Retro Gear And The Mystery Of Cables Melting Into Cases While In Storage

The phenomenon of cable-shaped indents in the plastic cases of retro systems is one that’s probably painfully familiar to many a collector of such systems. Although in these situations neither side got hot enough to cause any melting – especially while disconnected in storage – it still has that same melted appearance. The real cause here is not heat, but plasticizer migration, as detailed in a recent video by [Run Stop Restored] over on YouTube.

Plasticizers are an additive to many plastics that aim to make it more flexible (‘plastic’), as well as improve other characteristics of the base material, with PVC in particular relying on plasticizers to give it its desired properties for applications where PVC has to be flexible. Here the flexible cable insulation of these devices generally uses PVC, which over time can migrate to other polymers when brought into close contact for extended periods of time.

The – usually ABS – enclosures of e.g. Commodore tape drives as in this video demonstration thus get correspondingly inundated with the same type of plasticizers that ABS is also highly susceptible to. Since in storage the cables tend to be wrapped – tightly – around the device they’re attached to, this results in a solid contact which thus enables this gradual process to work its magic, whether it’s a Commodore datasette or a power supply brick.

Correspondingly the PVC insulation becomes brittle as it loses its plasticizer, with the process sped up by higher environmental temperatures. To prevent this, never wrap a PVC cable around a device, and keep it physically separated from susceptible plastics like ABS as much as reasonably possible. Along with a cool environment this should prevent plasticizer migration from ruining what used to be a pristine case.

This problem is particularly significant for retro gear from the 1980s and thereabouts, before phthalate-free plasticizer alternatives were developed, along with other changes such as more stable formulations that prevent this migration process. Adding a coating can also help, especially for protecting older gear, but flexible PVC in particular should be viewed with suspicion and treated carefully.

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Making A Magnetic Core Memory USB Drive

Some of us have felt somewhat nervous about the collapse of DRAM and NAND Flash memory supply in the consumer market, while others seem to have fully embraced it. Someone like [polymatt] for example, whose recent project entails a USB drive that skips back quite a few decades and opts to use a glorious 64-bit core memory device for storage.

To really embrace the DIY spirit here, the PCBs were milled using a small CNC router before the core memory was assembled alongside the other components, including apparently L293 H-bridge ICs as the drivers, along with an ESP32 module for the brains and USB interface.

Core memory relies on sensing the state of a cell through a destructive read action, which thus requires a fair bit of surrounding logic to set up read and writes, parse sense line values and restore any read value after said destructive read. Determining the right voltage to use during read and write actions is essential, and here determined experimentally.

The final build contains two PCBs inside an enclosure that’s filled with silicone oil. Other than looking cool through the acrylic window, it also helps to keep the individual cores at a fairly consistent temperature, which is helpful with reliable bit flipping, even if it’s probably overkill here.

Ignoring for a moment that just the memory required for the USB stack in the ESP32 module is many times the size of this core memory device, it’s still a very cool project whose appeal goes far beyond mere practicality.

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Hackaday Europe 2026 – Building A Retro PC From Scratch

If you’re big into retrocomputing, you probably spend a lot of time chasing parts and machines on online classifieds or through local swap meets. But what if there was a different way to build a classic retro PC? What if you could put one together from bare chips, from the ground up?

[Jeroen Domburg] is no stranger to the pages of Hackaday. You might know him by his alias, [sprite_tm], under which he’s shared many projects, from miniaturizing old hardware to unearthing the secrets of undocumented commercial hardware. Now, he’s turning his considerable skills to figuring out how to build a retro PC in today’s world, and came to Hackaday Europe 2026 to show us all how it’s done.

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HamsterOS Crams Complete Graphical Desktop Onto 1.44 MB Floppy

It’s not every day that there’s a new OS in the works for 386 and 486-era hardware, but [John Swiderski] let us know he working hard to bring HamsterOS to retrocomputing enthusiasts everywhere.

HamsterOS targets a November 2026 release.

HamsterOS is a tiny but full-featured multitasking 32-bit graphical operating system that fits on a single 1.44 MB floppy disk. It’s designed as a floppy-first OS, but can easily be installed to a hard drive and includes a suite of native applications. There’s even DOS support!

The list of features is impressive, many of which are targeted at making life a little easier for those working with vintage hardware. One example we like is the CMOS crash counter, which automatically forces the system into a basic VGA safe mode after three consecutive failed boot attempts.

Speaking of making vintage computing a little easier to handle, [John] also released HamsterWeazle, a free GUI front-end for Greaseweazle, the open-source USB device that makes interfacing to old floppy drives easy. If you’re finding yourself intrigued by software like HamsterOS but wondering how you’d write to a 1.44 MB floppy without already having some old hardware up and running, Greaseweazle over USB — and HamsterWeazle to make it much more user-friendly — is one way you’d do it.

