3D printing is supposed to be about rapid prototyping. Design, print, use, re-design, print, test — iterate until happy. But when you’re laying down filament at 60 mm/s, it can seem anything but rapid.
[Huaishu Peng], [Rundong Wu], and their supervisors at Cornell have come up with a 3D printer that can print almost as fast as you can model, and is able to add and subtract from the model on the fly. The goal is to get an initial model out so quickly that designing and printing can be truly interactive. They look to have succeeded — check out the video below.
3ders.org has a brilliant writeup of the machine that you should also go read once the video’s magic has worn off. There’s a lot going on to make this all work. The printer adds two extra degrees of freedom and a cutter head so that it can make additions and subtractions from the side, and is not constrained to layer-by-layer construction. To get the ABS to cool fast enough to make solid strands, water jets mist it down to temperature just after it’s printed.
Continue reading “3D Printing and Modelling on the Fly”
3D printers may be old news to most of us, but that’s not stopping creative individuals from finding new ways to improve on the technology. Your average consumer budget 3D printer uses an extrusion technology, whereby plastic is melted and extruded onto a platform. The printer draws a single two-dimensional image of the print and then moves up layer by layer. It’s an effective and inexpensive method for turning a computer design into a physical object. Unfortunately, it’s also very slow.
That’s why Hasso Plattner Institute and Cornell University teamed up to develop WirePrint. WirePrint can slice your three-dimensional model into a wire frame version that is capable of being printed on an extrusion printer. You won’t end up with a strong final product, but WirePrint will help you get a feel for the overall size and shape of your print. The best part is it will do it in a fraction of the time it would take to print the actual object.
This is a similar idea to reducing the amount of fill that your print has, only WirePrint takes it a step further. The software tells your printer to extrude plastic in vertical lines, then pauses for just enough time for it to cool and harden in that vertical position. The result is much cleaner than if this same wire frame model were printed layer by layer. It also requires less overall movement of the print head and is therefore faster.
The best part about this project is that it’s a software hack. This means that it can likely be used on any 3D printers that use extrusion technology. Check out a video of the process below to see how it works. Continue reading “WirePrint is a Physical ‘Print Preview’ for 3D Printers”
[Francois] over at 1024 Architecture has been working on a project we think you’ll be likely to see in a professional music video before too long. Using his Kinect sensor, ha has been tracking skeletal movements, adding special effects to the resulting wire frame with Quartz Composer. While this idea isn’t new, the next part is. He takes the QC tweaked video stream and then projects it back over the performer using MadMapper to match the video to the body movements, recording the resultant display.
The project started out with a few hiccups, including a noticeable delay between the body tracking and the display. It caused the performer to have to move more slowly than he would like, so things had to be tweaked. [Francois] first tested the latency between his computer and the projector by displaying a timecode representation on the screen as well as via the projector. He found the projector to have a latency of 1 frame at 60 fps, which wasn’t too bad. This led him to believe the culprit was his Kinect, and he was right. There was a 6 frame delay, so he locked the video output to 30 fps in hopes of cutting that delay in half.
The effect is slightly reminiscent of Tron, but with more distortion. We can’t wait to see more projects similar to this one in the future.
The resulting video embedded below is pretty cool in our opinion, but you can judge for yourself.
Continue reading “Real-time wireframe video effect overlay with Kinect”