Good news, Fusion 360 fans — Autodesk just announced that they won’t be removing support for STEP file exports for personal use licensees of the popular CAD/CAM platform after all.
As we noted last week, Autodesk had announced major changes to the free-to-use license for Fusion 360. Most of the changes, like the elimination of simulations, rolling back of some CAM features, and removal of generative design tools didn’t amount to major workflow disruptions for many hobbyists who have embraced the platform. But the loss of certain export formats, most notably STEP files, was a bone of contention and the topic of heated discussion in the makerverse. Autodesk summed up the situation succinctly in their announcement, stating that the reversal was due to “unintended consequences for the hobbyist community.”
While this is great news, bear in mind that the other changes to the personal use license are still scheduled to go into effect on October 1, while the planned change to limit the number of active projects will go into effect in January 2021. So while Fusion 360 personal use licensees will still have STEP files, the loss of other export file formats like IGES and SAT are still planned.
Change is inevitable, and a part of life. But we’re told that nobody likes change. So logically, it seems we’ve proved nobody likes life. QED.
That may be a reach, but judging by the reaction of the Fusion 360 community to the announced changes to the personal use license, they’re pretty much hating life right now. The clear message from Autodesk is that Fusion 360 — the widely used suite of CAD and CAM software — will still offer a free-to-use non-commercial license for design and manufacturing work, with the inclusion of a few very big “buts” that may be deal-breakers for some people. The changes include:
- Project storage is limited to 10 active and editable documents
- Exports are now limited to a small number of file types. Thankfully this still includes STL files but alas, DXF, DWG, PDF exports are all gone
- Perhaps most importantly to the makerverse,
STEP, SAT, and IGES file types can no longer be exported, the most common files for those who want to edit a design using different software.
- 2D drawings can now only be single sheet, and can only be printed or plotted
- Rendering can now only be done locally, so leveraging cloud-based rendering is no longer possible
- CAM support has been drastically cut back: no more multi-axis milling, probing, automatic tool changes, or rapid feeds, but support for 2, 2.5, and 3 axis remains
- All support for simulation, generative design, and custom extensions has been removed
Most of these changes go into effect October 1, with the exception of the limit on active project files which goes into effect in January of 2021. We’d say that users of Fusion 360’s free personal use license would best be advised to export everything they might ever think they need design files for immediately — if you discover you need to export them in the future, you’ll need one of the other licenses to do so.
To be fair, it was pretty clear that changes to the personal use license were coming a while ago with the consolidation of paid-tier licenses almost a year ago, and the cloud-credit system that monetized rendering/simulation/generative design services happening on the Autodesk servers. Features removed from the free license in this week’s announcement remain in place for paid subscriptions as well as the educational and start-up license options.
The problem with these personal use licenses is that it’s easy to get used to them and think of them as de facto open-source licenses; changing the terms then ends up leaving a bad taste in everyone’s mouth. To their credit, Autodesk is offering a steep discount on the commercial license right now, which might take some of the sting out of the changes.
Update 09-25-2020: Autodesk has announced that STEP file export will remain in the free version of Fusion 360
Persistence of vision projects are a dime a dozen, but by adding a third dimension [Madaeon] succesfully created one to stand out from the crowd. Instead of waving around a single line of LEDs, he is moving a 2D grid of them vertically to create a volumetric POV display.
The display consists of oscillating 3D printed piston, powered by a small geared motor, on top of which sits a 8 x 8 RGB LED grid and diffusing film. The motor drives a cylindrical cam, which moves a piston that sits over it, while an optical end stop detects the bottom of the piston’s travel to keep the timing correct. [Madaeon] has not added his code to the project page, but the 3D files for the mechanics are available. The current version creates a lot of vibration, but he plans to improve it by borrowing one of [Karl Bugeja]’s ideas, and using flexible PCBs and magnets.
He also links another very cool volumetric display that he constructed a few years ago. It works by projecting images from a small DLP projector onto an oscillating piece of fabric, to created some surprisingly high definition images.
POV displays are good projects for learning, so if you want to build your own, take a look a simple POV business card, or this well-documented POV spinning top.
We’re not sure what to call this one. Is it a circuit sculpture? Sort of, but it moves, so perhaps it’s a kinetic circuit sculpture. Creator [Tomohiro Tsuchita] calls it “something beautiful but totally useless,” which we find a tad harsh. But whatever you call it, we think this mechanical seven-segment display is really, really cool.
