Finally, A Use For Old Cellphones

In what is now a three-year long search, I’ve finally found the perfect use for an old cellphone. And with it, the answer to a burning question: Why aren’t we hacking cellphones?

First, the application. The Octo4a project lets you use an old Android phone as a 3D printer server, web interface, and even time-lapse camera to make those nice movies where the print seems to grow up out of nothing before your eyes. It’s the perfect application for an old phone, making use of the memory, WiFi, graphics capabilities, and even the touch-screen if you want local control of your prints.

Connecting to the phone was the main hurdle that I’ve always seen in developing for cellphone projects, because I have robotics applications in mind. But Octo4a gets around this with low or no effort. Most 3D printers are designed to run on USB anyway, so connecting it to the phone is as simple as buying a USB OTG cable. With the USB port taken over, powering the phone long-run becomes a tiny problem, which can be solved with a Y-cable or a little solder. Keep the OS from going to sleep, somehow, and it’s problem solved!

But here’s why this isn’t a solution, and it points out the deeper problem with cellphone hacking that many pointed out in the comments three years ago. Octoprint is written in Python, and because of this is very easy to write extensions for and to hack on, if that’s your thing. When I first saw Octo4a, I thought “oh great, a working Android Python port”. Then I went to dig into the code.

Octo4a is written in Kotlin and uses the Gradle framework. It’s a complete port of Octoprint, not just to a different platform, but to a different programming language and to an almost entirely different programming paradigm. My hat is off to [feelfreelinux] for doing it, but my guess is that the community of other people fluent enough in Kotlin and Python to help port across upstream changes in Octoprint is a lot smaller than the community of Python programmers would have been. Octo4a is a great project, but it’s not a walk in the park to develop on it.

So all of you who wrote in the comments to my previous piece that it’s the Android software ecosystem that’s preventing phone reuse, well here’s the exception that proves your rule! A dedicated and talented, multi-lingual developer community could pull it off, but the hurdle is so high that few will rise to it.

Anyway, thanks [Feelfree Filip] for your great work! I’ll be putting this on my old S4.

The PinePhone Pro Is Here. But It’s Still Probably Not The Year Of Open-Source Linux On The Smartphone

A trope in open source commentary over the last decades has been the phrase “Is this the year of Linux on the desktop?”, as though the open source OS will finally break through and challenge Windows. In fact the process has been one of stealth rather than explosive growth, as the likes of ChromeOS with its Linux underpinnings become the go-to choice for an inexpensive consumer laptop. In the phone arena the same has happened with Android, as most users have no idea that a Linux foundation lies beneath their Samsung Galaxy or Google Pixel.

Fully open-source via Android on the phone has been very slow to arrive, but could that be changed by the arrival of Pine64’s PinePhone Pro? The new device will be available alongside their existing PinePhone, and will continue the dream of a fully open-source mobile phone with its increased-specification hardware.

As much as the specs of one black slab versus another matter, at its heart is a 1.5 GHz Rockchip RK3399S hexa-core SoC alongside 4 GB of dual-channel LPDDR4 RAM. This compares well to the original PinePhone’s quad-Core Allwinner A64 at 1.152 GHz and 3 GB LPDDR3 RAM, so it’s clear that there is plenty of capability in this phone.

Any phone whether open-source or not will however live or die on the quality of its software and support, so for this model to be a real success outside the realm of extreme open-source devotees we think that Pine64 will need to be prepared to up their game when it comes to what happens after hardware delivery. It’s fair to say that some of their previous products have been a little lacklustre in this department, with hardware bugs remaining unfixed. Their approach of relying on the community of users to deliver software support has not so far returned a stable experience for users of the original PinePhone. We understand that their intention is to provide a developer’s phone, but developers need to place phonecalls and take pictures too.

We’ve seen some PinePhone owners commenting to this effect, and though we’re fans of Pine64 and like what they are trying to do, we have to admit that those users have a point. If they were prepared to put some effort into software development to the extent of providing an official OS image with let’s say Plasma Mobile, a working phone app, a working web browser, and responsive phone features such as instant on and off, even at the expense of charging more for the phone itself, we think that they’ll be on to a winner. Otherwise they’ll remain as the really cool open-source phone that only your kernel-wizard friends own, and even then they use a Google Pixel as their everyday phone. Please Pine64, prove us wrong!

Last month our colleague Brian Cockfield took us on a tour of his PinePhone.

Why Wait For Apple? Upgrade Your IPhone With USB-C Today!

Apple iPhones ship with the company’s Lightning cable, a capable and robust connector, but one that’s not cheap and is only useful for the company’s products. When the competition had only micro-USB it might have made sense, but now that basically all new non-fruity phones ship with USB-C, that’s probably the right way to go.

[Ken Pilonell] has addressed this by modifying his iPhone to sport a USB connector. The blog post and the first video below the break show us the proof of concept, but an update in the works and a teaser video show that he made it.

We’re a bit hazy on the individual iPhone model involves, but the essence of the work involves taking the internals of a Lightning-to-USB-C cable and hooking it up to the phone’s internal Lightning port. The proof-of-concept does it by putting the Apple flexible PCB outside the phone and plugging the cable part in directly, but it seems his final work involves a custom flexible board on which the reverse-engineered USB-C converter parts are mounted along with the USB-C socket itself. We see a glimpse of machining the slot in the phone’s case to USB-C dimensions, and we can’t wait for the full second installment.

