[Ignacio]’s VIRK I is a robot arm of SCARA design with a very memorable wooden body, and its new gripper allows it to do a simple pick and place demo. Designing a robot arm is a daunting task, and the fundamental mechanical design is only part of the whole. Even if the basic framework for a SCARA arm is a solved problem, the challenge of building it and the never-ending implementation details make it a long-term project.
When we first saw VIRK I in all its shining, Australian Blackwood glory, it lacked any end effector and [Ignacio] wasn’t sure of the best way to control it. Since then, [Ignacio] has experimented with Marlin and Wangsamas support for SCARA arms, and designed a gripper based around a hobby servo. It’s as beautiful to see this project moving forward as it is to see the arm moving ping-pong balls around, embedded below.
Coconut is a delicious and versatile food but if you’ve ever tried to open one you know they can be a hard nut to crack. Those of us who live in the tropics where they are common might reach for a machete, drill, or saw to open them, which is often a messy and sometimes dangerous ordeal. Realizing that a coconut is just a large nut with a shell like any other, [Paul] of [Jackman Works] decided to build a nutcracker big enough to crack a coconut, which turns out to be almost exactly human-sized.
The nutcracker is built almost entirely out of reclaimed wood. Several rings made of many blocks of wood were constructed on the table saw before being glued and clamped together. Once the rings were stacked and glued to each other, [Paul] put them on a lathe to get a smooth finish. Then the arms, legs, body, and head were all assembled. The actual nutcracking mechanism is one of the few metal parts in this build, a long threaded rod which is needed to handle the large forces required for cracking the coconut.
Once the finishing touches were put on the nutcracker, including boots, a beard, some hair, and of course a pom-pom for his hat, [Paul] successfully tested it by cracking a coconut open. This build is exceptionally high quality and is definitely worth scrolling through. He runs a wood shop in DC where he builds all sorts of interesting things like this, including a giant wooden utility knife.
Most glasses and sunglasses on the market make use of metal or plastic frames. It’s relatively easy to create all manner of interesting frame geometries, tolerances can be easily controlled for fitting optical elements, and they’re robust materials that can withstand daily use. Wood falls short on all of these measures, but that doesn’t mean you can’t use it to make a beautiful pair of glasses.
ZYLO is a company making wooden eyewear, and this video from [Paide] shows the build process in detail. Modern tools are used to make things as efficient as possible. Parts are lasercut and engraved to form the main part of the frames as well as the temples (the arms that sit over the ears to hold them on your face). A special jig is used to impart a curve on the laminated wood parts before further assembly is undertaken. Metal pre-fabricated hinges and screws are used to bolt everything together like most other modern sunglasses, but there’s significant hand finishing involved, including delicate inlays and highlighting logo features.
It goes to show that there’s always more than one way to get a job done. We’re tempted to break out the laser cutter and get started on some custom shades ourselves. Perhaps though, you’re too tired to put your sunglasses on by yourself? Nevermind, there’s a solution for that, too. Video after the break.
If there’s one place where the old ways of doing things live a longer life than you’d otherwise expect, it’s the woodshop. Woodworkers have a way of stubbornly sticking to tradition, and that usually works out fine. But what does it take to change a woodworker’s mind about a tool that seems to have little role in the woodshop: the 3D-printer?
That’s the question [Marius Hornberger] asked himself, and at least for him, there are a lot of woodworking gadgets that can be 3D-printed. [Marius] began his journey into additive manufacturing three years ago as a skeptic, not seeing how [Benchy] and friends could be of any value to his endeavors. But as is often the case with a tool that can build almost anything, all it takes is a little ingenuity to get started. His first tool was a pair of soft jaws for his bench vise. This was followed by a flood of useful doodads, including a clever center finder for round and square stock, custom panels for electrical switches, and light-duty pulleys for some of the machines he likes to build. But [Marius] obviously has an issue with dust, because most of his accessories have to do with helping control it in the shop. The real gem of this group is the hose clamp for spiral-reinforced vacuum hose; standard band clamps don’t fit well on those, but his clamps have an offset that straddles the wire for a neat fit. Genius!
[Marius] has kindly made all his models available on Thingiverse, so feel free to dig in and start kitting out your shop. Once you do maybe you can start building cool things like his all-wood scissors lift.
The calendar is made primarily from wood. This is an excellent choice for test machining projects, as it is softer and less likely to cause tool or machine damage when compared to steel or aluminum. The calendar base was first milled out using end mills, while a 30-degree V-bit was used to engrave the days of the week. Brass brazing rod was then used to create hangers for the calendar tags.
Thanks to the clever use of chalkboard paint and removable tags, the calendar can be reconfigured to work for any given year and month combination — just in case you wish to have an advent calendar year round. Overall, it’s a good low-intensity machining project that would also be a fun craft project for kids.
“Kid-friendly table saw” seems like either a contradiction, a fool’s errand, or a lawsuit waiting to happen; but this wooden table saw for kids actually fits the bill and shows off some incredible workmanship and attention to detail as well. The project works by using not a saw blade, but a nibbler attached to a power drill embedded inside.
Unsurprisingly, the key to making a “table saw” more kid-friendly was to remove the saw part. The nibbler will cut just about any material thinner than 3 mm, and it’s impossible for a child’s finger to fit inside it. The tool is still intended for supervised use, of course, but the best defense is defense in depth.
The workmanship on the child-sized “table saw” is beautiful, with even the cutting fence and power switch replicated. It may not contain a saw, but it works in a manner much like the real thing. The cutting action itself is done by an economical nibbler attachment, which is a small tool with a slot into which material is inserted. Inside the slot, a notched bar moves up and down, taking a small bite of any material with every stroke. Embedding this into the table allows for saw-like cutting of materials such as cardboard and thin wood.
The image gallery is embedded below and shows plenty of details about the build process and design, along with some super happy looking kids.
[igarrido] has shared a project that’s been in the works for a long time now; a wooden desktop robotic arm, named Virk I. The wood is Australian Blackwood and looks gorgeous. [igarrido] is clear that it is a side project, but has decided to try producing a small run of eight units to try to gauge interest in the design. He has been busy cutting the parts and assembling in his spare time.
Besides the beautifully finished wood, some of the interesting elements include hollow rotary joints, which mean less cable clutter and a much tidier assembly. 3D printer drivers are a common go-to for CNC designs, and the Virk I is no different. The prototype is driven by a RAMPS 1.4 board, but [igarrido] explains that while this does the job for moving the joints, it’s not ideal. To be truly useful, a driver would need to have SCARA kinematic support, which he says that to his knowledge is something no open source 3D printer driver offers. Without such a driver, the software has no concept of how the joints physically relate to one another, which is needed to make unified and coherent movements. As a result, users must control motors and joints individually, instead of being able to direct the arm as a whole to move to specific coordinates. Still, Virk I might be what’s needed to get that development going. A video of some test movements is embedded below, showing how everything works so far.