Historically gaming consoles are sold at little-to-no profit in order to entice customers with a low up-front price. The real profits roll in afterwards from sales of games and accessories. Seeking a slice of the latter, aftermarket accessory makers jump in with reverse-engineered compatible products at varying levels of “compatible”.
When the Nintendo Switch was released with a standard USB-C port for accessories, we had hoped those days of hit-or-miss reverse engineering were over, but reality fell short. Redditor [VECTORDRIVER] summarized a few parts of this story where Nintendo deviated from spec, and accessory makers still got things wrong.
Officially, Nintendo declared the Switch USB-C compliant. But as we’ve recently covered, USB-C is a big and complicated beast. Determined to find the root of their issues, confused consumers banded together on the internet to gather anecdotal evidence and speculate. One theory is that Nintendo’s official dock deviated from official USB-C dimensions in pursuit of a specific tactile feel; namely reducing tolerance on proper USB-C pin alignment and compensating with an internal mechanism. With Nintendo playing fast and loose with the specs, it makes developing properly functioning aftermarket accessories all the more difficult.
But that’s not the only way a company can slip up with their aftermarket dock. A teardown revealed Nyko didn’t use a dedicated chip to manage USB power delivery, choosing instead to implement it in software running on ATmega8. We can speculate on why (parts cost? time to market?) but more importantly we can read the actual voltage on its output pins which are too high. Every use becomes a risky game of “will this Switch tolerate above-spec voltage today?” We expect that as USB-C becomes more common, it would soon be cheapest and easiest to use a dedicated chip, eliminating the work of an independent implementation and risk of doing it wrong.
These are fairly typical early teething problems for a new complex technology on their road to ubiquity. Early USB keyboard and mice didn’t always work, and certain combination of early PCI-Express cards and motherboards caused damage. Hopefully USB-C problems — and memories of them — will fade in time as well.
[via Ars Technica]
[Main image source: iFixit Nintendo Switch Teardown]
Everything’s internet connected these days, garage doors, baby monitors, and the kitchen sink are all hooked up. There are benefits to having everything online, but also several pitfalls. Maintaining security on a home network is an ongoing job, made more difficult by the number of devices that must be kept track of. Sometimes all the hassle isn’t worth it, and you just want a non-connected solution. [Dilshan] found himself in just that camp, and built a simple programmable light controller that doesn’t connect to the Internet.
At the core of the project is an ATMEGA8 microcontroller, which is cheap, readily available, and can do the job. It’s combined with a DS1307 real time clock IC to keep track of time. The circuit is designed for 24V power, to allow it to be run from the same supply as the LED light modules it is designed to control.
The design was initially prototyped with through-hole parts on the breadboard, with the final design being built with surface mount parts on a custom PCB. Light is courtesy of a 7W warm white LED module. 3 push buttons and a 4-digit, 7-segment display act as the user interface, with an LDR to allow the light to also react to its surroundings.
It’s a build that goes against current trends, lacking WiFi connectivity, Twitter functionality, or cloud-based logging. It goes to show that the right solution isn’t always putting everything online. Sometimes the old methods are enough to do the job, and do it well.
Of course, if you’re still itching for a packet data fix, here’s how to blink an LED over the Internet.
With the high availability of low-cost modular electronic components, building your own little robot buddy is easier and more affordable than ever. But while the electronics might be dirt cheap thanks to the economies of scale, modular robot chassis can be surprisingly expensive. If you’ve got a 3D printer you can always make a chassis that way, but what if you’re looking for something a bit more artisanal?
For his entry into the Circuit Sculpture Contest, [Robson Couto] has built a simple robot which dumps the traditional chassis for a frame made out of bent and soldered copper wire. Not only does this happen to look really cool in a Steampunk kind of way, it’s also a very cheap way of knocking together a basic bot with just the parts you have on hand. Not exactly a heavy-duty chassis, to be sure, but certainly robust enough to rove around your workbench.
The dual servos constrained within the wire frame have been modified for continuous rotation, which combined with the narrow track should make for a fairly maneuverable little bot. [Robson] equipped his servos with copper wheels built in the same style of the frame, which likely isn’t great for traction but really does help sell the overall look. If you aren’t planning on entering your creation into a contest that focuses on unique construction, we’d suggest some more traditional wheels for best results.
The brains of this bot are provided by an ATmega8 with external 16MHz crystal tacked onto the pins. There’s also a ultrasonic sensor board mounted to the servos which eventually will give this little fellow the ability to avoid obstacles. Of course, it doesn’t take a robotics expert to realize there’s currently no onboard power supply in the design. We’d love to say that he’s planning on using the copper loops of the frame to power the thing via induction, but we imagine [Robson] is still fiddling around with the best way to get juice into his wireframe creation before the Contest deadline.
