For something that’s basically a coil of wire around some magnetic pole pieces, an electric guitar pickup is a complicated bit of tech. So much about the tone of the instrument is dictated by how the pickup is wound that controlling the winding process is something best accomplished with a machine. This automatic pickup winder isn’t exactly a high-end machine, but it’s enough for the job at hand, and has some interesting possibilities for refinements.
First off, as [The Mixed Signal] points out, his pickups aren’t intended for use on a guitar. As we’ve seen before, the musical projects he has tackled are somewhat offbeat, and this single-pole pickup is destined for another unusual instrument. That’s not to say a guitar pickup couldn’t be wound on this machine, of course, as could inductors, solenoids, or Tesla coils. The running gear is built around two NEMA-17 stepper motors, one for the coil spindle and one for the winding carriage. The carriage runs on a short Acme lead screw and linear bearings, moving back and forth to wind the coil more or less evenly. An Arduino topped with a CNC shield runs the show, allowing for walk-away coil winding.
We do notice that the coil wire seems to bunch up at the ends of the coil form. We wonder if that could be cured by speeding up the carriage motor as it nears the end of the spool to spread the wire spacing out a bit. The nice thing about builds like these is the ease with which changes can be made — at the end of the day, it’s just code.
Continue reading “A Pair Of Steppers Are Put To Work In This Automatic Instrument Pickup Winder”
Normally when we run across a project that claims to be overengineered, we admit that we get a little excited. Such projects always hold the potential for entertainingly over-the-top designs, materials, and methods. In this case, though, we’ll respectfully disagree with [Zach Hipps] assessment of his remote-controlled soda bottle rocket launcher as “overengineered”. To us, it seems just right.
That’s not to take away from anything accomplished with this build. Indeed, we’re mighty impressed by the completeness of the build, which was intended to create a station for charging and launching air-powered water rockets. The process started with a prototype, built mainly from 3D-printed parts but with a fair selection of workshop scraps to hold it together. This allowed [Zach] to test the geometry of the parts, operation of the mechanism, and how it interfaced with the flange on the necks of 2-liter soda bottles.
Honestly, the prototype was pretty good by itself and is probably where many of us would have stopped, but [Zach] kept going. He turned most of the printed parts into machined aluminum and Delrin, making for a very robust pneumatically operated stand. We’ve got to say the force with which the jaws close around the bottle flange is a bit scary — looks like it could easily clip off a wayward finger. But if he manages to avoid that fate, such a hearty rig should keep [Zach] flying for a long time. Perhaps it could even launch a two-stage water rocket?
Continue reading “Robust Water-Rocket Launcher Gets The Engineering Just Right”
Hackers being as a rule practical people, we sometimes get a little guff when we run a story on an art installation, on the grounds of not being sufficiently hacky. We understand that, but sometimes the way an artist weaves technology into their pieces is just too cool to pass us, as with this thread-printing art piece entitled On Framing Textile Ambiguities.
We’ll leave criticism of the artistic statement that [Nathalie Gebert]’s installation makes to others more qualified, and instead concentrate on its technical aspects. The piece has four frames made mainly from brass rods. Three of the frames have vertical rods that are connected to stepper motors and around which is wrapped a single thread. The thread weaves back and forth over the rods on one frame, forming a flat surface that constantly changes as the rods rotate, before heading off to do the same on the others. The fourth frame has a platen that the thread passes over with a pen positioned right above it. As the thread pauses in its endless loop, the pen clicks down onto it, making a dot of color. The dots then wend their way through the frame, occasionally making patterns that are just shy of recognizable before morphing into something new. The video below shows it better than it can be easily described.
Love it or hate it, you’ve got to admit that it has some interesting potential as a display. And it sort of reminds us of this thread-art polar robot, although this one has the advantage of being far simpler.
Continue reading “Art Piece Builds Up Images With Dots On Thread”
We’ve been displaying numbers using segmented displays for almost 120 years now, an invention that predates the LEDs that usually power the ubiquitous devices by a half-dozen decades or so. But LEDs are far from the only way to run a seven-segment display — check out this mechanical seven-segment display for proof of that.
We’ve been seeing a lot of mechanical seven-segment displays lately, and when we first spotted [indoorgeek]’s build, we thought it would be a variation on the common “flip-dot” mechanism. But this one is different; to form each numeral, the necessary segments protrude from the face of the display slightly. Everything is 3D-printed from white filament, yielding a clean look when the retracted but casting a sharp shadow when extended. Each segment carries a small magnet on the back which snuggles up against the steel core of a custom-wound electromagnet, which repels the magnet when energized and extends the segment. We thought for sure it would be loud, but the video below shows that it’s really quiet.
While we like the subtle contrast of the display, it might not be enough for some users, especially where side-lighting is impractical. In that case, they might want to look at this earlier similar display and try contrasting colors on the sides of each segment.
