One of the nice things about the Raspberry Pi is that it runs Linux and you can do a lot of development right on the board. The converse of that is you can do a lot of development on a Linux desktop and then move things over to the Pi once you get the biggest bugs out. However, sometimes you really need to run code on the actual platform.
There is, however, an in-between solution that has the added benefit of upping your skills: emulate a Pi on your desktop. If you use Linux or Windows on your desktop, you can use QEMU to execute Raspberry Pi software virtually. This might be useful if you don’t have a Pi (or, at least, don’t have it with you). Or you just want to leverage your large computer to simplify development. Of course we would be delighted to see you build the Pi equivalent of the Tamagotchi Singularity but that’s a bit beyond the scope of this article.
Since I use Linux, I’m going to focus on that. If you insist on using Windows, you can find a ready-to-go project on Sourceforge. For the most part, you should find the process similar. The method I’ll talk about works on Kubuntu, but should also work on most other Debian-based systems, including Ubuntu.
There’s something alluring about radial engines. The Wasps, the Cyclones, the Gnomes – the mechanical beauty of those classic aircraft engines can’t be denied. And even when a radial engine is powered by solenoids rather than internal combustion, it can still be a thing of beauty.
The solenoid engine proves that he has some mechanical chops. If you follow along in the videos below, you’ll see how [Tyler] progressed in his design and incorporated what he learned from the earliest breadboard stage to the nearly-complete engine. There’s an impressive amount of work here – looks like the octagonal housing was bent on a press brake, and the apparently homebrew solenoids are enclosed in copper pipe and fittings that [Tyler] took the time to bring to a fine polish. We’re skeptical that the microswitches that electrically commutate the engine will hold up to as many cycles are they’d need to handle for this to be a useful engine, but that’s hardly the point here. This one is all about the learning, and we think [Tyler] has done a bang-up job with that.
Have you ever wanted to own a full-sized ShopBot? What if some geniuses somewhere made a tool the size of a coffee maker that had the same capabilities? Does an augmented reality, real-time feedback, interactive, handheld CNC router that can make objects ranging in size from a pillbox to an entire conference room table sound like a thing that even exists? It didn’t to me at first, but then I visited the Shaper Tools office in San Francisco and they blew my mind with their flagship tool, Shaper Origin.
It’s impossible for me not to sound like a fan boy. Using Shaper Origin was one of those experiences where you just don’t know what to say afterwards. This is what the future looks like.
I’ve used a lot of CNC tools in my life, from my first home-built CNC conversion, to 1980s monstrosities that ran off the floppy kind of floppy disks, and all the way over to brand new state-of-the-art vertical machining centers. I had to shake a lot of that knowledge off when they demoed the device to me.
Origin is a CNC router built into the form factor of a normal wood router. The router knows where it is on the work piece. You tell it where on the piece you would like to cut out a shape, drill a hole, or make a pocket. It tells you where to go, but as you move it keeps the cutting bit precisely on the path with its three axes of control.