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Hackaday Links: January 10, 2021

You know that feeling when your previously niche hobby goes mainstream, and suddenly you’re not interested in it anymore because it was once quirky and weird but now it’s trendy and all the newcomers are going to come in and ruin it? That just happened to retrocomputing. The article is pretty standard New York Times fare, and gives a bit of attention to the usual suspects of retrocomputing, like Amiga, Atari, and the Holy Grail search for an original Apple I. There’s little technically interesting in it, but we figured that we should probably note it since prices for retrocomputing gear are likely to go up soon. Buy ’em while you can.

Remember the video of the dancing Boston Dynamics robots? We actually had intended to cover that in Links last week, but Editor-in-Chief Mike Szczys beat us to the punch, in an article that garnered a host of surprisingly negative comments. Yes, we understand that this was just showboating, and that the robots were just following a set of preprogrammed routines. Some commenters derided that as not dancing, which we find confusing since human dancing is just following preprogrammed routines. Nevertheless, IEEE Spectrum had an interview this week with Boston Dynamics’ VP of Engineering talking about how the robot dance was put together. There’s a fair amount of doublespeak and couched terms, likely to protect BD’s intellectual property, but it’s still an interesting read. The take-home message is that despite some commenters’ assertions, the routines were apparently not just motion-captured from human dancers, but put together from a suite of moves Atlas, Spot, and Handle had already been trained on. That and the fact that BD worked with a human choreographer to work out the routines.

Looks like 2021 is already trying to give 2020 a run for its money, at least in the marketplace of crazy ideas. The story, released in Guitar World of all places, goes that some conspiracy-minded people in Italy started sharing around a schematic of what they purported to be the “5G chip” that’s supposedly included in the SARS-CoV-2 vaccine. The reason Guitar World picked it up is that eagle-eyed guitar gear collectors noticed that the schematic was actually that of the Boss MetalZone-2 effects pedal, complete with a section labeled “5G Freq.” That was apparently enough to trigger someone, and to ignore the op-amps, potentiometers, and 1/4″ phone jacks on the rest of the schematic. All of which would certainly smart going into the arm, no doubt, but seriously, if it could make us shred like this, we wouldn’t mind getting shot up with it.

Remember the first time you saw a Kindle with an e-ink display? The thing was amazing — the clarity and fine detail of the characters were unlike anything possible with an LCD or CRT display, and the fact that the display stayed on while the reader was off was a little mind-blowing at the time. Since then, e-ink technology has come considerably down market, commoditized to the point where they can be used for price tags on store shelves. But now it looks like they’re scaling up to desktop display sizes, with the announcement of a 25.3″ desktop e-ink monitor by Dasung. Dubbed the Paperlike 253, the 3200 x 1800 pixel display will be able to show 16 shades of gray with no backlighting. The videos of the monitor in action are pretty low resolution, so it’s hard to say what the refresh rate will be, but given the technology it’s going to be limited. This might be a great option as a second or third monitor for those who can work with the low refresh rate and don’t want an LCD monitor backlight blasting them in the face all day.

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Project Egress: Casting The Hatch Handle

Every door needs a handle, even – especially – the door of a spaceship. And [Paul] from “Paul’s Garage” got the nod to fabricate the handle for the Apollo 11 Command Module hatch being built as part of Project Egress.

For those not familiar with Project Egress, it’s a celebration of the 50th anniversary of the first Moon landing that aims to recreate an important artifact from the mission: the Unified Crew Hatch, or UCH, from the Apollo 11 Command Module Columbia. Forty-four makers from various disciplines have been tasked with making the various pieces of the UCH, and each one is free to use whatever materials and methods he or she wants. [Paul] chose what will probably turn out to be the consensus material – aluminum – and decided to play to his strengths by casting the part.

The handle itself is a chunky affair, as one would expect from something designed to be handled by an astronaut. [Paul] started with a 3D-printed version of the handle and created a two-piece mold in casting sand. The original part was probably machined, which meant that it didn’t have the draft angle that cast parts are supposed to have to make removal from the molding medium easier. [Paul] lucked out and got a perfect mold, and a perfect pour from silicon aluminum to boot. All the casting needed was a little cleanup and some holes to bolt it to the door.

[Paul]’s handle will get shipped to the Smithsonian along with the other parts, like [Fran Blanche]’s latch assembly, so that [Adam] can assemble the hatch live during the 50th-anniversary celebration later this month. Stay tuned for more Project Egress coverage as the parts keep rolling in.

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I Am Science Fiction Incarnate; I Am Handle

This is the first official look at Boston Dynamics’ new robot design, called Handle, and it’s a doozy. They are a trusted source of cutting-edge real-world robotics, which is good. If this came from an unknown source we’d be scrambling to debunk it as fake. This robot shows incredible utility, the likes of which has been relegated to the computer graphics of the movie and video game industries.

Impressive ability to keep 'hands' stationary in 3D space
Impressive ability to keep ‘hands’ stationary in 3D space

At the beginning of the month, we saw a demonstration of the robot but it was simply cellphone footage of a conference hall video. This is a crystal clear 60fps video from Boston Dynamics themselves with a few juicy details to go along with it. Chief among them (for us anyway) is that this prototype has a battery range of about 15 miles between charges. The efficiency is due in large part to the wheeled nature of the beast. It balances on two wheels, but the design attaches those wheels to two fully articulated legs rather than directly to the frame of the body.

The result is a quadruped that is distinctly not human in appearance but can perform well in similar environments and with similar tasks. Handle is capable of offsetting its body weight, allowing the front limbs to pick up heavy objects while maintaining balance. The combination of both electric and hydraulic actuators let it perform feats like jumping over four-foot high objects. The independence of each wheel is shown off with ramps to simulate uneven terrain.

Bravo BD. We can’t wait to see Handle wheeling down the street placing smile-adorned boxes on each stoop as it revolutionizes home delivery. Oh, and kudos on the 80’s-style freeze frame at the end of the video below.

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Robot Leaps Uncanny Valley On Backward Knees

We’ve covered a ton of Boston Dynamics robots but this is the second one in a row that has shown a departure from what a lot of people’s notion of an ‘advanced’ robot should look like. It’s a cellphone camera clip of a video played at a conference, but at least it isn’t vertical video — kudos to [juvertson]. At about 3:40 seconds into the video you get a good look “Handle” at a four-limbed robot with backwards joints and wheel.

This design makes a lot of sense and it’s good to see Boston Dynamics thinking about unique robot kinematics alongside the realities of motion. The result is something that appears neither human nor animal — it’s definitely not natural. Despite the presenter’s assertion that this will be nightmare-inducing, we think it’s the opposite, since it doesn’t tweak that string in your brain that cries “predator”.

Obviously this is what we’d call a self-balancer. But two-wheels-plus-rigid-frame it is not. The articulated lower limbs allow it to shift its mass over the wheels. The upper limbs play their part in balancing, at one point acting in the same way a figure skater’s arms would during a spin. And its dexterity in hopping over an obstacle is only made better by [juvertson’s] commentary. This is a really good balance between purely wheeled and purely humanoid designs and a nice addition to the evolution of robotics.

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