Speaking of which, there’s still plenty of time to get your own Circuit Sculpture creation submitted. If it’s a functional device that isn’t scared to show off the goods, we’re interested in seeing it. Just document the project on Hackaday.io and submit it to the contest before the January 8th, 2019 deadline.
The idea of winding inductive guitar pickups by hand is almost unthinkable. It uses extremely thin wire and is a repetitive, laborious process that nevertheless requires a certain amount of precision. It’s a prime candidate for automation, and while [Davide Gironi] did exactly that, he wasn’t entirely satisfied with his earlier version. He now has a new CNC version that is more full-featured and uses an ATMega8 microcontroller.
[Davide Gironi]’s previous version took care of winding and counting the number of turns, but it was still an assisted manual system that relied on a human operator. The new upgrade includes a number of features necessary to more fully automate the process, such as a wire tensioner, a wire guide and traverse mechanism (made from parts salvaged from a broken scanner), and an automatic stop for when the correct number of turns has been reached.
All kinds of small but significant details are covered in the build, such as using plastic and felt for anything that handles the wire — the extremely fine wire is insulated with a very thin coating and care must be taken to not scratch it off. Also, there is the need to compute how far the traverse mechanism must move the wire guide in order to place the new wire next to the previously-laid turn (taking into account the winding speed, which may be changing), and doing this smoothly so that the system does not need to speed up and slow down for every layer of winding.
This system is still programmed by hand using buttons and an LCD, but [Davide Gironi] says that the next version will use the UART in order to allow communication with (and configuration by) computer – opening the door to easy handling of multiple winding patterns. You can see video of the current version in action, below.
Continue reading “CNC Upgrade To Guitar Pickup Winding Machine”
[Burt Rutan] is someone who needs no introduction. Apparently, he likes the look of the Icon A5 and is working on his own version.
Earlier this week, the US Air Force lost a few satellites a minute after launch from Barking Sands in Hawaii. This was the first launch of the three stage, solid fueled SPARK rocket, although earlier versions were used to launch nuclear warheads into space. There are some great Army videos for these nuclear explosions in space, by the way.
[Alexandre] is working on an Arduino compatible board that has an integrated GSM module and WiFi chip. It’s called the Red Dragon, and that means he needs some really good board art. The finished product looks good in Eagle, and something we can’t wait to see back from the board house.
The Chippocolypse! Or however you spell it! TI is declaring a lot of chips EOL, and although this includes a lot of op-amps and other analog ephemera (PDF), the hi-fi community is reeling and a lot of people are stocking up on their favorite amplifiers.
[Jeremy] got tired of plugging jumper wires into a breadboard when programming his ATMega8 (including the ‘168 and ‘328) microcontrollers. The solution? A breadboard backpack that fits right over the IC. All the files are available, and the PCB can be found on Upverter.
In case you haven’t heard, we’re having a Super Conference in San Francisco later this week. Adafruit was kind enough to plug our plug for the con on Ask an Engineer last week.
[Paulie] over on the EEVBlog forums picked up an inexpensive frequency counter on eBay and realized it was just a little bit off. As a result, he decided to build a frequency standard. His build wound up costing him about $3 and he shared the design and the software for it.
The hardware design is very simple: a TCXO (also from eBay), an ATMega8, a pushbutton, and a AA battery with DC to DC converter to power the whole thing. The software does all the work, providing frequencies from 10MHz down to a few hundred hertz (including some common audio test frequencies).
If you haven’t worked with a TCXO before, it is a crystal oscillator that includes a temperature compensation circuit to pull the crystal frequency up or down depending on temperature. Although crystal oscillators are pretty accurate already, adding this temperature compensation improves accuracy over the design temperature dramatically (typically, 10 to 40 times better than a naked crystal oscillator). If you want to learn more about TCXOs, here’s a good write-up.
A TCXO isn’t as good as an OCXO (where the first O stands for Oven). However, OCXOs cost more, are larger, and drain batteries (after all, it is running an oven). You can even hack your own OCXO, but it is going to cost more than $3.
If you want to see the real guts of one TCXO, check out the video.
Continue reading “The Three Dollar Frequency Standard”
Cheap keyboards never come with extra buttons, and for [Pengu MC] this was simply unacceptable. Rather than go out and buy a nice keyboard, a microcontroller was found in the parts drawer and put to work building this USB multimedia button human interface device that has the added bonus of looking like an old-school Walkman.
The functions that [Pengu MC] wants don’t require their own drivers. All of the buttons on this device are part of the USB standard for keyboards: reverse, forward, play/pause, and volume. This simplifies the software side quite a bit, but [Pengu MC] still wrote his own HID descriptors, tied all of the buttons to the microcontroller, and put it in a custom-printed enclosure.
If you’re looking to build your own similar device, the Arduino Leonardo, Micro, or Due have this functionality built in, since the USB controller is integrated on the chip with everything else. Some of the older Arduinos can be programmed to do the same thing as well! And, with any of these projects, you can emulate any keypress that is available, not just the multimedia buttons.