It’s purely coincidental, but this comes against a backdrop of the European Union preparing to mandate USB-C on all applicable devices.

Continue reading “Why Wait For Apple? Upgrade Your IPhone With USB-C Today!”

Showdown Time For Non-Standard Chargers In Europe

It seems that few features of a consumer electronic product will generate as much rancour as a mobile phone charger socket. For those of us with Android phones, the world has slowly been moving over the last few years from micro-USB to USB-C, while iPhone users regard their Lightning connector as the ultimate in connectivity. Get a set of different phone owners together and this can become a full-on feud, as micro-USB owners complain that nobody has a handy charging cable any more, USB-C owners become smug bores, and Apple owners do what they’ve always done and pretend that Steve Jobs invented USB. Throwing a flaming torch into this incendiary mix is the European Union, which is proposing to mandate the use of USB-C on all phones sold in its 27 member nations with the aim of reducing considerably the quantity of e-waste generated.

Minor annoyances over having to carry an extra micro-USB cable for an oddball device aside, we can’t find any reason not to applaud this move, because USB-C is a connector born of several decades of USB evolution and brings with it not only the reversible plug but also the enhanced power delivery standards that enable fast charging no matter whose USB-PD charger you are using. Mandating USB-C will put an end to needlessly overpriced proprietary cables, and bring eventual unity to a fractured world. Continue reading “Showdown Time For Non-Standard Chargers In Europe”

A Nokia 5110 playing a game

Firmware Modding Your Vintage Nokia Handset

These days we’re spoiled for choice when it comes to smartphone software, especially games. Official repositories for the leading handsets feature hundreds of thousands of games, and sideloading adds infinite possibilities. If you were lucky enough to be sporting a Nokia handset in the late 1990s, you probably had all of three games to choose from (and only one that was actually fun). [Janus Cycle] explores the steps needed to firmware mod your vintage Nokia phone, and how to expand on that paltry games library.

Enthusiasts have been modding their Nokia handsets since the 2000s, and the tools required now are the same as they were then. The Nokia 5110 and 6110 (as featured in the video below) use a proprietary cable and connector for communicating with PCs and other devices. Nokia’s official serial cable already opens up many possibilities for handset tinkering, including access to RAM and toggling Monitor Mode. This cable interfaces solely with the phone’s fast FBUS protocol, however firmware flashing takes place using the slower MBUS protocol over a single wire bi-directional pin.

The handset expects both serial ports to be available during firmware flashing. [Janus Cycle] demonstrates how to build a custom harness that connects both serial ports to a PC parallel port. At this point the flashing process is relatively straightforward, especially if you have an appropriately vintage computer to run the old flashing software.

Nokia owners may fondly remember changing the network name on the home screen to all sorts of inappropriate graphics, yet far more was possible with the right technology and know-how. It’s interesting to think about what may have been if softmodding was more widespread during the reign of the Nokia 5110 and its peers.

Continue reading “Firmware Modding Your Vintage Nokia Handset”

A Phone That Old Shouldn’t Be Running Android

Cars and smartphones have something curious in common, just as most everyday saloon cars from different manufacturers have tended towards similarity, so have smartphones. Whether your smartphone the latest and greatest or only cost you $50 from a supermarket, it matters little to look at because both phones will be superficially near-identical black slabs.

It wasn’t always this way though, in decades past phones from different manufacturers each had their own flavours, and there was a variety in form factors to suit all tastes. There’s a ray of hope for fans of those days though, in the form of [befinitiv]’s 2000-era Sony flip phone. It runs Android. Yes, you read that right, there on the tiny screen is Android 9.

Of course whatever processor and electronics the phone came with are long gone, and instead the phone sports the internals of a modern Chinese watch-smartphone grafted in in place of the original. The whole electronics package fits in the screen opening, and though it required some wiring for the USB-C socket and a few other parts it looks for all the world from the outside as though it was meant to run Android. You can take a look in the video below the break.

He cheerfully admits that there’s still a way to go for example in getting the original keyboard working, but even with a tiny touchscreen it’s good enough to be a daily driver. It may be a little on the small side, but for those of us who miss our old phones maybe there’s hope in it for something new.

Meanwhile this isn’t the first re-use of an old phone we’ve seen recently.

Continue reading “A Phone That Old Shouldn’t Be Running Android”

Retrotechtacular: CT2, When Receiving Mobile Phone Calls Wasn’t A Priority

Over the years we’ve brought you many examples in this series showing you technologies that were once mighty. The most entertaining though are the technological dead ends, ideas which once seemed as though they might be the Next Big Thing, but with hindsight are so impractical or downright useless as to elicit amazement that they ever saw the light of day.

Today’s subject is just such a technology, and it was a serious product with the backing of some of the largest technology companies in multiple countries from the late 1980s into the early ’90s. CT2 was one of the first all-digital mobile phone networks available to the public, so why has it disappeared without trace?

Continue reading “Retrotechtacular: CT2, When Receiving Mobile Phone Calls Wasn’t A Priority”