We recently featured GentleOS, a charming and streamlined graphical OS aimed at vintage hardware that makes a point of showing what’s possible when new ideas meet old hardware. If you have a retrocomputing project you want to show off, custom OS or otherwise, let us know on our tips line!

Bringing Swift To The Apple II

Swift is a relatively modern program language, appearing in 2014 as a replacement for Objective-C. Since then, it’s become a popular solution for programming apps across Apple platforms. That led [Yeo Kheng Meng] to a simple yet fun idea—porting Swift to the oldest Apple platform of all.

Yes, [Yeo] managed to build a development environment for Swift that targets the Apple II platform. Not just one machine, either—everything from the original Apple II up to the IIe and a little beyond. Now, the Apple II is very different from modern Macs and iPhones and the like, having debuted in 1977 with a 1 MHz 6502 CPU and a minuscule 4 KB of RAM. But that doesn’t mean you can’t use a modern language to develop for it!

[Yeo] does a great job of explaining how it all works, and how Claude Code and GPT 5.5 Codex were used to help piece things together. The compiler is set up to spit out bytecode that’s executed by a virtual machine running on the 6502. The target was to allow the setup to work on a standard 1977 Apple II from the factory, which would allow it to then run on subsequent models without issue. However, there is a small note— [Yeo]’s implementation requires the RAM to have been upgraded to 48 KB.

We love seeing modern stuff ported to the Apple II. This Portal port was a particular highlight.

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A Look At A Gaggle Of Transputer Boards

A long time before Beowulf clusters wired up with commodity Ethernet hardware became a hobbyist thing and a running joke, the transputer took a swing at a very similar architecture. This used stand-alone computers that were networked together with other transputer systems, to achieve task-level parallelism. For some people like [Lance Harvie] this is the kind of hardware that he used during his university years for a project, with him not only still having that hardware, but also recently adding to this collection with a recent eBay purchase.

The transputer story is a fascinating one, forming a major part of the UK’s semiconductor industry during the 1980s, creating a strong legacy as the computer industry awkwardly tried to figure out what types of parallelism to target. Whereas the industry largely moved to instruction-level (superscalar) parallelism alongside tightly coupled task-level parallelism along with multiple CPU cores on a single die, one could consider today’s supercomputer clusters to be one example of the transputer legacy.

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One Commodore, Five Displays

If you had one monitor back in the 8-bit era, instead of having to wait to use the family TV, you were already amongst the blessed. If you had five, maybe you worked at a computer store– but if you did, you could have done what [The 8-Bit Guy] demonstrates in a recent YouTube video and plug all five (5) monitors into a Commodore 128.

The computer isn’t modified in any way– well, except for the now standard use of an SD card disk emulator– so what gives? Well, you probably guessed he’s splitting up the colour signal into multiple monochrome images, but since the C128 actually has an RGBI, that I– intensity– actually gives another signal that can be broken out. That makes for four screens being driven from that port via composite, all sharing the same sync. The hardware for that was actually designed for [The 8-Bit Guy] by [Joe Burks] who open sourced the design on GitHub. He’s also selling them on Lectronz.

The fifth screen, of course, is driven by the VIC-II chip that Commodore provided for composite output to begin with. The interesting part is as much the software as the hardware, and while [The 8-Bit Guy] explains some of the thinking behind what he’s doing, he doesn’t link to any BASIC. If you know your way around a Commodore, you should be able to encode the multi-colour images required to do the splits.

For the people who prefer “real computers” — that is IBM compatible PCs– [The 8-Bit Guy] goes a bit outside of his 8-bit comfort zone to demonstrate that this same trick works quite well with the 16-color modes of EGA. With sixteen colours split between the two monitors, you of course get two colours each– combine the dithering with the blur of an old CRT, and it looks better than it has any right to. Just note that you need to have the right EGA card, as some blocked the 16-colour modes when set to output IRGB/CGA– he used a Trident card to good effect. The software here, though, was just Deluxe Paint, which can’t stop winning, even after four decades. 

The hack seems simple enough, and perhaps everyone knew about it back in the day, but this is the first time seeing it for this author. So we’ll leave it to the comments: have you ever seen a 5-display Commodore, or 4-screen EGA output done like this?

Of course CGA had some competition back in the 80s, and it would be fun to see how many retro standards this trick would work on; at the end of the video [The 8-Bit Guy] discusses splitting VGA signals, but that’s only three screens and way too new for him. If one of you takes up his challenge, please let us know.