Before anyone gets to thinking that this is something like the other mechanical seven-segment displays we’ve seen lately, think again. This one is not addressable; it simply goes through the ten digits in order. So you won’t be building a clock from it, although we suppose the mechanism could be modified to allow that. Then again, looking at that drive train of laser-cut acrylic cams, maybe not. Each segment has its own cam with lobes or valleys for each segment. A cam follower lowers and raises the segments as the cams rotate on a common shaft. A full-rotation servo powers the display under the control of a Micro:bit; the microcontroller is overkill for now but will be used in version two, which will allow the speed to change in response to sensors.
Watching this display change at its stately pace is strangely soothing. We love the look of this, but then again, we’re partial to objets d’art-circuit. After all, we ran a circuit sculpture contest earlier in the year, and just wrapped up a Hack Chat dedicated to the subject.
Continue reading “Mechanical Seven-Segment Display Mixes Art With Hacking”
It’s officially October, and that means we can start unleashing the Halloween hacks. Take for example this restless skeleton that master automaton maker [Greg Zumwalt] has doomed to spend eternity inside of a useless box. If that wasn’t enough to wake the dead, every time some joker pushes the button, these blinky lights come on. Hey, at least there’s no opera music.
The ironic thing about useless machines is that there are a ton of ways to make them. This spooktacular Halloween-themed do-nothing box doesn’t use a microcontroller, or even a 555 — it’s purely electromechanical. When the button is pressed, two AAAs power a small gear motor that simultaneously lifts the lid, raises the dead, and twists him a quarter turn so he can close the lid and put himself back to eternal rest.
The intricately-printed skeleton doesn’t really push the button — he’s far too dead and frail for that. The gear motor also turns a dual-lobe cam that activates a pair of roller switches that handle the candles and lower Mr. Bones back into his crypt. Clear as blood? Skitter past the break for a closer look at the mechanism.
Halloween or not, we love a good useless machine around these parts. Here’s one that incorporates a real candle and who could forget this octo-switched beast?
Continue reading “A Useless Tomb Of Eternal Doom”
We’re not going to question why [Absorber Of Light] needs to cut a bazillion little fragments of aluminum stock. We assume his reasoning is sound, so all we’re interested in is the automated chop saw he built to make the job less tedious, and potentially less finger-choppy.
There are probably many ways to go about this job, but [Absorber] leaves few clues as to why he chose this particular setup. Whatever the reason, the build looks like fun, with a long, stepper-driven threaded rod pushing a follower down a track to a standard chop saw. The aluminum stock rides in the track and gets pushed out a set amount before being lopped off cleanly as the running saw is lowered by a linear actuator. The cycle then repeats until the stock is gone.
An Arduino controls the stock-advance stepper in the usual way, but the control method for the linear actuator is somewhat unconventional. A second stepper motor has two cams offset by 180° on the shaft. The cams actuate four microswitches which are set up in an H-bridge configuration. The stepper swivels back and forth to run the linear actuator first in one direction then the other, with a neutral position in between. It’s an interesting approach using mechanical rather than the typical optical isolation. Check it out in action in the video below.
We’ll admit to some curiosity as to the use of the coupons this rig produces, so maybe we’ll get lucky with some details from [Absorber Of Light] in the comment section. After all, we knew exactly what the brass tubes being cut by the similar “Auto Mega Cut-O-Matic” were being used for.
Continue reading “Stepper-Controlled Chop Saw Automates A Tedious Job”
Join us Wednesday at 5:00 PM Pacific time for the Easy EDA Hack Chat with Dillon He!
Note the different time than our usual Hack Chat slot! Dillon will be joining us from China.
Since the birth of electronic design automation in the 1980s, the universe of products to choose from has grown tremendously. Features from schematic editing to circuit simulation to PCB design and autorouting can be found in every permutation imaginable, and you’re sure to find something that fits your needs, suits your budget, and works on your platform.
Dillon He started EasyEDA back in 2010 with Eric Cui, and since then the cloud-based EDA tool has become a popular choice. From working across teams to its “run anywhere” capabilities, EasyEDA has become the go-to tool for hundred of thousands of designers. Dillon will drop by the Hack Chat to answer all your questions about EasyEDA — how it started, where it is now, and what we can expect in the future.
Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, June 19 at 5:00 PM Pacific time. If time zones have got you down, we have a handy time zone converter.
Click that speech bubble to the right, and you’ll be taken directly to the Hack Chat group on Hackaday.io. You don’t have to wait until Wednesday; join whenever you want and you can see what the community is talking about.