For her day job, Amie D Dansby works as a software simulation developer, creating simulations for video games. In her free time, she’s implanting the key to her Tesla in her arm, building cordwood jewelry and cosplay swords, and seeking out other adventures in electronics and 3D printing. Amie has made a name for herself in the 3D printing community, and she is surrounded by fans when she attends the RepRap meetups and Maker Faires.
She was also popular at this year’s Hackaday Superconference, where she gave a talk on the integration of 3D printing and electronics. Amie’s work concentrates on props and cosplay, which is a skill unto itself, and you only need to look at some of the old Mythbusters, the documentary footage from ILM, or even model makers to realize this is an arcane art that takes a lot of skill. Lucky for us, Amie was there to show us the tricks she’s picked up over the years to make building a one-off piece easier than you could imagine.
Continue reading “Hackaday Superconference: 3D Printing For Electronics”
If you’re interested in 3D printing or CNC milling — or really any kind of fabrication — then duplicating or interfacing with an existing part is probably on your to-do list. The ability to print replacement parts when something breaks is often one of the top selling points of 3D printing. Want some proof? Just take a look at what people made for our Repairs You Can Print contest.
Of course, to do that you need to be able to make an accurate 3D model of the replacement part. That’s fairly straightforward if the part has simple geometry made up of a primitive solid or two. But, what about the more complicated parts you’re likely to come across?
In this article, I’m going to teach you how to reverse engineer and model those parts. Years ago, I worked for a medical device company where the business model was to duplicate out-of-patent medical products. That meant that my entire job was reverse engineering complex precision-made devices as accurately as possible. The goal was to reproduce products that were indistinguishable from the original, and because they were used for things like trauma reconstruction, it was critical that I got it right.
Continue reading “How To Reverse Engineer Mechanical Designs for 3D Modeling”
Until recently, computer-aided design (CAD) software was really only used by engineering companies who could afford to pay thousands of dollars a year per license. The available software, while very powerful, had a very high learning curve and took a lot of training and experience to master. But, with the rise of hobbyist 3D printing, a number of much more simple CAD programs became available.
While these programs certainly helped makers get into 3D modeling, most had serious limitations. Only a few have been truly open-source, and even fewer have been both open-source and parametric. Parametric CAD allows you to create 3D models based on a series of parameters, such as defining a cube by its origin and dimensions. This is in contrast to sculpting style 3D modeling software, which is controlled much more visually. The benefit of parametric modeling is that parameters can be changed later, and the model can be updated on the fly. Features can also be defined mathematically, so that they change in relation to each other.
Continue reading “Open-Source Parametric CAD in Your Browser”
Using sewing simulation, 3D modeling and laser-cutting [Nancy Yi Liang] makes custom dresses that fit like a glove. Her project documentation walks us through all the steps from the first sketch to the final garment.
After sketching the design on paper, the design process moves into the digital domain, where an accurate 3D model of the wearer is required. [Nancy] created hers with Make Human, a free software that creates to-size avatars of humans from tape-measured parameters. Using the professional garment modeling software MarvelousDesigner (which offers a 30 day trial version), she then created the actual layout. The software allows her to design the cutting patterns, and then also drapes the fabric around the human model in a 3D garment simulation to check the fit. The result are the cutting patterns and a 3D model of the garment.
Continue reading “Laser-Cut ArcSin Dress Is Wearable Math”
If you want to create a 3D model, you’ll probably either use a graphical CAD tool or a programming-based tool (like OpenSCAD). Although BeetleBlocks is graphical, it is more akin to OpenSCAD than a graphical CAD program. That’s because BeetleBlocks is–more or less–Scratch for 3D modeling.
Scratch is the graphical block-structured language developed by MIT for teaching kids to program. You may have seen Lego robots programmed with similar blocks as well as Android App Inventor. In this incarnation, the blocks control a virtual robot (the beetle) that can extrude a tube behind it as it moves. The beetle is reminiscent of the Logo turtle except the beetle moves in three dimensions. The system is actually closer to Snap, which is a reimplementation of Scratch that allows custom blocks.
Continue reading “Scratch Your Itch for 3D Modeling with BeetleBlocks”
Considering all of the projects the Raspberry Pi is used for now, the fact that it was originally envisioned to be an educational tool is sometimes forgotten. One of the tools commonly available with it is Scratch, a programming language that is easy to learn and can be seen as a gateway into other computer science realms. Building on this principle, MIT has come up with a new block-based educational tool called BlocksCAD.
BlocksCAD is essentially Scratch combined with OpenSCAD and allows the user to use blocks (similar to Scratch) to build a 3D model. The interface is fairly intuitive, and with some practice even complex shapes can be created using the tools available. Also, everything runs in a browser like the 3D modeling tool we featured a few days ago, so there isn’t anything to download or install.
The key to this project (like the key to Scratch) is that the user isn’t bogged down by syntax, which is often one of the largest hurdles for anyone who is just starting to learn to program. Since it’s possible to avoid syntax but still develop 3D models, this new tool should help anyone interested in the field of 3D modeling or CAD get a start without getting scared away too easily. Of course, if you do end up deep in the field of computer science and want to learn more about this project, the developers have opened up the source code as well.
Thanks for the tip, [Matt]!
If you had a formal drafting class, you probably learned about making orthographic projections–engineering drawings with multiple views (for example, top, front, and right). Even if you didn’t take the class, you’ve probably seen drawings like this where you view a 3D object as a series of 2D views from different angles.
These days, you are more likely to create a 3D model of an object, especially if you are going to 3D print it. After all, the 3D printer software is going to expect a model. When [Nightshade] wanted a laptop stand for his workbench, he started trying to do a 3D model. His final product though, was made by creating two views in Inkscape. They aren’t exactly orthographic projections of the final product, but the idea is similar.
Inkscape is a vector graphics program and generally creates SVG files, although it can also save EPS files. [Nightshade] used pstoedit to convert the EPS output to DXF format. DXF files are still two dimensional, but OpenSCAD can extrude DXF files into 3D shapes.
Just having a 3D shape of one view isn’t sufficient, though. The OpenSCAD script rotates the objects to the correct orientation and intersects them to form the final object. This is different from the usual cases of using Inkscape to trace a scan or generate simple text.
Continue reading “3D Printing with 2D Inkscape Projections”