The Raspberry Pi was initially developed as an educational tool. With its bargain price and digital IO, it quickly became a hacker favorite. It also packed just enough power to serve as a compact emulation platform for anyone savvy enough to load up a few ROMs on an SD card.
Video game titans haven’t turned a blind eye to this, realising there’s still a market for classic titles. Combine that with the Internet’s love of anything small and cute, and the market was primed for the release of tiny retro consoles.
Often selling out quickly upon release, the devices have met with a mixed reception at times due to the quality of the experience and the games included in the box. With so many people turning the Pi into a retrogaming machine, these mini-consoles purpose built for the same should have been immediately loved by hardware hackers, right? So what happened?
We know that some in the audience will take issue with calling a Raspberry Pi in a 3D-printed case the “World’s Smallest iMac”, but you’ve got to admit, [Michael Pick] has certainly done a good job recreating the sleek look of the real hardware. While there might not be any Cupertino wizardry under all that PLA, it does have a properly themed user interface and the general aversion to external ports and wires that you’d expect to see on an Apple desktop machine.
The clean lines of this build are made possible in large part by the LCD itself. Designed specifically for the Raspberry Pi, it offers mounting stand-offs on the rear, integrated speakers, a dedicated 5 V power connection, and a FFC in place of the traditional HDMI cable. All that allows the Pi to sit neatly on the back of the panel without the normal assortment of awkward cables and adapters going in every direction. Even if you’re not in the market for a miniature Macintosh, you may want to keep this display in mind for your future Pi hacking needs.
Despite this clean installation, the diminutive Raspberry Pi was still a bit too thick to fit inside the 3D-printed shell [Michael] designed. So he slimmed it down in a somewhat unconventional, but admittedly expedient, way. With a rotary tool and a steady hand, he simply cut the double stacked USB ports in half. With no need for Ethernet in this build, he bisected the RJ-45 connector as well. We expect some groans in the comments about this one, but it’s hard to argue that this isn’t a hack in both the literal and figurative sense.
We really appreciate the small details on this build, from the relocated USB connectors to the vent holes that double as access to the LCDs controls. [Michael] went all out, even going so far as to print a little insert for the iconic Macintosh logo on the front of the machine. Though given the impressive work he put into his miniature “gaming PC” a couple months back, it should come as no surprise; clearly this is a man who takes his tiny computers very seriously.
For something that has been around since the 1930s and is so foundational to computer science, you’d think that the Turing machine, an abstraction for mechanical computation, would be easily understood. Making the abstract concepts easy to understand is what this Turing machine demonstrator aims to do.
The TMD-1 is a project that’s something of a departure from [Michael Gardi]’s usual fare, which has mostly been carefully crafted recreations of artifacts from the early days of computer history, like the Minivac 601 trainer and the DEC H-500 computer lab. The TMD-1 is, rather, a device that makes the principles of a Turing machine more concrete. To represent the concept of the “tape”, [Mike] used eight servo-controlled flip tiles. The “head” of the machine conceptually moves along the tape, its current position indicated by a lighted arrow while reading the status of the cell above it by polling the position of the servo.
Below the tape and head panel is the finite state machine through which the TMD-1 is programmed. [Mike] limited the machine to three states and four transitions three symbols, each of which is programmed by placing 3D-printed tiles on a matrix. Magnets were inserted into cavities during printing; Hall Effect sensors in the PCB below the matrix read the pattern of magnets to determine which tiles are where. The video below shows the TMD-1 counting from 0 to 10, which is enough to demonstrate the basics of Turing machines.
It’s hard not to comment on the irony of a Turing machine being run by an Arduino, but given that [Mike]’s goal was to make abstract concepts easy to understand, it makes perfect sense to leverage the platform rather than try to do this with discrete logic. And you can’t argue with results — TMD-1 made Turing machines clear to us for the first time.