For the first time, a robot has been unionized. This shouldn’t be too surprising as a European Union resolution has already recommended creating a legal status for robots for purposes of liability and a robot has already been made a citizen of one country. Naturally, these have been done either to stimulate discussion before reality catches up or as publicity stunts.
What would reality have to look like before a robot should be given legal status similar to that of a human? For that, we can look to fiction.
Tony Stark, the fictional lead character in the Iron Man movies, has a robot called Dum-E which is little more than an industrial robot arm. However, Stark interacts with it using natural language and it clearly has feelings which it demonstrates from its posture and sounds of sadness when Stark scolds it after needlessly sprays Stark using a fire extinguisher. In one movie Dum-E saves Stark’s life while making sounds of compassion. And when Stark makes Dum-E wear a dunce cap for some unexplained transgression, Dum-E appears to get even by shooting something at Stark. So while Dum-E is a robot assistant capable of responding to natural language, something we’re sure Hackaday readers would love to have in our workshops, it also has emotions and acts on its own volition.
Here’s an exercise to try to find the boundary between a tool and a robot deserving of personhood.
A few weeks ago, we got word [Fran] was being kicked out of her workshop. You might remember [Fran] from her exploits in reverse engineering the launch computer for the Saturn V, her work on replicating the DSKY from an AGC, her visit to the Air & Space Museum annex (so jealous), and her other musical adventures. Why is she getting kicked out? Philly’s getting gentrified, ya jabroinis. Now, there’s a GoFundMe for a new Fran Lab. Go on and ring that bell.
Boston Dynamics built another dog robot and made it dance to Uptown Funk because we haven’t heard that song enough. No one has listened to Uptown Funk enough times in their life. It’s a great song that never gets old or overplayed.
[Wintergatan] is building a drum machine. You might remember this artisan of plywood from various marble machine builds that also play music. This build goes deep into the techniques of building gigantic mechanical contraptions out of plywood and steel.
Speaking of plywood, Rockler had a contest a while back to build something out of a single sheet of plywood. [OSO DIY] came up with the most interesting table I’ve ever seen. A lot of the entries into this plywood contest turned the plywood on its end, resulting in something that looks like it’s made out of skateboard decks. [OSO DIY]’s coffee table is no exception; it’s basically just a panel of edge-grain plywood made into a table. Where this gets really good is the actual design of the table. It’s clearly a mid-century modern piece, with threaded inserts holding the legs on. However, instead of something that was pressed out of a factory, this table just exudes an immense amount of manual labor. It’s a counterpoint between craftsmanship and minimalist design rendered in plywood and by far one of the most interesting pieces of furniture made in the last few years. Here are some more entries that also capitalize on edge-grain plywood
Atlas is back, and this time he’s got some sweet parkour moves to show off. Every few months, Boston Dynamics gives us a tantalizing glimpse into their robotics development labs. They must be doing something right, as these videos never fail both to amaze and scare us. This time Atlas, Boston Dynamics humanoid bipedal robot, is doing a bit of light parkour — jumping over a log and from box to box. The Atlas we’re seeing here is the evolution of the same robot we saw at the DARPA Robotics Challenge back in 2013.
The video caption mentions that Atlas is using machine vision to analyze the position of markers on the obstacles. It can then plot the most efficient path over the obstructions. The onboard control system then takes over and uses Atlas’ limbs and torso for balance and momentum as the robot jumps up and over everything in its path.
It’s interesting to see how smoothly Atlas jumps the offset staircase, leaping left to right from step to step. The jumping is extremely smooth and fluid — it seems almost human. You can even see Atlas’ let foot just barely clear the box on the second jump. We have to wonder how many times Atlas fell while the software was being perfected.
One thing is for sure, logs and boxes may slow down zombies, but they won’t help anymore when the robot uprising starts.
There was a time when a two-legged walking robot was the thing to make. But after seeing years of Boston Dynamic’s amazing four-legged one’s, more DIYers are switching to quadrupeds. Now we can add master DIY robot builder [James Bruton] to the list with his openDog project. What’s exciting here is that with [James’] extensive robot-building background, this is more like starting the challenge from the middle rather than the beginning and we should see exciting results sooner rather than later.
Thus far [James] has gone through the planning stage, having iterated through a few versions using Fusion 360, and he’s now purchased the parts. It’s going to be about the same size as Boston Robotic’s SpotMini and uses three motors for each leg. He considered going with planetary gearboxes on the motors but experienced a certain amount of play, or backlash, with them in his BB-9E project so this time he’s going with ball screws as he did with his exoskeleton. (Did we mention his extensive background?)
