The Mother Of All Demos, 50 Years On

If you’re like me, chances are pretty good that you’ve been taught that all the elements of the modern computer user interface — programs running in windows, menus, icons, WYSIWYG editing of text documents, and of course, the venerable computer mouse — descended from the hallowed halls of the Xerox Corporation’s Palo Alto Research Center in the early 1970s. And it’s certainly true that PARC developed these technologies and more, including the laser printer and object-oriented programming, all of which would grace first the workplaces of the world and later the homes of everyday people.

But none of these technologies would have existed without first having been conceived of by a man with a singular vision of computing. Douglas Engelbart pictured a future in which computers were tools to sharpen the human intellectual edge needed to solve the world’s problem, and he set out to invent systems to allow that. Reading a Twitter feed or scanning YouTube comments, one can argue with how well Engelbart’s vision worked out, but there’s no arguing with the fact that he invented almost all the trappings of modern human-computer interaction, and bestowed it upon the world in one massive demonstration that became known as “The Mother of All Demos.”

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Retrotectacular: Time Sharing

It’s easy to forget the layer upon layer of technological advances that led to the computers we use today. But this look at the state of the art half a century ago does a good job of reminding us. Here [Fernando J. Corbató] explains the concept of Time-Sharing. He is one of the pioneers of the topic which is now used in every computer system in the world.

Since processors (read: a single core) can only work on one operation at a time, it inherently creates a bottle-neck. This is a huge issue when you consider the cost of the computers used at the time. In the video he mentions $300-$600 an hour. That was in the 1960’s and would roughly equate to about $2300-$4600 in 2012. In other words, there’s big money in using the machine as efficiently as possible.

Early on in the discussion he mentions how programs were loaded and solutions were returned by computers of the day. It started with punch cards, then moved to magnetic tape. At the time this was filmed they had just started using teletype and were hoping to add a graphical interface in the near future. We’ve come a long way but the core principles he’s explaining are still quite important. See both parts of the film after the break.

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