The Homebrew XBox 360 And PS3 Portable

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For the past few years now, [Downing] has been working on the dream of all console modders – a console made in the last ten years made portable. He’s spend a lot of time on the effort, and now thanks to a commission, he’s finally done it. Not just one console, either: this thing makes both the Xbox 360 and PS3 a handheld, battery-powered device thanks to some awesome wireless tech and a great deal of skill.

A few months ago, [Downing] and friends [Hailrazer] and [RDC] started a Kickstarter for the Cross Plane, a portable device that uses a wireless HDMI transmitter to offload the heavy and hot parts of running a game to a console, while the display and controls are kept portable. That Kickstarter didn’t see the success [Downing] was looking for, but that didn’t stop one enthusiastic supporter from commissioning a piece.

The display in the Cross Plane is a 7″ HD display, and the latency on the WHDMI transmitter is just about 1ms – basically unnoticeable. The controls on the front of the portable are wired to ‘controller packs’ that plug into the back, one for Xbox and one for PS3. The build quality is immaculate, and if you’ve ever wanted to know how to expertly finish a 3D printed part so it looks like it came off an assembly line, you should probably check out the build log.

Video walkthrough below.

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Dr. Frankenstein’s Wireless Xbox One Steering Wheel

Buy an Xbox One controller and hack it immediately? That’s exactly what [tEEonE] did so he could merge it with a Simraceway SRW-S1 steering wheel. He loves racing games and was psyched to play Forza 5. He already had the steering wheel, but it’s strictly a PC peripheral. [tEEonE] wanted the wheel to control the steering, gas, and brakes and found both the XB1 controller and the SRW-S1 well-suited to the hack.

For steering, [tEEonE] substituted the SRW-S1’s accelerometer for the XB1’s left joystick pot. He connected the X and Y to analog pins on an Arduino Pro. Then he mapped the rotation angles to voltage levels using a DAC and wired that to the XB1 joystick output. The XB1 controller uses Hall effect sensors and magnets on the triggers to control the gas and brake. He removed these and wired the SRW-S1 paddles to their outputs and the XB1 controller is none the wiser.

He also rigged up a 3-point control system to control the sensitivity and calibrate the angles: a button to toggle through menu items and two touch modules to increment and decrement the value. These he wired up to a feedback interface made by reusing a 15-LED strip from the SRW-S1. Finally, he had space left inside the housing for the XB1’s big rumble motors and was able to attach the small motors to the gas and brake paddles with the help of some 3-D printed attachments. Check out this awesome hack in action after the break.

 

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Xbox One Headset 2.5 Mm Plug Adapter

In all of Microsoft’s grand wisdom they found it necessary to make the new Xbox One headset adapter without a standard 2.5 mm headset jack. People have invested great amounts of money in quality headsets for previous game platforms that now cannot jack into the Xbox One controllers. This may seem like a déjà vu hack from a week ago but it is different and adds more solutions for the annoying Xbox One headset compatibility problem.

[Jon Senkiw] A.K.A [Xandrel] wasn’t having any of this Microsoft nonsense so he cracked open the headset adapter case that plugs into the Xbox One controller. He photographed the PCB and wiring and realized he could fit a 2.5 mm headset jack from an old donor cellphone into the case. A dap of hot glue, some AWG 30 jumper wires and a bit of plastic trimming was all it took to get a jack inside the headset adapter just the way Microsoft should have done from the factory.

Previously when [octanechicken] added a 2.5 mm female phone adapter at the end of the cable he did not connect the black wire to anything being it was the 2nd side of a push-pull speaker. However, from looking at [Jon’s] photos he connected the speaker output wire to a solder pad on the PCB where the black wire originally connected, marked HPL, and he had nothing connected to the HPR pad. This seemed to work for [Jon] just fine, but is the opposite of what [octanechicken] did last week when he connected the blue wire to the speaker output which would have traced back to the HPR pad on the PCB.

