A Guide To Milling PCBs At Home

If you keep up with various retro vacuum tube projects, you probably have run across [UsagiElectric] aka [David]’s various PCBs that he makes on his own Bridgeport EZ-Track 3-axis milling machine — massively oversized for the job, as he puts it. In a recent video, [David] walks us through the steps of making a sample PCB, introducing the various tools and procedures of his workflow. He points out that these are the tools he uses, but the overall process should be similar no matter what tools you use.

  • Logisim to validate logic designs
  • TINA-TI, Texas Instrument’s version of the TINA SPICE simulator
  • DesignSpark PCB for schematic entry and PCB layout
  • FlatCAM, a computer-aided PCB manufacturing tool

For this video, [David] makes a half-adder circuit out of four vacuum tubes plus a seven-segment VFD tube to show the combined sum and carry outputs. Momentary switches are used to generate the two addends. Using this example, he proceeds to design, simulate, build and demonstrate a working circuit board. We like his use of the machined pin socket inserts for building a vacuum tube socket directly into the board.

Now this process isn’t for everyone. First of all, a Bridgeport mill is a pretty good sized, and heavy, tool. That said, these procedures should adapt well to other milling machines and engravers. We should point out that [David] is making boards mostly for vacuum tubes, where circuit trace width and spacing distances are generous. If you’re planning to make home PCBs for a 273-pin PGA chip, this isn’t the technique for you.

It seems that the bulk of [David]’s vacuum tube PCBs are single-sided, and reasonably so. They use wire links here and there to jump over traces. Adapting this process to double-sided PCBs is doable, but more complex. Are you milling double-sided boards in your lab? If so, let us know about it in the comments below.

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Rockin’ Out In LTSpice: Simulating Classic Guitar Pedals

Musicians have a fantastic language to describe signals. A sound can be fat, dark, crunchy, punchy — the list goes on. These aren’t very technical terms, but they get the job done. After all, it’s much easier to ask to guitarist for a crisper sound than to ask them to sharpen the edges of the waveform, while amplifying the high-frequency components and attenuating the low-frequency components. Of course, it’s fun to look at signals this way as well, especially when you can correlate shifts in sound quality to changes in the waveform and, ideally, the circuit that produces it.

To undergo such an investigation, [Nash Reilly] has been simulating guitar effects pedals in LTSpice. Able to find most of the schematics he needs online, [Nash] breaks down the function of each part of the circuit and builds a simulation of the entire system. His write-up clearly explains, and often demonstrates, what’s going on inside the box. On the surface, it’s an interesting tour of the inner workings of your favorite effects pedals. Beyond that, it’s an excellent survey of analog design that is well-worth the read for anybody interested in audio, electronics, or audio electronics.

For those interested in taking the physical route rather than the simulated one, we’ve taken a look at pedal design before. Anybody who wants to try their hand at creating simulations can grab a copy of LTSpice, or check out a package called LiveSpice, which lets you simulate circuits in realtime and use them to process live audio — pretty useful for prototyping guitar effects.

Circuit VR: A Tale Of Two Transistors

Last time on Circuit VR, we looked at creating a very simple common emitter amplifier, but we didn’t talk about how to select the capacitor values, or much about why we wanted them. We are going to look at that this time, as well as how to use a second transistor in an emitter follower (or common collector) configuration to stiffen the amplifier’s ability to drive an output load.

Several readers wrote to point out that I’d pushed the Ic value a little high for a 2N2222. As it turns out, at least one of the calculations in the comments was a bit high. However, I’ve updated the post at the end to explore what was in the comments, and talk a bit more about how you compute power dissipation with or without LTSpice. If you read that post, you might want to jump back and pick up the update. Continue reading “Circuit VR: A Tale Of Two Transistors”