The NES Classic Mini was one of the earlier releases in what became a wider trend for tiny versions of classic retro consoles to be released. Everybody wanted one but numbers were limited, so only the lucky few gained this chance to relive their childhood through the medium of Donkey Kong or Mario Brothers on real Nintendo hardware. Evidently [Albert Gonzalez] was one of them, because he’s produced a USB adapter for the Mini controller to allow it to be used as a PC peripheral.
On the small protoboard is the Nintendo connector at one end, an ATtiny85 microcontroller, and a micro-USB connector at the other. The I2C interface from the controller is mapped to USB on the ATtiny through the magic of the V-USB library, appearing to the latter as a generic gamepad. It’s thought that the same interface is likely to also work with the later SNES Classic Mini controller. For the curious all the code and other resources can be found in a GitHub repository, so should you have been lucky enough to lay your hands on a NES Classic Mini then you too can join the PC fun.
The mini consoles were popular, but didn’t excite our community as much as could be expected. Our colleague Lewin Day tool a look at the phenomenon last summer.
The Raspberry Pi was initially developed as an educational tool. With its bargain price and digital IO, it quickly became a hacker favorite. It also packed just enough power to serve as a compact emulation platform for anyone savvy enough to load up a few ROMs on an SD card.
Video game titans haven’t turned a blind eye to this, realising there’s still a market for classic titles. Combine that with the Internet’s love of anything small and cute, and the market was primed for the release of tiny retro consoles.
Often selling out quickly upon release, the devices have met with a mixed reception at times due to the quality of the experience and the games included in the box. With so many people turning the Pi into a retrogaming machine, these mini-consoles purpose built for the same should have been immediately loved by hardware hackers, right? So what happened?
Continue reading “The Mini Console Revolution, And Why Hackers Passed Them By”
Taking a page out of the Xzibit Engineering Handbook, [Geeksmithing] recently decided that the gutted carcass of an original Nintendo Entertainment System would make a perfect home for…a smaller NES. Well, that and two wireless controllers. Plus a projector. Oh, and batteries so it can be used on the go. Because really, at that point, why not?
The video after the break starts with a cleverly edited version of a legitimate NES commercial from the gaming glory days of the 1980s, and segues into an rundown of all the modern hardware [Geeksmithing] crammed into the case of this legendary console. It helps that the official NES Classic used for the project is so much smaller than its more than thirty year old predecessor, leaving plenty of room inside to get creative. We particularly like the dual wireless controllers which are conveniently hiding inside the original cartridge slot.
Frankly, that alone would have made this project worthwhile in our book, but [Geeksmithing] didn’t stop there. He also added in a pico projector that’s normally covered up by the black facia on the rear of the console, complete with a “kickstand” to tip the system up to the appropriate angle. Continuing with the theme of enabling ad-hoc NES play sessions, he also packed in enough batteries to keep the system running for a respectable amount of time. There’s even put an inductive charging coil in the bottom of the system so he can top off the batteries just by dropping the system on a modified SNES mousepad.
Last time [Geeksmithing] checked in, he was embedding a Raspberry Pi into a Super Mario Thwomp that was made from real concrete. We can’t wait to see what he comes up with next.
Continue reading “Projector And NES Mini Hide Out Inside The Real Thing”
Nintendo has discontinued a Classic gaming console. It’s a pity, yes, but with the release of Nintendo’s new gaming console, they probably have bigger fish to fry. That doesn’t mean these discontinued Nintendo consoles will die a slow, miserable death locked away in a closet; at least one of them will live on with the heart of a Raspberry Pi.
This is a project [Liam] has been working on since 2012, just after he got the first edition of the Raspberry Pi. While some people were figuring out how to stuff the Pi inside a Nintendo Entertainment System or a Super Nintendo Entertainment System, [Liam] decided to embed the Pi inside a console of a more recent vintage: the Nintendo GameCube.
The first phase of this project was simply to get the Pi running inside the enclosure of the non-working GameCube he picked up. The power supply in this console was well designed, and after a quick perusal through some online documentation, [Liam] found a stable 5V with enough amps to power the Pi. After ripping out the internals of this console with the help of a quickly hacked together ‘Nintendo screwdriver’, [Liam] had a perfectly functional Pi enclosed in a Nintendo chassis.
