Halloween Hacks: Transform That Annoying Dancing Santa Into A Halloween Mummy!

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santa_mummy

If you have one of those annoying dancing (Santa/Elvis/Frankenstein) decorations sitting around collecting dust, you could always repurpose it like [mischka] did. He originally wanted to enter our Santa-Pede challenge and purchased a dancing Santa, but time eventually got the best of him. With no other use for it in mind, he decided to make his dancing Christmas toy into a fun Halloween decoration.

An electronic rendition of “Jingle Bells” isn’t exactly the scariest thing around, so he dismantled the dancing toy and started fiddling with the sound board. A few well placed resistors later, his circuit-bent Santa Claus started to sound like he had five too many egg nogs, which was perfect for the dancing mummy [mischka] had in mind.

He transplanted some LEDs from Santa’s base into his head, and masked it off with some electrical tape so that only the eyes were visible. He then wrapped the mummy in the requisite bloodied bandages and set him out for the kids to enjoy.

Since it’s hard to find someone who genuinely likes these dancing toys, we think this is a great way to make them useful again. If you’ve got a few of these things kicking around, we suggest reenacting the dance routine from Thriller using an army of Santa-zombies and sending a video our way.

Continue reading to see a video of [mischka’s] mummy in action.

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Tactile 4-bit Maze

[Oskar] has been making puzzles for some time now. In 2000, he made a small electromechanical 4-bit maze that’s really fun to play. Lately though, he’s been working on an improved version that could be the beginnings of a commercial product.

The earlier electromechanical maze (you can play it in an applet on that page) is just a microcontroller hooked up to electromagnets and switches. To complete the maze, find the patterns of bits that move everything from 0 to 1. It’s a little bit like the Fox Chicken Grain puzzle, only a bit more complicated.

[Oskar]’s latest version uses motorized faders to represent the 0 and 1 states of the bits. The same logic in the electromechanical version is in the newest version. An Ardunio takes care of the motor control and game logic.

As a tiny logic game toy, it’s a great idea; everybody needs to get some hands-on action with Karnaugh maps sometime in their life. Check out the video below for the demo of the 4-bit maze in action.

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Over Engineering A Game Of Lights Out

[Bertho] might have outdone himself this time. He built a Lights Out clone for the 7400 logic competition.

Lights Out is an electronic toy sold by Tiger in the mid 90s. The goal of the game is to turn a 5 by 5 grid of light up buttons off. There’s a catch, though – pressing a button toggles the state of the four surrounding buttons. Check out this Flash game that’s faithful to the original.

[Bertho] read a few Lights Out fan pages and set out to design the circuit. Most of the build is made up of shift registers: the ‘game state’ is saved in five 74hc164 shift registers and a 4557 programmable register. The board is set with a random number generator that toggles bits in the game register until a solvable puzzle is found. A truly spectacular build.

For the light-up buttons themselves, [Bertho] found an old Hack A Day post that describes putting tact switches underneath a LED. The project was put into a nice Plexiglas enclosure after 15 hours of soldering. [Bertho] was kind enough to put a video up of the game in action. Check it out after the break.

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Genetic Testing With Lego

From the dark recesses of the Internet circa 2009 comes the BioBrick-A-Bot, a liquid handling system for molecular biologists.

The 2009 iGEM competition was a student competition to build devices for synthetic biology. The BioBrick-A-Bot’s goal is to build a simple, low-cost liquid handling system that sucks liquids out of petri dishes and into vials.

Like most lab equipment, the commercial version of this tech is insanely expensive – about 10 grand for a commercial liquid handling robot. The BioBrick-A-Bot is made nearly entirely out of LEGO parts, so the cost of the entire system was brought down to about $700.

There are two main parts to the BioBrick-A-Bot. The Alpha module holds four pipette on a delta platform We’ve seen this type of robot built out of LEGO before, but moving liquids is new territory. The Phi module contains all the mechanics to suck microliters of liquid into a pipette and spit them out into vials.

The BioBrick-A-Bot didn’t win the 2009 iGEM competition (that honor was taken by students from Heidelberg Cambridge), but we’d take a LEGO robot any day of the week. Check out the demo after the break.

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The Zigroller Balance Bot

The Zigroller is a Zigbee remote-controlled balance bot.  Although balance bots have been featured on [HAD] before, the Zigroller appears to be well-built and the project is well documented.  Besides a section on hardware, the software for this build is documented here.  The theory behind a balancing bot like this is given in this [MIT] paper if you’d like some more background.

The roller itself was conceived as a project for a UW class this summer.  The class was about control theory, so the electronics and mechanical setup was copied off of the [ArduRoller] project.  In order to keep this project from influencing the control code of this ‘bot, it’s claimed that the code was not looked at while writing the new software. The process for building the remote control assembly is nicely documented and is an original creation for this project. Check out a video of it in action after the break! Continue reading “The Zigroller Balance Bot”

Freakyphone Has A Puzzle For You!

freakyphone

[Mime] likes to make puzzles and games for his friends to play, often using recycled electronics to construct them. He had been contemplating a sound-based game for some time when he came across an old rotary phone at a garage sale that would be perfect for what he had in mind.

He calls his creation the Freakyphone, and the goal of the game is to guess the name of a historical figure via a series of audible clues. The phone was constructed using an Arduino that plays audio using a sound shield from Adafruit. While he was ultimately unable to get the phone’s ringer to work properly, [Mime] says that the build process was relatively easy overall.

When activated, the phone buzzes for attention, prompting the player to pick up the handset. After introducing the game, the phone will ring additional times with random sound clips to clue the player into the historical figure’s name. If the player correctly enters the person’s name using the rotary dial, they receive a “winning tone” and the game is over.

It’s always nice to see someone building gadgets for their friends just for the sake of fun – nice work!

Continue reading to see a video showing how the Freakyphone was built along with a demo of the game.

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ATtiny Hacks: Infrared Guidance And Navigation

After [trandi] got his hands on a cheap R/C helicopter he realized the difficulties in actually flying a remote control helicopter. Instead of giving up, he decided to reverse-engineer the infrared protocol and then build a decoder around an ATtiny that would send commands to another microcontroller using a serial connection.

The remote’s communications protocol was decoded with the help of a Freeduino and an IR remote analysis sketch [trandi] found on the Arduino website. After importing the data into Gnuplot, there was enough data to write a sketch in Processing to visualize the infrared pulses.

After figuring out the protocol of his remote control, [trandi] built a tiny circuit to decrypt the IR commands and send them over a serial link to another microcontroller. The ATtiny45-based build doesn’t take up very much space on the perfboard making it very easy to mount on any robot of his choosing. He ended up connecting it to a Lego NTX brick allowing him to use the helicopter remote with any Lego build he can dream up.

[trandi] invested a lot of work around a cheap remote control; if the remote broke, all would be for naught. This was remedied with an IR beacon that replicates the function of the remote. The beacon is based on an ATtiny13 and can serve as a stand-alone beacon for autonomous robots or can accept serial commands from a computer. Not a bad build if you ask us.