Yesterday’s Technology, Re-engineered Today

Watching [sprite_tm]’s build of a handheld 486-based gaming computer, we got to thinking about retro computers and the eternal questions of how much of the computer needs to be actually “old” for it it be retro. Where is the soul of a retro computer? The CPU? The old yellowing plastic case? Maybe it depends on what you’re trying to get out of the hobby.

There is of course a spectrum of people playing around with old computers. For some people, let’s call them “vintage computer enthusiasts”, half of the fun is in keeping the actual old hardware running. This group tends to know what teletype lubricant smells like, and how to tell which capacitors need replacing.

For others, “team retro”, the joy is in using the machine itself, whether that be teaching the old dogs new tricks, or simply loading up nostalgic video games. Team retro is more content with emulations or emulations that are wrapped up neatly in hardware workalikes. They know which registers need POKEing, and whether or not Commander Keen is running at the right framerate.

I think [sprite_tm]’s project falls in with yet another camp, the retro-reengineers. Here, the idea is to step through the engineering lessons of the past by re-designing something from a bygone era. So when [sprite_tm] went with a period 486 CPU backed up by a modern FPGA, perhaps ironically borrowing code from the modern MiSTer project, it makes sense for his goals. Retro-reengineers know the bus architecture and the memory timings, and they are reinventing the wheel as a learning experience. Or in the case of [Voja Antonic]’s imaginary four-bit machine, it’s a teaching experience.

How you work often reflects what you’d like to get out of the project, and at Hackaday, of course, we love all of the above! We’ve identified at least three broad schools of fooling around with old computers. Are we missing any?

Retro Gear And The Mystery Of Cables Melting Into Cases While In Storage

The phenomenon of cable-shaped indents in the plastic cases of retro systems is one that’s probably painfully familiar to many a collector of such systems. Although in these situations neither side got hot enough to cause any melting – especially while disconnected in storage – it still has that same melted appearance. The real cause here is not heat, but plasticizer migration, as detailed in a recent video by [Run Stop Restored] over on YouTube.

Plasticizers are an additive to many plastics that aim to make it more flexible (‘plastic’), as well as improve other characteristics of the base material, with PVC in particular relying on plasticizers to give it its desired properties for applications where PVC has to be flexible. Here the flexible cable insulation of these devices generally uses PVC, which over time can migrate to other polymers when brought into close contact for extended periods of time.

The – usually ABS – enclosures of e.g. Commodore tape drives as in this video demonstration thus get correspondingly inundated with the same type of plasticizers that ABS is also highly susceptible to. Since in storage the cables tend to be wrapped – tightly – around the device they’re attached to, this results in a solid contact which thus enables this gradual process to work its magic, whether it’s a Commodore datasette or a power supply brick.

Correspondingly the PVC insulation becomes brittle as it loses its plasticizer, with the process sped up by higher environmental temperatures. To prevent this, never wrap a PVC cable around a device, and keep it physically separated from susceptible plastics like ABS as much as reasonably possible. Along with a cool environment this should prevent plasticizer migration from ruining what used to be a pristine case.

This problem is particularly significant for retro gear from the 1980s and thereabouts, before phthalate-free plasticizer alternatives were developed, along with other changes such as more stable formulations that prevent this migration process. Adding a coating can also help, especially for protecting older gear, but flexible PVC in particular should be viewed with suspicion and treated carefully.

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Making A Magnetic Core Memory USB Drive

Some of us have felt somewhat nervous about the collapse of DRAM and NAND Flash memory supply in the consumer market, while others seem to have fully embraced it. Someone like [polymatt] for example, whose recent project entails a USB drive that skips back quite a few decades and opts to use a glorious 64-bit core memory device for storage.

To really embrace the DIY spirit here, the PCBs were milled using a small CNC router before the core memory was assembled alongside the other components, including apparently L293 H-bridge ICs as the drivers, along with an ESP32 module for the brains and USB interface.

Core memory relies on sensing the state of a cell through a destructive read action, which thus requires a fair bit of surrounding logic to set up read and writes, parse sense line values and restore any read value after said destructive read. Determining the right voltage to use during read and write actions is essential, and here determined experimentally.

The final build contains two PCBs inside an enclosure that’s filled with silicone oil. Other than looking cool through the acrylic window, it also helps to keep the individual cores at a fairly consistent temperature, which is helpful with reliable bit flipping, even if it’s probably overkill here.