Each leg is actually made up of an upper and lower leg, which means his processing is going to have to include some inverse kinematics. That’s where the code decides where it wants the foot to go and then has to compute backwards from there how to angle the legs to achieve that. Again drawing from experience when he’s done it the hard way in the past, this time he’s designed the leg geometry to make those calculations easy. Having written up some code to do the calculations, he’s compared the computed angles with the measurements he gets from positioning the legs in Fusion 360 and found that his code is right on. We’re excited by what we’ve seen so far and bet it’ll be standing and walking in no time. Check out his progress in the video below.
Humans can traverse pretty much any terrain thanks to their legs and fast-acting balancing system. So if you want a robot which should have equal flexibility, legs are a good way to go, this confirmed by all the achievements of Boston Dynamics’ robots. It was therefore natural for [Mike Rigsby] to model his robot dog after Boston Dynamics’ dog-like robot, SpotMini.
The build log on his Hackaday.io page makes for interesting reading. For example, he started out with the legs oriented like SpotMini but found that when trying to stand, the front legs worked fine but the rear ones slid or the dog shifted rearward or both happened. His solution was to take a cue from his 1990s Sony robot dog, Aibo, by reversing the orientation of the rear legs. He then upgraded his servo motors to ones with double the torque and increased the strength of the legs’ structure. In the first video below, you can see that his dog now lifts itself up to a standing position perfectly.
So far, to give it more of a dog-like personality he’s mounted Google’s AIY Vision Kit which changes a light’s color based on the degree to which a person is smiling, though we think a wagging tail would work well too. The possibilities are endless but one step at a time. See the second video below for a demonstration of the use of the Vision Kit.
Most of us have seen employees of Boston Dynamics kicking their robots, and many of us instinctively react with horror. More recently I’ve watched my own robots being petted, applauded for their achievements, and yes, even kicked.
Why do people react the way they do when mechanical creations are treated as if they were people, pets, or worse? There are some very interesting things to learn about ourselves when considering the treatment of robots as subhuman. But it’s equally interesting to consider the ramifications of treating them as human.
The Boston Dynamics Syndrome
Atlas being pushed
Spot being kicked
Shown here are two snapshots of Boston Dynamics robots taken from their videos about Spot and Atlas. Why do scenes like this create the empathic reactions they do? Two possible reasons come to mind. One is that the we anthropomorphize the human-shaped one, meaning we think of it as human. That’s easy to do since not only is it human-shaped but the video shows it carrying a box using human-like movements. The second snapshot perhaps evokes the strongest reactions in anyone who owns a dog, though its similarity to any four-legged animal will usually do.
Is it wrong for Boston Dynamics, or anyone else, to treat robots in this way? Being an electronic and mechanical wizard, you might have an emotional reaction and then catch yourself with the reminder that these machines aren’t conscious and don’t feel emotional pain. But it may be wrong for one very good reason.
This is the first official look at Boston Dynamics’ new robot design, called Handle, and it’s a doozy. They are a trusted source of cutting-edge real-world robotics, which is good. If this came from an unknown source we’d be scrambling to debunk it as fake. This robot shows incredible utility, the likes of which has been relegated to the computer graphics of the movie and video game industries.
At the beginning of the month, we saw a demonstration of the robot but it was simply cellphone footage of a conference hall video. This is a crystal clear 60fps video from Boston Dynamics themselves with a few juicy details to go along with it. Chief among them (for us anyway) is that this prototype has a battery range of about 15 miles between charges. The efficiency is due in large part to the wheeled nature of the beast. It balances on two wheels, but the design attaches those wheels to two fully articulated legs rather than directly to the frame of the body.
The result is a quadruped that is distinctly not human in appearance but can perform well in similar environments and with similar tasks. Handle is capable of offsetting its body weight, allowing the front limbs to pick up heavy objects while maintaining balance. The combination of both electric and hydraulic actuators let it perform feats like jumping over four-foot high objects. The independence of each wheel is shown off with ramps to simulate uneven terrain.
Bravo BD. We can’t wait to see Handle wheeling down the street placing smile-adorned boxes on each stoop as it revolutionizes home delivery. Oh, and kudos on the 80’s-style freeze frame at the end of the video below.