Prolific creator [Martin Raynsford] recently created a plus-sized edible version of his laser-cut Marble Machine for a Cake International exhibit and competition; it seemed simple to do at first but had quite a few gotchas waiting, and required some clever problem-solving.
The original idea was to assemble laser-cut gingerbread parts to make the machine. Gingerbread can be laser-cut quite well, and at first all seemed to be going perfectly well for [Martin]. However, after a few days the gingerbread was sagging badly. Fiddling with the recipe and the baking was to no avail, and it was clear [Martin] needed to find something other than gingerbread to work with. After experimenting, he settled on a modified sugar paste which kept its shape and dried hard enough to work with. (While appearing to stretch most people’s definition of “cake” past the breaking point, the category [Martin] entered in the competition allows it.) The parts were cut by hand using laser-cut wood parts as a guide, then finished in a food dehydrator overnight.
The next problem was how to create the large spiral which forms the main ramp. The answer was to laser-cut a custom support structure that supported the piece while it dried out, and doubled as a way to transport the piece safely. High stress points got extra layers cemented with sugar glue, and some parts were reinforced internally with strands of uncooked spaghetti. Everything was sealed with an edible shine, which [Martin] says acts as a kind of varnish for cakes. A video demonstration is embedded below. Continue reading “Problems that Plagued an Edible Marble Machine”→
For decades, Gordon Clark and his company Clark Foam held an almost complete monopoly on the surfboard blank market. “Blanks” are pieces of foam with reinforcing wood strips (called “stringers”) in a rough surfboard shape that board manufacturers use to make a finished product, and Clark sold almost every single one of these board manufacturers their starting templates in the form of these blanks. Due to environmental costs, Clark suddenly shuttered his business in 2005 with virtually no warning. After a brief panic in the board shaping industry, and a temporary skyrocketing in price of the remaining blanks in existence, what followed next was rather surprising: a boom of innovation across the industry.
The lights dim and the music swells as an elite competitor in a silk robe passes through a cheering crowd to take the ring. It’s a blueprint familiar to boxing, only this pugilist won’t be throwing punches.
Each match of the International consists of two 5-player teams competing against each other for 35-45 minutes. In layman’s terms, it is an online version of capture the flag. While the premise may sound simple, it is actually one of the most complicated and detailed competitive games out there. The top teams are required to practice together daily, but this level of play is nothing new to them. To reach a professional level, individual players would practice obscenely late, go to sleep, and then repeat the process. For years. So how long did the AI bot have to prepare for this competition compared to these seasoned pros? A couple of months.
“DroneClash” is a competition to be held on December 4th (save the date!) in a hangar at Valkenburg airfield in the Netherlands. The game? Teams try to destroy each others’ quadcopters, navigate through a “Hallway of Doom, Death, and Destruction”, and finally enter a final phase of the game where they try to defend their “queen” drone while taking out those of their opponents.
This sounds like crazy and reckless fun. Surprisingly, it’s being sponsored by the Technical University of Delft’s Micro Air Vehicle (MAV) lab. The goal is to enable a future of responsible drone use by having the ability “to take them out if necessary”.
Drone development has grown hugely in recent years, and you can see the anti-drone industry growing too. Ideally, these developments keep each other in check and result in a safe and responsible incorporation of drones in our daily lives. We are organising DroneClash to generate new ideas in order to encourage this process.
We do have to ask ourselves why anyone would want to use another quadcopter to take out illegally operated quadcopters — there must be a million more effective means from a policing standpoint. On the other hand, if we were re-shooting “Hackers” right now, and looking for a futuristic sport, we would swap out rollerblading for drone combat. Registration opens this week. Gentlebots, start your engines.
The IMAV (International Micro Air Vehicle) conference and competition is a yearly flying robotics competition hosted by a different University every year. AKAMAV – a university student group at TU Braunschweig in Germany – have written up a fascinating and detailed account of what it was like to compete (and take first place) in 2016’s eleven-mission event hosted by the Beijing Institute of Technology.
AKAMAV’s debrief of IMAV 2016 is well-written and insightful. It covers not only the five outdoor and six indoor missions, but also details what it was like to prepare for and compete in such an intensive event. In their words, “If you share even a remote interest in flying robots and don’t mind the occasional spectacular crash, this place was Disney Land on steroids.”
While building a robot (nearly) from scratch isn’t easy, it needn’t be a lengthy process. Is it possible to build a bot in a single day? With some musical motivation (a 10 hour loop of the A-Team theme song), [Tyler Bletsch] answers with a resounding ‘yes’ in the shape of his little yellow robot that he built for a local robotics competition.
Designing and fabricating on the fly, [Bletsch] used Sketchup to design the chassis, and OpenSCAD to model the wheels while the former was being 3D printed. Anticipating some structural weakness, he designed another version that could bolt to wood if the original failed, but the addition of some metal support rods provided enough stability. Mouse pad material gave the wheels ample traction. An Arduino with the L298 control module receives input via an HC-06 Bluetooth board. Eight AA batteries provide 12V of power to two Nextrox mini 12V motors with an integrated voltmeter to measure battery life.
At the Lifelong Learning Robotics Laboratory at the Erasmo Da Rotterdam in Italy, robots are (not surprisingly) used to teach all of the fundamentals of robotics. [Alessandro Rossetti] and the students at the lab have been at it for years now, and have finally finished their fifth generation of a robot called Nessie. The big idea is to help teach fundamentals of programming and electronics by building something that actually uses these principles.
The robot is largely 3D printed and uses an FPGA to interact with the physical world through a set of motors and sensors. The robot also uses a Raspberry Pi to hold the robot’s framework. The robot manages the sensors in hardware with readers attached to the CPU AXI bus. The CPU reads their values from memory space, though, so the robot is reported to be quite quick.
The lab is hoping to take their robot to a robotics competition in Bari, Italy. We hope that they perform well there, since we are big fans of any robot that’s designed to teach anyone about robotics and programming. After all, there are robots that help teach STEM in Africa, robots that teach teen girls about robots, and robots that teach everyone.