2024 Tiny Games Contest: A Flappy Seagull Game With Sound In Only 500 Bytes

It was probably a reasonable assumption that the “Tiny” in our recently concluded Tiny Games Contest mostly referred to the physical footprint of the game. And indeed, that’s the way most of the entries broke, which resulted in some pretty amazing efforts. [Anders Nielsen], however, took the challenge another way and managed to stuff a seagull-centric side-scroller into just 500 bytes of code.

That’s not to say that the size of [Anders]’s game is physically huge either. Flappy Larus, as he calls his game, runs on his popular 65uino platform, a 6502 microcontroller in the familiar Arduino Uno form factor. So it’s pretty small to begin with, and doesn’t even need any additional components other than the tiny OLED screen which has become more or less standard for the 65uino at this point. The only real add-on is a piezo speaker module, which when hooked up to the I2C data line happens to make reasonable approximations of a squawking seagull, all without adding a single byte of code. Check out a little game play in the video below.

Flappy Larus may be pretty simplistic, but as we recall, the game it’s based on was similarly minimalist and still managed to get people hooked. The 2024 Tiny Games contest is closed now, but if you’ve got an idea for a tiny game, we’d still love to feature it. Hit the tip line and we’ll take a look! Continue reading “2024 Tiny Games Contest: A Flappy Seagull Game With Sound In Only 500 Bytes”

A tiny colorful slot machine that uses LEDs instead of fruits or numbers.

2024 Tiny Games Contest: Micro One-Armed Bandit Hits The Cuteness Jackpot

They don’t call slot machines one-armed bandits for nothing. And although it’s getting harder and harder to find slot machines with actual pull-able handles instead of just big buttons, you can easily simulate the handle at home with the right kind of limit switch, as [Andrew Smith] did with this micro slot machine.

This baby slot machine is built around the Adafruit 5×5 NeoPixel grid, which is an add-on for the QT Py. As you’ll see in the brief demo video after the break, the switch actuates on release, which starts the lights a-spinning. [Andrew] says the constraints of the SAMD21-powered QT Py made this a particularly fun challenge.

Whereas most physical slot machines have different reel sequences, this build uses just one. [Andrew] declared hex values to ID each color, and then created the reel manually with different color frequencies. When the lever is released, the columns are animated and slowly to come to rest at a random offset. You can check out the code on GitHub.

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An incredibly small gaming console with cartridges, each bearing an ATtiny10.

2024 Tiny Games Contest: An Epic Minimalist Entertainment System, Indeed

One way to keep things tiny is to make a system with cartridges where the brain lives on each cartridge instead of the platform itself. [Michael]’s Epic Minimalist Entertainment System (EMES) is one of those, and boy, is it tiny. EMES makes use of the ATtiny10, and they don’t get much AT-tinier than that.

A Plessey GPD340 display showing the word 'Hi'.This nearly microscopic console uses an equally Lilliputian display — a Plessey GPD340 vintage LED display, in fact. (Check out [Michael]’s reverse engineering project if you want to play around with these.) There are four ultra-small buttons for control and a buzzer for sound.

Now, the ATtiny10 is an 8Mhz microcontroller with 1KB of flash and 32 bytes of RAM. It has an 8-bit ADC and a somewhat surprisingly high four GPIO pins. But of course, that’s not enough. Not with the display, the four buttons, and the buzzer, so [Michael] had to come up with a way to multiplex everything to four GPIOs.

PB0 is shared between the buttons and the display’s serial data input. PB1 cleverly outputs the same PWM for both the brightness control and the buzzer. When the buzzer is needed, [Michael]’s code switches to a lower frequency and adjusts the duty cycle of the display to keep it readable. PB2 and 3 are serial clock inputs for the two display halves. Be sure to check it out the heated PONG action in the video after the break!

There’s still a little bit of time to enter the 2024 Tiny Games Contest! You have until Tuesday, September 10th, so head on over to Hackaday.IO and get started!

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A small handheld word game called Batch Craze, where one player tries to get another to guess the word on the screen.

