BOM Cost Optimization And Tindie Badge Engineering

For the last few months, I’ve been up to my neck in electronic conference badges. This year, I created the single most desirable badge at DEF CON. I also built a few Tindie badges, and right now I’m working on the logistics behind the Hackaday SuperConference badge. Sit tight on that last one — we’re doing something really, really special next month.

Most badge projects are one-off production runs. This is to be expected from a piece of hardware that’s only meant to be distributed at a single event. The Tindie badge is different. It’s now a thing, and we’re building multiple badges for all the cons and conferences Hackaday and Tindie are attending for the rest of the year. This means I have the opportunity to do hardware revisions on the Tindie badge. Right now I’ve built three versions of the Tindie and we’ve distributed about two thousand of these kits at DEF CON, Maker Faire New York, and the Open Hardware Summit.

After about two thousand units, I think we finally have this down. This is how I designed three versions of hardware in as many months and cut the BOM cost of each badge in half. This is bordering on a marginally impressive piece of engineering, and a great lesson on BOM cost optimization.

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Running The SNES Classic Mini Emulator On The Raspberry Pi

Unless you’ve been living under a rock, you’d be familiar with Nintendo’s hugely popular Classic Mini consoles. Starting with the NES, and now followed with the SNES, the consoles ship in a cute, miniature enclosure and emulate Nintendo classics using the horsepower of modern ARM chips. These consoles use an emulator that has been created especially for the purpose by Nintendo, in house – and [Morris] [krom] wanted to see if he could take the emulator on the SNES Classic Mini and run it on the Raspberry Pi.

Yes, there are already SNES emulators on the Raspberry Pi. But anyone interested in the nuts and bolts of emulation can see the clear interest in the tricks and techniques Nintendo are using to achieve the feat. In particular, Nintendo engineers have the benefit of access to internal documentation that can make the job a lot easier, particularly when dealing with edge cases.

[krom] has been kind enough to share the full instructions necessary to recreate this feat. One stumbling block was the difference in hardware between the Raspberry Pi and the SNES Classic Mini – the Pi using a Broadcom GPU instead of the SNES’s Mali hardware. However, a workaround was simple enough – swapping out some libraries was all that was required. It also gives some interesting insight – it looks like the SNES Classic Mini relies on the SDL libraries to run.

While emulation of the SNES has been a largely solved problem for quite some time, it’s great to see more work going on in the field. In particular, the official Nintendo emulation is reported to be particularly adept at running games that rely on the SuperFX chip.

For another take on SNES emulation, try out your old Mario games on the HoloLens.

Thanks [Morris] for the tip!

Engineering And Artistry Meet An Untimely End At Burning Man

Burning Man is so many different things to so many people, that it defies neat description. For those who attend, it always seems to be a life-changing experience, for good or for ill. The story of one man’s Burning Man exhibition is a lesson in true craftsmanship and mind-boggling engineering, as well as how some events can bring out the worst in people.

For [Malcolm Tibbets], aka [the tahoeturner], Burning Man 2017 was a new experience. Having visited last year’s desert saturnalia to see his son [Andy]’s exhibition, the studio artist decided to undertake a massive display in his medium of choice — segmented woodturning. Not content to display a bamboo Death Star, [Malcolm] went big– really big. He cut and glued 31,000 pieces of redwood into rings of various shapes and sizes and built sculptures of amazing complexity, including endless tubes that knot and loop around and back into each other. Many of the sculpture were suspended from a huge steel tripod fabricated by [Andy], forming an interactive mobile and kinetic sculpture.

Alas, Burning Man isn’t all mellowness in the desert. People tried to climb the tripod, and overnight someone destroyed some of the bigger elements of the installation. [Malcolm] made a follow-up video about the vandalism, but you’ll want to watch the build video below first to truly appreciate the scale of the piece and the loss. Here’s hoping that [Malcolm]’s next display is treated with a little more respect, like this interactive oasis from BM 2016 apparently was.

Thanks to [Keith Olson] for the tip.