Classic Game Cabinet Becomes A Drivable Car

[Garnet Hertz], a professor and “artist in residence” at UC Irvine, built a drivable Outrun arcade cabinet for an experiment in augmented reality.

The old fiberglass and wood cabinet was hacked up and the motors, wheels, and drive train from an electric golf cart were stuffed inside. The original steering wheel and pedals were used for the controls. Although the top speed of the in-game car is about 180 mph, that was brought down to a reasonable 13 miles per hour.

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Augmented Reality Game Could Come From The Seventies

[Niklas Roy] sent in a project he just completed called PING! Augmented Pixel. At first glance the entire build is just a plain jane retro video game stuffed into an ATmega8 but looks can be deceiving. The video game is actually an augmented reality device that inserts a pixel into a video feed. The bouncing pixel can be manipulated with a camera – push the pixel and it goes off in another direction.

The project runs on an ATmega8 clocked at 16 MHz, and reads the video feed with the help of an LM1881 sync separator. There’s no schematics, but he thankfully included some code for his project. Everything is set up for PAL video, but this could be easily adapted for NTSC. Any Hack A Day readers want to take up the challenge of building this from just a description?

[Niklas] says there’s no reason this couldn’t have been done by Atari in the late seventies. There were economic reasons for not putting out a video camera controller, of course, and the R&D department may have been too busy playing Breakout with their eyebrows.

Check out the demo of the augmented pixel after the break.

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Building An Augmented Reality Display Using Obsolete Technology

slideprojector_augmented_reality

Augmented reality might be all the rage these days, but when you take a closer look at the technology, you will find that these sorts of optical illusions are not new at all.

Artist [Sebastian Schmieg] was pondering augmented reality for a bit and decided he could replicate the effect using old and obsolete technology. His creation, called “81 Points of View”, uses an old Kodak slide projector and an elaborate mechanical setup to simulate the effect.

The slide projector resides on a platform that can be rotated around its center in 81 steps. After each movement, the mechanism swaps out the current slide, selecting the next image depending on which direction the user turns. The resulting effect is similar to the implementations of augmented reality you might see today, with a 3d visualization superimposed on the surrounding room.

The concept dates back all the way to the 1860’s, when [John Pepper] first demonstrated the technique. Using mirrors and panes of glass, he was able to project translucent images in front of his audience, which is the same idea [Sebastian] uses in his project. You are likely quite familiar with the effect, if you have ever visited the Haunted Mansion at a Disney theme park.

It’s a neat project, though the resultant augmented reality display is obviously not quite as smooth as you would see from a smartphone. Either way, it is definitely worth checking out. Keep reading to see a video of the project in action.

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Whistle To Make The Art Flow

A new project from [James] targets the iPhone with this wild generative art in an Augmented Reality environment (free) app for 3GS and 4 running running iOS 4+. Powered by the String augmented reality library, and written in C + OpenGL the combo present a power AR platform offering over 100,000 polygons on screen with no noticeable dip in frame rate.

The artistic part is influenced by noise the app is picking up through the microphone. Speaking, whistling or blowing at the device creates 3D generative art, which you are then free to explore in 3 dimensions. It would be interesting to see what it comes up with in a naturally noisy environment. Features also include variety of 3D shapes, color palettes, and settings that can be mixed to create “endless” combinations along with a good to have save snapshot feature.

Join us after the break for a quick video, and be sure to check out some of [James] other work, like  the Augmented reality business card

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Projector Introduces Augmented Reality To Reality

[Raj Sodhi] and [Brett Jones] have been working on interactive augmented reality as part of their research at the University of Illinois. What they have come up with is a stylus-based input system that can use physical objects to create a virtual landscape. Above you can see that an environment was built using white blocks. A camera maps a virtual world that matches the physical design. From there an infrared stylus can be used to manipulate virtual data which is projected on the blocks.

What they’ve created is a very advanced IR Whiteboard. There are buttons on the stylus, one of which opens the menu, made up of circles that you can see above. From there, you can select a tool and make it do your bidding. After the break there’s a video demonstration where a game is set up, using the menu to place tanks and mines on the 3D playing field. We wonder how hard it would be to do this using a projector and a Kinect.

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Robot Eyes Look Where You Do

This robot eye can move five times faster than the human eye. It’s capable of being used to follow a human gaze and, as you can see by that coin, it’s small enough to be used in pairs. When used to follow your gaze it needs a custom-made eye tracker. The thought here is that a lot can be learned about a person’s psyche by monitoring what they are focusing on. But we wonder about the augmented reality properties of a setup like this.

Imagine a pair of glasses as a heads up display. If this camera knows where you’re looking it can process the items in your gaze and overlay digital information. As with all new technology there are obvious military uses for this, but we’d be more interested in a Flickr pool type collection of people’s real-world experiences. Like subscribing to the locations of that thumb drive network in NYC and having the camera/glasses guide you to the nearest installation.

Want to see how fast this thing responds? Check out the video after the break.

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Augmented Reality UAV Controller

Controlling a long-range unmanned aerial vehicle is much easier if you have an augmented reality system like [Fabien Blanc-Paques] built. On board the aircraft you’ll find a sensor suite and camera, both transmitting data back to the operator. As the title of this post indicates, the display the operator sees is augmented with this data, including altitude, speed, and a variety of super-handy information. For instance, if you get disoriented during a flight there’s an arrow that points back to home. There’s also critical information like how many milliamp-hours have been used so that you can avoid running out of juice, and GPS data that can be used to locate a downed aircraft. Check out some flight video after the break.

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