2024 Tiny Games Contest: Batch Craze Is Portable Charades, Kind Of

So there’s this commercial electronic game out there called Catch Phrase, which, as the game’s own catch phrase explains, is the game that’s played one word at a time. See, a word comes up on the screen, and you have to get the other person or team to guess what it is using gestures and such before the timer goes off. There are a bunch of rules, like you can’t say a word that rhymes, give the first letter, or the number of syllables.

Well, [ahixson1230] and company got their hands on the After Dark NSFW version but found it lacking in the edginess department. So naturally, [ahixson1230] was inspired to build a better one, with a touch screen in lieu of buttons, and a way for players to suggest words to be added to the list. In this version, a player presses anywhere on the screen to start the game, and a random word or phrase comes up. They act it out, get the other person to guess, and then pass the unit over to continue the fun.

Batch Craze is based on the Cheap Yellow Display, aka the ESP32-2432S028R, and [ahixson1230] highly recommends [witnessmenow]’s excellent resource on the subject. As of this writing, [ahixson1230] is still trying to get the speaker to work, and welcomes any help. Can you assist?

There’s still time to enter the 2024 Tiny Games Contest! You have until Tuesday, September 10th, so head on over to Hackaday.IO and get started!

The Morse Quest game in semi-darkness to show off the dit-dahing light.

2024 Tiny Games Contest: Morse Quest Goes Where You Do

Do you know Morse code already? Or are you maybe trying to learn so you can be an old school ham? Either way, you could have a lot of fun with [felix]’s great little entry into the 2024 Tiny Games Contest — Morse Quest.

This minimalist text-based adventure game is played entirely in Morse code. That is, the story line, all the clues, and the challenges along the way are presented by a blinking LED. In turn, commands like LOOK, TAKE, and INVENTORY are entered with the slim key on the lower right side. A wee potentiometer allows the player to adjust the blink rate of the LED, so it’s fun for all experience levels. Of course, one could always keep a Morse chart handy.

The brains of this operation is an Arduino Nano, and there’s really not much more to the BOM than that. It runs on a 9 V, so theoretically it could be taken anywhere you want to escape reality for a while. Be sure to check out the demo video after the break.

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Left: the ATtinyBoy and cartridges inside a custom case. Right: ATTinyBoy under the hood.

2024 Tiny Games Contest: ATtinyBoy Does It With Tiny Cartridges

What is it about tangible media? There’s just something neat about having an individual thing that represents each game, each album, each whatever. Sure, you can have a little console with a thousand games loaded on it, but what’s the fun in that?

A Tetris cartridge made of a broken-out ATtiny85 and header pins.Enter the ATtinyBoy. [Bram]’s entry into the Tiny Games Contest is based on the ATtiny85, and the whole thing is smaller than a credit card. In fact, each little game cartridge contains its own ATtiny85, with the pins broken out into headers.

That is, although the schematic is based on [Billy Cheung]’s gametiny, which uses an ATtiny85 as the brain, ATtinyBoy’s brain is divided among each of the games.

This certainly checks a lot of boxes when it comes to contest rules and requirements, and it’s just awesome besides. We particularly like the custom box that holds ATtinyBoy and all his distributed knowledge. If you want to make one of your own, the schematic, code, and STLs are all available over on IO.

2024 Tiny Games Contest: Realistic Steering Wheel Joystick In Miniature

For racing games, flight simulators, and a few other simulation-style games, a simple controller just won’t do. You want something that looks and feels closer to the real thing. The major downsides to these more elaborate input methods is that they take up a large amount of space, requiring extra time for setup, and can be quite expensive as well. To solve both of these problems [Rahel zahir Ali] created a miniature steering wheel controller for some of his favorite games.

While there are some commercial offerings of small steering wheels integrated into an otherwise standard video game controller and a few 3D printed homebrew options, nothing really felt like a true substitute. The main design goal with this controller was to maintain the 900-degree rotation of a standard car steering wheel in a smaller size. It uses a 600P/R rotary encoder attached to a knob inside of a printed case, with two spring-loaded levers to act as a throttle and brake, as well as a standard joystick to adjust camera angle and four additional buttons. Everything is wired together with an Arduino Leonardo that sends the inputs along to the computer.

Now he’s ready to play some of his favorite games and includes some gameplay footage using this controller in the video linked below. If you’re racing vehicles other than cars and trucks, though, you might want a different type of controller for your games instead.

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