Video Game Installations For Kids’ Parties

Why won’t someone think of the children?! Actually, some of the best hacks come from entertaining the little ones. Take [Piles of Spam’s] two video game builds. The first is a telescope-based controller that is used to shoot virtual cannon balls at a projection of a pirate ship. The second is a two-player cooperative game where one player drives and the other shoots. Both of them use a projector to display the playing field, an IR laser for targeting, and an NTSC camera to pick up the location of the laser dot. This works really well, thanks to the quality of the physical builds, and great audio and video on the game side of things. See for yourself in the clips after the break.

A couple of posts into the thread [Piles of Spam] talks about laser intensity. He wanted to make sure that there wouldn’t be a room full of half-blind five year olds thanks to the targeting system. Continue reading “Video Game Installations For Kids’ Parties”

Dungeon Crawler Game For IM-ME (and Linux)

[Joby Taffey] takes the prize for the first completed homebrew game for the IM-ME. Over the last few weeks we’ve seen [Travis Goodspeed] working with sprite graphics, and [Emmanuel Roussel] developing game music for the pink pager. But [Joby] didn’t really use either of those.

[Travis’] sprites were using a framebuffer that fills up a lot of valuable RAM. [Joby] decided to draw the room screens (all of them have been stitched together for the image above) as a one-time background image to keep the memory free. From there, the screen is updated in 8×8 blocks based on cursor movement. He also decided not to add music as he feels the high-pitched piezo is not capable making sound without driving everyone crazy.

Source code is available and for those of you who don’t own this pretty handheld, the game can also be compiled in Linux.

Live Action Fighting Games

Here’s a strange one. This fighting game uses a video game interface to instruct modern-age gladiators on how to bring the pain. The costumed fighters cannot see anything other than a set of lights in their helmets instructing them to move or punch. A camera films them and overlays the footage on a digital background along with simulated blood and a health bar for each. NES controllers are used to instruct them, and switches inside the costumes register the pummeling they receive and deduct health accordingly. This wouldn’t be any good without a demonstration, which we’ve embedded after the break.

Continue reading “Live Action Fighting Games”

yo dog, we heard you liked simulations

16 Bit ALU In Minecraft

We love games here but we don’t often get a reason to write about them. This, however, is worth mentioning. The indie hit Minecraft is eating the entire internet right now. The game itself is hit and miss amongst our staff, but this project is unanimously accepted as awesome. [Theinternetftw} has created a simulation of the ALU section of a 16bit processor.  He can set it in motion and run around watching as the states change. This is part of an even bigger project to create the entire processor as shown in the book “The Elements of Computer Systems“.

For those that are wondering how long it took him to place all of those pieces, he actually imported most of it from another program. You can get more details on how they pulled this off in this forum thread. Be sure to catch the video after the break.

Continue reading “16 Bit ALU In Minecraft”

Racing Game Uses A Physical Race Track And Vehicle

Racer is a racing video game with a very real element. The player sits in an arcade-style console; wheel, pedals, shifter, and television display. But in what must be an homage to Tron the game taking place is very real. You can see the track above, designed in CAD and cut from cardboard, which is navigated by that little vehicle the gentleman holds in his hand. It’s wireless and broadcasts video back to the control console. What we have here is a homemade drone but for now it’s confined to the gaming grid. Don’t miss the demos after the break. Continue reading “Racing Game Uses A Physical Race Track And Vehicle”

Gaming System For Less Than Three Bucks

[youtube=http://www.youtube.com/watch?v=r-Mdt6uzmOg]

[Rossum’s] latest project just hit and as usual, he doesn’t disappoint. Using an ARM cortex M0 he built a gaming system for less than $3 in parts. The M0 is a bit underpowered for this but at $1 it can’t be beat in price. He worked some video generation voodoo to get the signal he wanted but also mentions that upgrading to a bit more expensive chip like the Cortex M3 would solve this problem. The other part of the gaming system is an analog stick (again for about $1) that is the only input for the system.

Can’t say that you remember hearing about [Rossum] before? Go back and check out his Wikipedia reader, AVR media player, and AVR iPod touch killer.

32-bit ARM7 Gaming rig

Are you hardcore enough to build your own 32-bit ARM powered gaming console AND use point-to-point soldering to accomplish this? [Craig Bishop] did just that when building his GameSphere console project. First thing’s first, click through the jump and watch the game play video. He wrote that game in the C language in less than a day which in itself is quite remarkable. On the hardware side of things he’s got an interesting mix; an Ateml AT91R40008 chip drives this system with PIC 18F4682 for VGA signal generation and a PIC 18F2685 to interface with the N64 controller. We like what he’s done so far and would love to see this end up in its own game cabinet. Continue reading “32-bit ARM7 Gaming rig”