Seth Molson is Designing the Future, One Show at a Time

From the banks of levers and steam gauges of 1927’s Metropolis to the multicolored jewels that the crew would knowingly tap on in the original Star Trek, the entertainment industry has always struggled with producing imagery of advanced technology. Whether constrained by budget or imagination, portrayals usually go in one of two directions: they either rely too heavily on contemporary technology, or else they go so far in the opposite direction that it borders on comical.

Seth Molson

But it doesn’t always have to be that way. In fact, when technology is shown properly in film it often serves as inspiration for engineers. The portrayal of facial recognition and gesture control in Minority Report was so well done that it’s still referenced today, nearly 20 years after the film’s release. For all its faults, Star Trek is responsible for a number of “life imitating art” creations; such as early mobile phones bearing an unmistakable resemblance to the flip communicators issued to Starfleet personnel.

So when I saw the exceptional use of 3D printing in the Netflix reboot of Lost in Space, I felt it was something that needed to be pointed out. From the way the crew made use of printed parts to the printer’s control interface, everything felt very real. It took existing technology and pushed it forward in a way that was impressive while still being believable. It was the kind of portrayal of technology that modern tech-savvy audiences deserve.

It left such an impression that we decided to reach out to Seth Molson, the artist behind the user interfaces from Lost in Space, and try to gain a little insight from somebody who is fighting the good fight for technology in media. To learn how he creates his interfaces, the pitfalls he navigates, and how the expectations of the viewer have changed now that we all have a touch screen supercomputer in our pocket.

Continue reading “Seth Molson is Designing the Future, One Show at a Time”

Bradley Gawthrop Loves Wiring and so Should You

Wiring is one of those things that we’ve all had to do on a project, but probably didn’t give a lot of thought to. It’s often the last thing that happens during the build, and almost certainly doesn’t get approached with any kind of foresight. You look at the components you need to connect, dig through the parts bins until you find something that looks like it should fit, and tack it in with a blob of solder and perhaps some hot glue if you’re feeling really fancy. We’re all guilty of it from time to time, but Bradley Gawthrop is here to tell you there’s a better way.

If you’re hoping his talk from the 2017 Hackaday Superconference contains “One crazy trick” for turning your normal rat’s nest of wiring into a harness worthy of the Space Shuttle, sorry to disappoint. Bradley acknowledges it takes some extra planning and a couple specialized tools, but the end results speak for themselves. While his talk is a must-watch for anyone looking to master the arcane arts of electron corralling, his post-talk chat with Elliot Williams after the break is a great primer for the how and why of everyone’s least favorite part of building their own hardware.

Bradley will be at Supercon again this year. It’s one anecdote for the concentration of awesome people you find at the event. We’re now just two seeks away so go get your ticket and then join us after the break for the interview.

Continue reading “Bradley Gawthrop Loves Wiring and so Should You”

Ken Shirriff Chats About a Whole World of Chip Decapping

Reverse engineering silicon is a dark art, and when you’re just starting off it’s best to stick to the lesser incantations, curses, and hexes. Hackaday caught up with Ken Shirriff at last year’s Supercon for a chat about the chip decapping and reverse engineering scene. His suggestion is to start with an old friend: the 555 timer.

Ken is well-known for his work photographing the silicon die at the heart of an Integrated Circuit (IC) and mapping out the structures to create a schematic of the circuit. We’re looking forward to Ken’s talk in just a few weeks at the Hackaday Superconference. Get a taste of it in the interview video below.

Continue reading “Ken Shirriff Chats About a Whole World of Chip Decapping”

Kipp Bradford on the Importance of Boring Projects, Medical Tech, and Sci Fi Novels

If someone suggests you spend time working on boring projects, would you take that advice? In this case, I think Kipp Bradford is spot on. We sat down together at the Hackaday Superconference last fall and talked about medical device engineering, the infrastructure in your home, applying Sci-Fi to engineering, and yes, we spoke about boring projects.

Kipp presented a talk on Devices for Controlling Climates at Supercon last year. It could be argued that this is one of those boring topics, but very quickly you begin to grasp how vitally important it is. Think about how many buildings on your street have a heating or cooling system in them. Now zoom out in your mind several times to neighborhood, city, state, and country level. How much impact will a small leap forward have when multiplied up?

The next Hackaday Superconference is just around the corner. Before you join us below for the interview with Kipp, make sure you grab your 2018 Hackaday Superconference ticket to be there for great talks like Kipp’s!

Continue reading “Kipp Bradford on the Importance of Boring Projects, Medical Tech, and Sci Fi Novels”

Industrial 3D Printing Uses Layers Like We’ve Never Seen Before

We’ve seen FDM printers lay down layers by extruding plastic in a line. We’ve seen printers use sintering and lithography to melt or cure one layer at a time before more print medium moves into place for the next layer. What we’ve never seen before is a printer like this that builds parts from distinct layers of substrate.

At the International Manufacturing Technology Show last week I spoke with Eric Povitz of Impossible Objects. The company is using a “sheet lamination process” that first prints each layer on carbon fiber or fiberglass, then uses a hydraulic press and an oven to bake the part into existence before bead-blasting the excess substrate away. Check out my interview with Eric and join me below for more pictures and details.

Continue reading “Industrial 3D Printing Uses Layers Like We’ve Never Seen Before”

Katherine Scott: Earth’s Daily Photo Through 200 Cubesat Cameras

Every year at Supercon there is a critical mass of awesome people, and last year Sophi Kravitz was able to sneak away from the festivities for this interview with Katherine Scott. Kat was a judge for the 2017 Hackaday Prize. She specializes in computer vision, robotics, and manufacturing and was the image analytics team lead at Planet Labs when this interview was filmed.

You’re going to chuckle at the beginning of the video as Kat and Sophi recount the kind of highjinks going on at the con. In the hardware hacking area there were impromptu experiments in melting aluminum with gallium, and one of the afternoon’s organized workshop combined wood and high voltage to create lichtenberg figures. Does anyone else smell burning? Don’t forget to grab your 2018 Hackaday Superconference tickets and join in the fun this year!

Below you’ll find the interview which dives into Kat’s work with satellite imaging.

Continue reading “Katherine Scott: Earth’s Daily Photo Through 200 Cubesat Cameras”

Scotty Allen Visits Strange Parts, Builds an iPhone

Scotty Allen has a YouTube blog called Strange Parts; maybe you’ve seen his super-popular video about building his own iPhone “from scratch”. It’s a great story, and it’s also a pretext for a slightly deeper dive into the electronics hardware manufacturing, assembly, and repair capital of the world: Shenzhen, China. After his talk at the 2017 Superconference, we got a chance to sit down with Scotty and ask about cellphones and his other travels. Check it out:

The Story of the Phone

Scotty was sitting around with friends, drinking in one of Shenzhen’s night markets, and talking about how bizarre some things seem to outsiders. There are people sitting on street corners, shucking cellphones like you’d shuck oysters, and harvesting the good parts inside. Electronics parts, new and used, don’t come from somewhere far away and there’s no mail-ordering. A ten-minute walk over to the markets will get you everything you need. The desire to explain some small part of this alternate reality to outsiders was what drove Scotty to dig into China’s cellphone ecosystem.

Continue reading “Scotty Allen Visits Strange Parts, Builds an iPhone”