Time marches on, and after a while, the Raspberry Pi 2 was released. By this time, retro emulation was hitting the big time, and [Liam] decided it was time for an upgrade. He disassembled this Nintendo console again, routed new wires and inputs to the original controller ports, and used a Dremel to route a few holes for the HDMI and SD card slot.
With the addition of a few SNES-inspired USB controllers, RetroPi, and a few ROMs, [Liam] has a wonderful console full of classic emulation goodness, packaged in an enclosure Nintendo isn’t making any more.
The hype around the NES Classic in 2016 was huge, and as expected, units are already selling for excessively high prices on eBay. The console shipped with 30 games pre-installed, primarily first-party releases from Nintendo. But worry not — there’s now a way to add more games to your NES Classic!
Like many a good hack, this one spawned from a forum community. [madmonkey] posted on GBX.ru about their attempts to load extra games into the console. The first step is using the FEL subroutine of the Allwinner SOC’s boot ROM to dump the unit’s flash memory. From there, it’s a matter of using custom tools to inject extra game ROMs before reburning the modified image to the console. The original tool used, named hakchi, requires a Super Mario savegame placed into a particular slot to work properly, though new versions have already surfaced eliminating this requirement.
While this is only a software modification, it does come with several risks. In addition to bricking your console, virus scanners are reporting the tools as potentially dangerous. There is confusion in the community as to whether these are false positives or not. As with anything you find lurking on a forum, your mileage may vary. But if you just have to beat Battletoads for the umpteenth time, load up a VM for the install process and have at it. This Reddit thread (an expansion from the original pastebin instructions) acts as a good starting point for the brave.
Only months after release, the NES Classic is already a fertile breeding ground for hacks — last year we reported on this controller mod and how to install Linux. Video of this ROM injection hack after the break.
Continue reading “How To Add More Games To The NES Classic”
Nintendo look as though they may have something of a hit on their hands with their latest console offering. It’s not the next in the line of high-end consoles with immersive VR or silicon that wouldn’t have looked out of place in last year’s supercomputer, instead it’s an homage to one of their past greats. The NES Classic Edition is a reboot of the 1980s console with the familiar styling albeit a bit smaller, and 30 of the best NES games included.
You do not, however, get an original NES with a 6502 derived processor, and a stack of game cartridges. In the Classic Edition is a modern emulator, running on very modern hardware. We’re told it contains an Allwinner R16 quad-core Cortex A7 SoC, 256Mb of RAM, and 512Mb of Flash. That’s a capable system, and unsurprisingly any hacking potential it may have has attracted some interest. Reddit user [freenesclassic] for example has been investigating its potential as a Linux machine, and has put up a post showing the progress so far. It is known that there is already some form of Linux underpinning the console because Nintendo have released a set of sources as part of their compliance with the terms of the relevant open-source licences. That and the availability of a serial port via pads on the PCB gives hope that a more open distro can be installed on it.
We’re taken through the process of starting the machine up with the serial port connected to a PC, and getting it into the Allwinner FEL mode for low-level flashing work. Then we’re shown the process of loading a custom U-Boot, from which in theory a kernel of your choice can be loaded.
Of course, it’s not quite that simple. There is still some way to go before the device’s Flash can be accessed so for now, all that is possible is to use the RAM, and the current state of play has a kernel panic as it is unable to mount a filesystem. However this is a new piece of hardware in its first few days after launch, so this is very much a work in progress. We are sure that this device will in time be opened up as a fully hackable piece of hardware, and we look forward to covering the interesting things people do with it when that has happened.
If you are interested in the NES Classic, take a look at it on Nintendo’s web site. Meanwhile, here at Hackaday as a quick look at our past stories tagged “nes” shows, we’ve covered a huge number of projects involving the platform in the past.
Thanks [Doc Oct] for the tip.
Original NES console header image: Evan-Amos [Public domain], via Wikimedia Commons.