An Interview With The Creator Of Slic3r

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When in Rome, most people visit great works of art, see masterpieces of architecture, or simply try to convince random tourists that a modern recreation of naval battles in the Colosseum would be really cool and somebody should really get on that. [Andrew] had a different idea, though. He thought meeting up with Slic3r developer [Alessandro Ranellucci] would be just as educational and entertaining as visiting a basilica and thoughtfully decided to film his interview for all to see.

Whenever a file of a 3D object is sent to a 3D printer, the object must first be converted into GCode – the language of lines, circles, and computer aided design that all 3D printers speak. To convert 3D objects to GCode, every piece of 3D printer software from Pronterface, ReplicatorG, and Repetier must first ‘slice’ the file up so the object can be printed one layer at a time.

As the lead dev for Slic3r, [Alessandro], a.k.a. [Sound] goes over the current happenings of his STL to GCode converter – he’s even getting a little support from the very cool people at LulzBot – and the future of Slic3r. There’s still a lot of work to be done optimizing the current software, improving the user interface, and getting rid of all those nasty edge-case bugs.

For as much as we at Hackaday focus on the hardware half of 3D printers, it must be said the current state of the art in desktop manufacturing wouldn’t be where it is without [Alessandro] and other software devs. There’s still a lot of room for improvement – try printing a single wall thickness cylinder without a seam, for example – but without software projects like Slic3r, 3D printing wouldn’t be where it is today.

An Automat Of Wireless 3D Printers

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There’s a lot of really cool 3D printer stuff happening in the fashion district of NYC this month. It’s called 3DEA, and shows off  the awesomeness of Shapeways, Ultimaker, and the Up! 3D printer to all the fashionistas, trend setters, and the caliphate of coolness that is midtown Manhattan. The folks at Ultimaker wanted to bring something awesome to this exposition and came up with the Vendingwall: a wall of 3D printers connected into a vending machine able to print multiple objects at once.

Ultimaker has made a name for themselves as the top open source 3D printer manufacturer with absolutely impressive build quality and even a 20-foot-high printer able to manufacture entire rooms. The Vendingwall is their next step in the commercialization of 3D printers; all you need to do to create your own 3D printed object is walk up to the Vendingwall, order a print, and later retrieve from one of the many Ultimakers.

To control these ranks of Ultimakers, a piece of software runs on a wireless router loaded up with OpenWRT. From there, the router serves up a website powered by JQuery-mobile for all the Android and iDevices at the 3DEA open house, turning a wall of 3D printers into a vending machine reminiscent of the automats of yore.

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Simplifying Fabrication Of Soft Robots

Soft robots are a peculiar wing of technology. They don’t use frames and motors for locomotion, but as the name implies they are made of soft materials. They move by pumping fluid — it could be air or liquid — in and out of bladders that push or pull against the body itself. [Matthew] points out that fabricating soft robots has traditionally been a time-consuming and difficult task. He’s trying to make it easier by 3D printing molds into which soft robots can be cast. This way the parts can be designed in CAD, converted to a mold design, and pushed to a 3D printer.

The object with which he’s been testing the technique functions like an octopus tentacle. The image at the bottom left illustrates the internal structure, with rings separated to allow the appendage to flex, and tubes running parallel to the appendage to provide the force needed to bend it. Above that image you can see one of the molds that was used, and the final product is on the right. The video after the break shows a demonstration of this bending left and right as air is pumped in using the bulb of a blood pressure cuff (or Sphygmomanometer for those paying attention).

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[Prusa]’s Nozzle Prints Polycarbonate, PEEK, & Nylon

Oh, we’ve been sitting on this one for a while.

[Josef Prusa], brainchild behind what is probably the most popular 3D printer, has just unleashed a new hot end that is capable of printing objects in polycarbonate, PEEK, and nylon.

This new hot end is completely made out of stainless steel – there are no plastic parts made out PTFE or PEEK to keep the heat from transferring up to the extruder. Because the Prusa Nozzle can print these plastics, it’s also now possible to print parts for other hot ends such as the J Head and the Budaschnozzle.

We ran into [Prusa] at NYC Maker Faire a few months ago, and he was kind enough to go over the advancements in his new nozzle and new i3 printer. So far, it looks like the lack of a PEEK insulator isn’t doing the new hot end any harm – [Prusa] has left molten plastic in the nozzle for a few hours and nothing bad has come of it.

You can check out the interview below.

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Again, thanks to [Prusa] for granting us an interview and providing some free advertising for Hackaday’s hosts for the NYC Maker Faire. Before you complain about the delay in getting this interview out to you, don’t worry; I slapped a few Makerbot stickers on the back of [Prusa]’s jacket. Everything’s cool.

Blending Real Objects With 3D Prints

It’s very subtle, but if you saw [Greg]’s 3D printed stone to Lego adapter while walking down the street, it might just cause you to stop mid-stride.

This modification to real objects begin with [Greg] taking dozens of pictures of the target object at many different angles. These pictures are then imported into Agisoft PhotoScan which takes all these photos and converts it into a very high-resolution, full-color point cloud.

After precisely measuring the real-world dimensions of the object to be modeled, [Greg] imported his point cloud into Blender and got started on the actual 3D modeling task. By reconstructing the original sandstone block in Blender, [Greg] was also able to model Lego parts.After subtracting the part of the model above the Lego parts, [Greg] had a bizarre-looking adapter that adapts Lego pieces to a real-life stone block.

It’s a very, very cool projet that demonstrates how good [Greg] is at making 3D models of real objects and modeling them inside a computer. After the break you can see a walkthrough of his work process, an impressive amount of expertise wrapped up in making the world just a little more strange.

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Octopus Submarine Is Something Out Of [Jules Verne]’s Imagination

Making an octopus on a Reprap or Makerbot isn’t that terribly hard. There were dozens of these octopuses at nearly every Maker Faire booth with a 3D printer. These octopuses have almost become a right of passage for new owners of 3D printers, and serves as a wonderful reference object on par with the Utah teapot and the Stanford bunny.

[Sean Charlesworth] wasn’t happy with any old octopus; no, he had to build a better octopus, and what better way to do as such then to make a steampunk and [Jules Verne]-inspired model submarine?

[Sean]’s Octopod underwater salvage vehicle was almost entirely printed on a very expensive printer. Save for a few LEDs, electronics, and armature wire, the entire model sub/octopus was printed on an Objet 500 Connex printer.

The Objet is unique among most 3D printers in that it can print objects made of several types of materials. In [Sean]’s show and tell he showed me how the tentacles were made of a hard plastic material and a bendable rubber material. [Sean] put a piece of wire through the length of each tentacle so he could pose the Octopod in just about any way imaginable.

The hull of the Octopod is an amazing amount of work. The cockpit features miniature controls, an illuminated display for a very tiny pilot, and even moving parts that include a mechanical iris in the recovery bay, a winch that works, and even doors that open and close.

[Sean] put a bunch of glamour shots of the Octopod on his web site along with a few videos of the construction process. You can check those videos alongside my interview after the break.

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Running Into The Form 1 Printer At Maker Faire

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The Form 1 resin printer Kickstarter met its funding goal in just about 8 hours, and after five days is on track to be the most successful Kickstarter to date. Being so successful meant we had to drop by the FormLabs booth at Maker Faire to see what the hubub is.

From the sample prints floating around the booth, the Form 1 printer has amazing resolution – a 3 inch tall statue of a Greek god had as many features as a life-sized statue.

In the video (both above the fold and after the break), [David Cranor] goes over the features and finishing process of objects made on the Form 1.

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