servo is activated, sending the card into the ‘already scanned’ bin.

On the software side of the build, [digitatrails] used the Python Imaging Library to scan one row of pixels where each column is expected to be. The software outputs the code and data contained on the 80-column card as well as a very cool ASCII art version of each card.

Considering you just can’t go down to Fry’s and buy an IBM 80-column punch card reader, we’re loving [digitatrails]’ clever way of getting data off an otherwise unreadable storage medium. Check out the video of the card reader in action after the break.

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A Wireless MAME Coffee Table Controller

MAME coffee table plan

Although we’ve featured quite a few MAME controllers here, we thought we’d feature one more. It’s only a well-drawn mechanical plan at this point, but if the results are anything like the model or detail drawing, we will be quite impressed.

One thing that is of particular interest is the planned parts list. Amongst them are the typical joysticks, buttons, and even a trackball. What may be new to some of our readers is the bluetooth arcade controller by [Wayne and Layne] opensource hardware kits. Although they aren’t cheap at just under $80, and requre an Arduino Mega for use, this is nonetheless an interesting control option. The maximum button presses may be another limiting factor at 6, but it should be a cleaner solution than cannibalizing one or more wireless controllers.

Of course, we’d be negligent if we didn’t at least give you a link to a completed MAME controller. Be sure to feast your eyes on these images if you’d like some finished controller eye candy or check out the pic after the break!

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