This hack makes these controllers backwards compatible without too much issue being reported. If you have issues please report here or on [Jon’s] SE7ENSINS thread. He has also made comments on the thread that he is willing to help mod headsets, so if you’re not able to hack this yourself [Jon] might be willing to help.

Using XBox One And PS4 Controllers With Everything

The controllers from the last generation of consoles served their purpose well. They were there for us when we wanted to experiment with an I2C bus, and they stood by when we wanted to build a quadcopter out of parts just lying around. A new generation of consoles is now upon us, and with them come new controllers. Controllers for which Arduino libraries haven’t been written yet. The horror.

Until those libraries are developed, there’s ChronusMAX, a USB dongle that allows you to use XBox One controllers on a PS4, PS4 controllers on the XBox, mice and keyboards on both systems, and both types of controllers on your PC.

The folks behind ChronusMAX put up a video demoing the XBox One controller working on the 360, PS3, and PC, with another video showing the same for the PS4 controller. As far as what we can see from the PC demos, everything on these controllers can be read, right down to the accelerometer data on the DualShock 4.

Although this is a commercial product, we’re surprised we haven’t seen a more open version by now. From the looks of it, it’s a very small device with two USB ports and a firmware upload utility. Microcontrollers with two native USB ports are usually encased in large packages, so there might be some very clever engineering in this device. Let us know when someone does a teardown of one of these.

Thanks [Josh] for sending this one in.

2.5 Mm Jack Adapter For The Xbox One Headset

As most everyone knows the Xbox One came out last week and if you were one of the lucky few to get one you might have noticed the headset is quite uncomfortable and covers only one ear. [octanechicken] has a possible adapter solution that lets you plug-in an older more comfortable chat headset like a Turtle Beach. It is being reported as a functional hack by others in the comments; however it may still be questionable. We say questionable because the first release of this Instructable clearly had a flaw in the wiring, but updated text seems to have fixed that problem. Using a female 2.5 mm stereo inline jack [octanechicken] was able to get the Xbox One headset controller to work with older Xbox 360 chat headsets having a male 2.5 mm plug.

The photos on the instructable are still incorrect so following the text instructions one simply unsolders the wires from within the ear piece and then solders the white wire to the tip connector, blue wire to the middle ring connector and the bare wire to the rear sleeve connector of the female 2.5 mm stereo inline jack. Remember to leave the black wire disconnected and covered with a bit of tape. If you cut the wires instead of unsoldering them, remember to scrape any varnish off before soldering. But what about that black wire?

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Ask Hackaday: What Are We Going To Do With The New Kinect?

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Yesterday Microsoft announced their new cable box, the Xbox One. Included in the announcement is a vastly improved Kinect sensor. It won’t be available until next Christmas, but now the question is what are we going to do with it?

From what initial specs that can be found, the new version of the Kinect will output RGB 1080p video over a USB 3.0 connection to the new Xbox. The IR depth camera of the original Kinect has been replaced with a time of flight camera – a camera that is able to send out a pulse of light and time how long it takes for photons to be reflected back to the camera. While there have been some inroads into making low-cost ToF cameras – namely Intel and Creative’s Interactive Gesture Camera Development Kit and the $250 DepthSense 325 from SoftKinetic – the Kinect 2.0 will be the first time of flight camera you’ll be able to buy for a few hundred bucks at any Walmart.

We’ve seen a ton of awesome Kinect hacks over the years. Everything from a ‘holographic display’ that turns any TV into a 3D display, computer vision for robots, and a 3D scanner among others. A new Kinect sensor with better 3D resolution can only improve existing projects and the time of flight sensor – like the one found in Google’s driverless car – opens up the door for a whole bunch of new projects.

So, readers of Hackaday, assuming someone can write a driver in a few days like the Kinect 1.0, what are we going to do with it?

While we’re at it, keep in mind we made a call for Wii U controller hacks. If somebody can crack that nut, it’ll be an awesome remote for robots and FPV airplanes and drones.