Farewell Shunsaku Tamiya: The Man Who Gave Us The Best Things To Build

In the formative experiences of most Hackaday readers there will almost certainly be a number of common threads, for example the ownership of a particular game console, or being inspired into engineering curiosity by the same TV shows. A home computer of a TV show may mark you as coming from a particular generation, but there are some touchstones which cross the decades.

Of those, we are guessing that few readers will not at some point have either built, owned, or lusted after a Tamiya model kit at some point over the last many decades, so it’s with some sadness that we note the passing of Mr. Tamiya himself, Shunsaku Tamiya, who has died at the age of 90.

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Power Line Patrols: The Grid’s Eye In The Sky

Those of us who like to monitor air traffic with ADS-B aggregators such as FlightAware and ADS-B Exchange tend to see some interesting flight paths. I’m not talking about the truly ambitious pictures drawn by pilots, or even the more ribald ones, but rather flights that follow paths that seem to make little sense from either a commercial or leisure standpoint.

Most of these mystery flights have long straight stretches interrupted by occasional tight loops, and often cover great distances across rural and urban landscapes alike. A glance at the ADS-B data indicates that these flights are usually pretty close to the ground, and are often completed by helicopters. Occasionally, the registration of the aircraft will even indicate ownership by some “three-letter” federal agency.

Although mystery helicopters flying odd patterns in the sky seems like a good excuse to don a tinfoil hat and head to one’s bunker, chances are pretty good that these aircraft are engaged in a far less nefarious and far more useful endeavour: aerial transmission line patrols. These flights are key to keeping the transmission lines that form the backbone of the grid in tip-top shape, especially at a time of unprecedented growth in load and a shift in the generation profile away from fossil fuels towards renewables.

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A History Of Pong

Today, creating a ground-breaking video game is akin to making a movie. You need a story, graphic artists, music, and more. But until the middle of the 20th century, there were no video games. While several games can claim to be the “first” electronic or video game, one is cemented in our collective memory as the first one we’d heard of: Pong.

The truth is, Pong wasn’t the first video game. We suspect that many people might have had the idea, but Ralph Baer is most associated with inventing a practical video game. As a young engineer in 1951, he tried to convince his company to invest in games that you could play on your TV set. They didn’t like the idea, but Ralph would remember the concept and act on it over a decade later.

But was it really the first time anyone had thought of it? Perhaps not. Thomas Goldsmith Jr. and Estle Ray Mann filed a patent in 1947 for a game that simulated launching missiles at targets with an oscilloscope display. The box took eight tubes and, being an oscilloscope, was a vector graphic device. The targets were physical dots on a screen overlay. These “amusement devices” were very expensive, and they only produced handmade prototypes.

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Supersonic Flight May Finally Return To US Skies

After World War II, as early supersonic military aircraft were pushing the boundaries of flight, it seemed like a foregone conclusion that commercial aircraft would eventually fly faster than sound as the technology became better understood and more affordable. Indeed, by the 1960s the United States, Britain, France, and the Soviet Union all had plans to develop commercial transport aircraft capable flight beyond Mach 1 in various stages of development.

Concorde on its final flight

Yet today, the few examples of supersonic transport (SST) planes that actually ended up being built are in museums, and flight above Mach 1 is essentially the sole domain of the military. There’s an argument to be made that it’s one of the few areas of technological advancement where the state-of-the-art not only stopped moving forward, but actually slid backwards.

But that might finally be changing, at least in the United States. Both NASA and the private sector have been working towards a new generation of supersonic aircraft that address the key issues that plagued their predecessors, and a recent push by the White House aims to undo the regulatory roadblocks that have been on the books for more than fifty years.

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The Death Of Industrial Design And The Era Of Dull Electronics

It’s often said that what’s inside matters more than one’s looks, but it’s hard to argue that a product’s looks and its physical user experience are what makes it instantly recognizable. When you think of something like a Walkman, an iPod music player, a desktop computer, a car or a TV, the first thing that comes to mind is the way  that it looks along with its user interface. This is the domain of industrial design, where circuit boards, mechanisms, displays and buttons are put into a shell that ultimately defines what users see and experience.

Thus industrial design is perhaps the most important aspect of product development as far as the user is concerned, right along with the feature list. It’s also no secret that marketing departments love to lean into the styling and ergonomics of a product. In light of this it is very disconcerting that the past years industrial design for consumer electronics in particular seems to have wilted and is now practically on the verge of death.

Devices like cellphones and TVs are now mostly flat plastic-and-glass rectangles with no distinguishing features. Laptops and PCs are identified either by being flat, small, having RGB lighting, or a combination of these. At the same time buttons and other physical user interface elements are vanishing along with prominent styling, leaving us in a world of basic geometric shapes and flat, evenly colored surfaces. Exactly how did we get to this point, and what does this mean for our own hardware projects?

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Power Grid Stability: From Generators To Reactive Power

It hasn’t been that long since humans figured out how to create power grids that integrated multiple generators and consumers. Ever since AC won the battle of the currents, grid operators have had to deal with the issues that come with using AC instead of the far less complex DC. Instead of simply targeting a constant voltage, generators have to synchronize with the frequency of the alternating current as it cycles between positive and negative current many times per second.

Complicating matters further, the transmission lines between generators and consumers, along with any kind of transmission equipment on the lines, add their own inductive, capacitive, and resistive properties to the system before the effects of consumers are even tallied up. The result of this are phase shifts between voltage and current that have to be managed by controlling the reactive power, lest frequency oscillations and voltage swings result in a complete grid blackout.

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Why Apple Dumped 2,700 Computers In A Landfill In 1989

In 1983, the Lisa was supposed to be a barnburner. Apple’s brand-new computer had a cutting edge GUI, a mouse, and power far beyond the 8-bit machines that came before. It looked like nothing else on the market, and had a price tag to match—retailing at $9,995, or the equivalent of over $30,000 today.

It held so much promise. And yet, come 1989, Apple was burying almost 3,000 examples in a landfill. What went wrong?

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