Ignoring for a moment that just the memory required for the USB stack in the ESP32 module is many times the size of this core memory device, it’s still a very cool project whose appeal goes far beyond mere practicality.

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Hackaday Europe 2026 – Building A Retro PC From Scratch

If you’re big into retrocomputing, you probably spend a lot of time chasing parts and machines on online classifieds or through local swap meets. But what if there was a different way to build a classic retro PC? What if you could put one together from bare chips, from the ground up?

[Jeroen Domburg] is no stranger to the pages of Hackaday. You might know him by his alias, [sprite_tm], under which he’s shared many projects, from miniaturizing old hardware to unearthing the secrets of undocumented commercial hardware. Now, he’s turning his considerable skills to figuring out how to build a retro PC in today’s world, and came to Hackaday Europe 2026 to show us all how it’s done.

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HamsterOS Crams Complete Graphical Desktop Onto 1.44 MB Floppy

It’s not every day that there’s a new OS in the works for 386 and 486-era hardware, but [John Swiderski] let us know he working hard to bring HamsterOS to retrocomputing enthusiasts everywhere.

HamsterOS targets a November 2026 release.

HamsterOS is a tiny but full-featured multitasking 32-bit graphical operating system that fits on a single 1.44 MB floppy disk. It’s designed as a floppy-first OS, but can easily be installed to a hard drive and includes a suite of native applications. There’s even DOS support!

The list of features is impressive, many of which are targeted at making life a little easier for those working with vintage hardware. One example we like is the CMOS crash counter, which automatically forces the system into a basic VGA safe mode after three consecutive failed boot attempts.

Speaking of making vintage computing a little easier to handle, [John] also released HamsterWeazle, a free GUI front-end for Greaseweazle, the open-source USB device that makes interfacing to old floppy drives easy. If you’re finding yourself intrigued by software like HamsterOS but wondering how you’d write to a 1.44 MB floppy without already having some old hardware up and running, Greaseweazle over USB — and HamsterWeazle to make it much more user-friendly — is one way you’d do it.

We recently featured GentleOS, a charming and streamlined graphical OS aimed at vintage hardware that makes a point of showing what’s possible when new ideas meet old hardware. If you have a retrocomputing project you want to show off, custom OS or otherwise, let us know on our tips line!

Bringing Swift To The Apple II

Swift is a relatively modern program language, appearing in 2014 as a replacement for Objective-C. Since then, it’s become a popular solution for programming apps across Apple platforms. That led [Yeo Kheng Meng] to a simple yet fun idea—porting Swift to the oldest Apple platform of all.

Yes, [Yeo] managed to build a development environment for Swift that targets the Apple II platform. Not just one machine, either—everything from the original Apple II up to the IIe and a little beyond. Now, the Apple II is very different from modern Macs and iPhones and the like, having debuted in 1977 with a 1 MHz 6502 CPU and a minuscule 4 KB of RAM. But that doesn’t mean you can’t use a modern language to develop for it!

[Yeo] does a great job of explaining how it all works, and how Claude Code and GPT 5.5 Codex were used to help piece things together. The compiler is set up to spit out bytecode that’s executed by a virtual machine running on the 6502. The target was to allow the setup to work on a standard 1977 Apple II from the factory, which would allow it to then run on subsequent models without issue. However, there is a small note— [Yeo]’s implementation requires the RAM to have been upgraded to 48 KB.

We love seeing modern stuff ported to the Apple II. This Portal port was a particular highlight.

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A Look At A Gaggle Of Transputer Boards

A long time before Beowulf clusters wired up with commodity Ethernet hardware became a hobbyist thing and a running joke, the transputer took a swing at a very similar architecture. This used stand-alone computers that were networked together with other transputer systems, to achieve task-level parallelism. For some people like [Lance Harvie] this is the kind of hardware that he used during his university years for a project, with him not only still having that hardware, but also recently adding to this collection with a recent eBay purchase.

The transputer story is a fascinating one, forming a major part of the UK’s semiconductor industry during the 1980s, creating a strong legacy as the computer industry awkwardly tried to figure out what types of parallelism to target. Whereas the industry largely moved to instruction-level (superscalar) parallelism alongside tightly coupled task-level parallelism along with multiple CPU cores on a single die, one could consider today’s supercomputer clusters to be one example of the transputer legacy.

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