The Battle Over Vanishing Spray

We talk a lot about patent disputes in today’s high-tech world. Whether it’s Wi-Fi, 3D printing, or progress bars, patent disputes can quickly become big money—for lawyers and litigants alike.

Where we see less of this, typically, is the world of sports. And yet, a recent football innovation has seen plenty of conflict in this very area. This is the controversial story of vanishing spray.

Patently Absurd

Vanishing spray has quickly become a common sight on the belts of professional referees. Credit: Balkan Photos, CC BY-SA 2.0

You might have played football (soccer) as a child, and if that’s the case, you probably don’t remember vanishing spray as a key part of the sport. Indeed, it’s a relatively modern innovation, which came into play in international matches from 2013. The spray allowed referees to mark a line with a sort of disappearing foam, which could then be used to enforce the 10-yard distance between opposing players and the ball during a free kick.

The product is a fairly simple aerosol—the cans contain water, butane, a surfactant, vegetable oil, and some other minor constituents. When the aerosol nozzle is pressed, the liquified butane expands into a gas, creating a foam with the water and surfactant content. This creates an obvious white line that then disappears in just a few minutes.

The spray was created by Brazilian inventor Heine Allemagne in 2000, and was originally given the name Spuni.  He filed a patent in 2000, which was then granted in 2002. It was being used in professional games by 2001, and quickly adopted in the mainstream Brazilian professional competition.

The future looked bright for Allemagne and his invention, with the Brazilian meeting with FIFA in 2012 to explore its use at the highest level of international football. In 2013, FIFA adopted the use of the vanishing spray for the Club World Cup. It appeared again in the 2014 World Cup, and many competitions since. By this time, it had been renamed “9.15 Fair Play,” referring to the metric equivalent of the 10-yard (9.15 meter) distance for free kicks.

After its first use by FIFA, the use of vanishing spray quickly spread to other professional competitions, making its first appearance in the Premier League in 2014. Credit: Egghead06, CC BY-SA 4.0

The controversy came later. Allemagne would go on to publicly claim that the global sporting body had refused to pay him the agreed price for his patent. He would go on to tell the press he’d knocked back an initial offer of $500,000, with FIFA later agreeing to pay $40 million for the invention. Only, the organization never actually paid up, and started encouraging the manufacture of copycat products from other manufacturers. In 2017, the matter went to court, with a Brazilian ruling acknowledging Allemagne’s patent. It also ordered FIFA to stop using the spray, or else face the risk of fines. However, as is often the way, FIFA repeatedly attempted to appeal the decision, raising questions about the validity of Allemagne’s patent.

The case has languished in the legal system for years since. In 2020, one court found against Allemagne, stating he hadn’t proven that FIFA had infringed his products or that he had suffered any real damages. By 2022, that had been overturned on appeal to a higher court, which found that FIFA had to pay material damages for their use of vanishing spray, and for the loss of profits suffered by Allemagne. The latest development occurred earlier this year, with the Superior Court of Justice ruling that FIFA must compensate Allemagne for his invention. In May, CNN reported that he expected to receive $40 million as a result of the case, with all five ministers on the Superior Court ruling in his favor.

Ultimately, vanishing spray is yet another case of authorities implementing ever-greater control over the world of football. It’s also another sad case of an inventor having to fight to receive their due compensation for an innovative idea. What seems like an open-and-shut case nevertheless took years to untangle in the courts. It’s a shame, because what should be a simple and tidy addition to the world of football has become a mess of litigation that cost time, money, and a great deal of strife. It was ever thus.

Featured Image: Вячеслав Евдокимов, CC BY-SA 3.0

Calling World Cup Goals Before They Happen, By Polling A Betting Site

[Ben] made an interesting discovery during the FIFA World Cup in 2018, and used it to grant himself the power to call goals before they happened. Well, before they happened on live TV or live streaming, anyway. It was possible because of the broadcast delay on “live” broadcasts, combined with the sports betting industry’s need for timely and detailed game state tracking.

He discovered that a company named Running Ball provides fairly detailed game statistics in digital form, which are generated from inside the stadium as events occur. An obvious consumer of this data are sports betting services, and [Ben] found a UK betting site that exposed that information in full inside their web app. By polling this data, he measured a minimum of 4 seconds between an event (such as a goal) being reported in the data and the event occurring on live TV. The delay was much higher — up to minutes — for live streaming. [Ben] found it quite interesting to measure how the broadcast delay on otherwise “live” events could sometimes be quite significant.

Knowing broadcast delays exist is one thing, but it’s a neat trick to use it to predict goals before they occur on “live” television. This isn’t the first time we’ve seen evidence of [Ben]’s special interest in data and using it in unusual ways; he once set up a program to play Battleship over the Border Gateway Protocol (BGP), making it very probably the first board game played over BGP.

Converting Live 2D Video To 3D

Here’s some good news for all the fools who thought 3D TV was going to be the next big thing back in 2013. Researchers at MIT have developed a system that converts 2D video into 3D. The resulting 2D video can be played on an Oculus Rift, a Google Cardboard, or even that 3D TV sitting in the living room.

Right now, the system only works on 2D broadcasts of football, but this is merely a product of how the researchers solved this problem. The problem was first approached by looking at screencaps of the game FIFA 13. Using an analysis tool called PIX, the researchers both stored the display data and extracted the corresponding 3D map of the pitch, players, ball, and stadium. To generate 3D video of a 2D football broadcast, the system then looks at every frame of the 2D broadcast and searches for a 3D dataset that corresponds to the action on the field. This depth information is then added to the video feed, producing a 3D broadcast using only traditional 2D cameras.

Grab your red and blue filter shades and check out the product of their research below.

Continue reading “Converting Live 2D Video To 3D”

Fifa Looks At Electronic Augmentation

The [Fédération Internationale de Football Association] is joining the growing list of professional sports that is adopting technological means in an attempt to help the human referees. After a botched call in 2010 the organization called for a system that would work day or night, with 100% accuracy and the ability to report to the Refs in less than 1 second. The applicants have been weeded out and it comes down to two systems, both of which use a piece of personal hardware we’re quite familiar with. [Fe80], who sent in the tip, recognized the TI Chronos eZ430 watch in the image above.

The two systems both use the watch as an interface, but work very differently. The first, called GoalRef, uses a sensor suspended inside the ball. This detects a magnetic field made up by the goal posts. We’d guess it’s an inductance sensor that is triggered when it passes a coil in the goal posts (we didn’t find much in the way of technical info so please do your own speculation in the comments). The second system is very familiar. It’s the Hawkeye camera system used by the APT (Tennis) in all the major tournaments.