Continue reading “Mechanical Seven-Segment Display Really Sticks Out From The Pack”
Graffiti is a controversial subject, and whether you see it as art or vandalism usually depends where and how you come across it. From the scribbled tag on a house wall, to highly sophisticated murals, they tend to have one thing in common though: making a statement — whether that’s political, showing appreciation, or a simple “I was here”. [Sagarrabanana] had his own statement to make, but chose a less permanent way to express himself with his type of graffiti.
Unhappy about the lack of dedicated cycle lanes in his area, he built an automatic, Arduino-controlled water dispensing bicycle trailer, writing his message on every street he rides on. The build is documented in a video, and shown in action in another one — which are both in Spanish (and also embedded after the break), but pictures are worth their thousand words in any language.
Inspired by persistence of vision (POV), where moving LEDs sync up their blinking to give the illusion of a static image, [Sagarrabanana] transformed the concept to water on a road using an array of solenoids attached to a water tank. Each solenoid is controlled by a relay, and a predefined font determines when to switch each relay — the same way pixels on a display would be set on or off, except small amounts of water are squirted out as the bicycle is moving along. The message itself is received via serial Bluetooth module, and can be easily modified for example from a phone. To adjust the water dispensing to the cycling speed, the whole system is synced to a magnetic switch mounted to one of the trailer’s wheels, so you could theoretically take it also with you on a run.
Time will tell if [Sagarrabanana]’s mission has the success he hopes for, but there’s no doubt the trailer will attract attention anywhere he goes. Well, we wish him all the best to get the message through without requiring a too drastic alternative as writing medium. Although, we’ve seen a graffiti robot that uses chalk spray in the past, so there’s certainly room for a not-too-permanent upgrade if needed.
Continue reading “Message In A Bottle: Bicycle Trailer On A Mission”
Anyone who’s spent some quality time with a desktop 3D printer is familiar with the concept of supports. If you’re working with a complex model that has overhanging features, printing a “scaffolding” of support material around it is often required. Unfortunately, supports can be a pain to remove and often leave marks on the finished print that need to be addressed.
Looking to improve the situation, [Tumblebeer] has come up with a very unique modification to the traditional approach that we think is certainly worthy of closer examination. It doesn’t remove the need for support material, but it does make it much easier to remove. The method is cheap, relatively simple to implement, and doesn’t require multiple extruders or filament switching as is the case with something like water-soluble supports.
The trick is to use a permanent marker as a release agent between the top of the support and the area of the print it’s actually touching. The coating of marker prevents the two surfaces from fusing, while still providing the physical support necessary to keep the model from sagging or collapsing.
To test this concept, [Tumblebeer] has outfitted a Prusa i3 MK3S with a solenoid actuated marker holder that hangs off the side of the extruder assembly. The coil is driven from the GPIO pins of a Raspberry Pi running OctoPrint, and is engaged by a custom command in the G-code file. It keeps the marker out of the way during normal printing, and lowers it when its time to lay down the interface coating.
[Tumblebeer] says there’s still a bit of hand-coding involved in this method, and that some automated G-code scripts or a custom slicer plugin could streamline the process considerably. We’re very interested in seeing further community development of this concept, as it seems to hold considerable promise. Having a marker strapped to the side of the extruder might seem complex, but it’s nothing compared to switching out filaments on the fly.
Continue reading “Improving 3D Printed Supports With A Marker”
No matter how clicky your keyboard is, nothing compares to the sensory experience of using a typewriter. The sounds that a typewriter makes, from the deep clunk of hitting the spacebar to the staccato of keys striking paper to the ratchety kerchunk of returning the carriage, are a delight compared to the sterile, soulless clicks of even the noisiest computer keyboard. Oh, and the bell — who doesn’t love the bell?
Unwilling to miss out on the feel of real typing, [Jatin Patel] whipped up this solenoid-powered typewriter simulator. The first version had the core functionality, with a line of six solenoids mounted to a strip of wood. The coils are connected to an Arduino through a relay board; a Python program running on his PC reads every keypress and tells the Arduino which solenoid to fire. Each one sounds different somehow, perhaps due to its position on the board, or maybe due to differences in mounting methods. Whatever the cause, the effect is a realistic variability in the sounds, just like a real typewriter.
Version two, shown in the video below, ups the simulation with a motor that moves the solenoid rack one step with each keypress, to simulate the moving carriage of a typewriter. The last solenoid rings a bell when it’s time to return the carriage, which is done with a combination wrench as a handle. Weird hex, but OK.
Can’t get enough typewriter action? We understand; check out this typewriter-cum-USB keyboard, the tweeting typewriter, or this manual typewriter that pulls some strings.
Continue reading “The Clickiest Keyboard Ever”