Gesture controls arrived in the public consciousness a little over a decade ago as touchpads and touchscreens became more popular. The main limitation to gesture controls, a least as far as [Norbert] is concerned, is that they can only control objects in a virtual space. He was hoping to use gestures to control a real-world object instead, and created this device which uses gestures to control an actual picture.
In this unique augmented reality device, not only is the object being controlled in the real world but the gestures are being monitored there as well, thanks to a computer vision system watching his hand which is running OpenCV. The position data is fed into an algorithm which controls a physical picture mounted on a slender robotic arm. Now, when [Norbert] “pinches to zoom”, the servo attached to the picture physically brings it closer to or further from his field of view. He can also use other gestures to move the picture around.
While this gesture-controlled machine is certainly a proof-of-concept, there are plenty of other uses for gesture controls of real-world objects. Any robotics platform could benefit from an interface like this, or even something slightly more mundane like an office PowerPoint presentation. Opportunity abounds, but if you need a primer for OpenCV take a look at this build which tracks a hand in minute detail.
Continue reading “OpenCV Brings Pinch To Zoom Into The Real World”
Let’s face it, we all need a little distraction sometimes, especially lately. And for our money, there’s no better way to put your brain in park than to start up a Minecraft world and get to digging. The simple graphics, the open world, and the lack of agenda other than to find resources and build things are all very soothing.
But play the game long enough and you’re bound to think about what it would be like if the game world crossed over into the real world. The ironically named [Michael Pick] did just that when he managed to craft a real Minecraft furnace that can actually power the game. Of course, there are some liberties taken with the in-game crafting recipe for a furnace, which is understandable for a game that allows you to punch trees with a bare fist to cut them down.
Rather than using eight blocks of cobblestone to build his furnace, [Michael] made a wooden shell for a commercial folding camp stove. Insulated from the shell by a little cement board, the furnace looks pretty true to the in-game item. To generate the electricity needed to run the game, he used a pair of thermoelectric camping generators. With the stove filled with wood — presumably un-punched — the generators put out enough juice to at least partially charge a battery bank, which was then used to power a Raspberry Pi and 7″ monitor. His goal was to get enough power from the furnace to do a speed run in the game and find three diamonds to build a diamond pickaxe. Honestly, we’re jealous — our first diamonds never come that easy.
We’ve seen other Minecraft-IRL crossovers before. Fancy a ride in a minecart? We’ve got that covered. Or maybe you’d rather control a desk lamp from within the game? That’s a thing, too.
Continue reading “Replica Minecraft Furnace Actually Powers The Game”
If you haven’t been paying attention, live streaming has become a big business. Streamers are getting out of their basements and moving around among us. While IRL streams may not be our cup of tea, the technology behind creating a solid high upstream bandwidth wireless internet connection is. Sure you can stream with a phone, the top streamers want something a bit more reliable. Enter [Gunrun], who has designed a backpack just for mobile streaming.
The backpack starts with a Sony AS300 Camera. [Gunrun] likes this particular camera for its exceptional audio capabilities. Network connections are handled with no less than four LTE modems. You never know which carrier will have good service out in the field, so the modems are available from a variety of carriers.
The real problem is bonding connections between LTE modems from various carriers, setting up streaming accounts, and piping captured data from an HDMI capture over those accounts. The average hacker would go at it with an HDMI capture card and a Linux Laptop. Most streamers need a more plug and play solution though, so [Gunrun] uses a LiveU Solo HDMI video encoder for the task.
This isn’t a cheap solution, all those parts together along with a beefy battery, LTE data plans, and of course a backpack to hold it all makes for a package north of $2000. Even at this price, plenty of streamers have been following [Gunrun’s] instructions and building their own setup.
Hackers do a bit of live streaming too – check out how [cnlohr] reverse engineered the Vive, while valve engineers played along in the chat.
Simple to learn, hard to master, a lifetime to kick the habit. This applies to a lot of computer games, but the T-rex Runner game for Chrome and its various online versions are particularly insidious. So much so that the game drove one couple to build a real-world version of the digital game.
For those not familiar with the game, it’s a simple side-scroller where the goal is to jump and duck a running dinosaur over and under obstacles — think Flappy Birds, but faster paced. When deciding on a weekend hackathon project, [Uri] thought a real-life version of the game would be a natural fit, since he was already a fan of the digital version. With his girlfriend [Ariella] on the team, [Uri] was able to come up with a minimally playable version of the game, with a stepper motor providing the dino jumps and a simple straight conveyor moving the obstacles. People enjoyed it enough that version 2.0 was planned for the Chrome Developer Summit. This version was much more playable, with an oval track for the obstacles and better scorekeeping. [Uri] and [Ariella] had to expand their skills to complete the build — PCB design, E-Paper displays, laser cutting, and even metal casting were all required. The video below shows the final version — but where are the pterosaurs to duck?
Real-world jumping dinos aren’t the first physical manifestation of a digital game. As in the cyber world, Pong was first — either as an arcade version or a supersized outdoor game.
Continue reading “Mechanical Build Lets You Jump Cacti In Real Life”