A tiny TV playing Super Mario All-Stars

The SF1 Mini Is A Homebrew Version Of An Obscure Nintendo Console

The Super NES is arguably the best known console of the 16-bit era. It typically came in the form of a grey box with either grey or purple buttons, and an angular or streamlined design, depending on whether you lived in North America, Europe or Asia. Compact and mini versions followed later, but there were also a few lesser-known models released during the SNES’s heyday in the early 1990s. One of these was the Sharp SF1: a CRT television with a built-in Super Nintendo. The cartridge slot was located at the top, with the controllers connecting at the front. The internal video connection even provided better image quality than a typical SNES setup.

Some light soldering required.

The SF1 was never sold outside Japan and is quite rare nowadays. But even if you can find one, the bulky CRT will take up a lot of space in your home. [Limone] therefore decided to build himself a smaller replica instead. His “SF1 mini” comes in a 3D printed case that holds a 5.5″ TFT screen, stereo speakers, and connections for game paks and game pads.

Thankfully, [Limone] didn’t sacrifice an original SNES to make this project: instead, he used a DIY Super Nintendo kit developed by a company called Columbus Circle. This kit contains a modern replica of a SNES motherboard and is intended for custom builds like this. However, the layout of the motherboard didn’t match [Limone]’s intended design, so he desoldered several components and re-attached them using a huge web of magnet wire. An RGB-to-HDMI converter connects the SNES’s video output to the TFT screen and provides for remarkably sharp graphics.

[Limone] explains the build process in detail in the video embedded below (in Korean, with English subs available). We’ve seen a couple of neat SNES replicas, some small and some particularly tiny, but this has to be the first SF1 replica.

Continue reading “The SF1 Mini Is A Homebrew Version Of An Obscure Nintendo Console”

Life-Sized Colonial Viper Touches Down In Australia

Don’t worry, this 8.4 meter (27 foot) Australian Viper won’t bite, but it’s likely to do a number on any Cylon Raiders that wander too close to Canberra. As recently reported by Riotact, creator [Baz Am] has been painstakingly piecing together this 1:1 scale replica of a Colonial Viper Mark II from the reimagined Battlestar Galactica series in his shed for several years now, and at this point things are really starting to come together.

On his personal site, [Baz] has been maintaining a build log for the fictional spacecraft since 2017 that covers everything from the electronics that power the cockpit displays to the surprisingly intricate woodworking that went into the lathe-turned 30 mm cannons. He’s even documented interviews he conducted with members of the show’s special effects team in his quest to get his version of the Viper to be as screen-accurate as possible.

Plywood bulkheads are mounted to an internal metal frame.

No matter how you look at this build, it’s impressive. But one thing we especially appreciated was the skill with which [Baz] manages to repurpose what would otherwise be junk. For example, the main cockpit display is actually an in-dash navigation system pulled from a car, and the engine’s turbine blades are cut out of aluminum road signs. He’s even managed to outfit the Viper with an array of real aircraft instruments by collecting broken or uncalibrated units from local pilots.

While the Viper might look like it’s ready to leap into action at a moment’s notice, there’s still quite a bit of work to be done. The craft’s fuselage, made of metal, wood, and foam, needs to be coated with fiberglass, sanded, and then painted to match its televised counterpart. [Baz] says that process will take at least another year, but also mentions off-hand that he’s thinking of adding a functional reaction-control system with cold gas thrusters — so we’re going to go out on a limb and say this is probably one of those projects that’s never quite finished. Not that we’re complaining, mind you. Especially when you consider the shaky track record the Battlestar Galactica franchise has when it comes to neatly wrapping things up in the finale. Continue reading “Life-Sized Colonial Viper Touches Down In Australia”

2022 Sci-Fi Contest: The Winners Are In

The Sci-Fi Contest closed out on Monday, and we put our heads together and picked our favorites. And it was no easy task, because in addition to many of the projects simply looking stellar, many went all-out on the documentation as well, making these stellar examples that we can all learn from, whether you’re into sci-fi or not. But who are we kidding? From the responses we got, you are.

The Winners

[RubenFixit]’s Star Trek Shuttle Console is a Trek themed escape room in a box. The project’s extraordinary attention to detail and exhaustive project logs absolutely won our judges heart. From the LCARS graphics to the 3D printed isolinear chip bays and mimetic crystals, it’s all there. [Ruben] estimates about 300 hours of work went into this one, and it shows.

We had no shortage of robotic projects in the contest, but [RudyAramayo]’s R.O.B. won our judges over. This one is not a joke, weighing in at over 140 lbs of custom metalwork and righteous treads. It’s also made out of some expensive hardware all around, so maybe this isn’t your weekend-build robot. We love the comment on the Arduino test code suite: “For gods sake man, you must test your code when it becomes an autonomous vehicle.”

Finally, [zapwizard]’s Functional Razor Crest Control Lever is a prop and a video game controller in one. We can totally see Grogu playing with this, and we were wowed by the attention to detail in the physical build — with custom gears and a speed limiter — as well as the attention to prop-making detail. Some parts are custom-cut stainless steel plates. 3D printed parts are covered in aluminum tape and chemically aged. Awesome. Oh yeah, it’s also a working USB joystick.

These three winners will be receiving a $150 shopping spree at Digi-Key.

Continue reading “2022 Sci-Fi Contest: The Winners Are In”

Cheap Ghostbusters Toy Turned Convincing Prop

As you might expect, the release of last year’s Ghostbusters: Afterlife has not only lead to renewed interest in the old 1980s toys and tie-in merchandise, but has spawned a whole new generation of blinking plastic gadgets to delight children of all ages. Of course, for folks like us, that means more hardware to hack on.

In a recent post to the official Ghostbusters YouTube channel, professional prop maker [Ben Eadie] shows off some of the tricks of the trade when he takes a $15 USD “PKE Meter” toy from Hasbro and turns it into a screen-quality prop. Even if you’re not looking to get an early start on your Halloween costume, the techniques demonstrated in this video could be easily adapted to other projects. For those whose next ideal home improvement is a fireman’s pole and an ectoplasmic laser-confinement grid, you might want to grab a couple of these toys while they’re still cheap for eventual conversion.

Uncovering the silver makes the piece look worn down.

The biggest takeaway from the video is probably the finishing techniques, as they could be used on any sort of realistic prop build. [Ben] starts by using a cabinet scraper to smooth out the lines on the plastic toy, and any holes are filled with the familiar baking soda and cyanoacrylate glue trick. Once the surfaces have been prepped, all the principle parts are sprayed with an adhesion promoter, followed by a coat of silver, and then the final black color.

This allows him to create a convincing “chipped paint” effect by strategically sanding or scraping through the top coat. Dabbing some toothpaste where you want the device to look worn down before spraying the final coat makes the process even faster, as it will prevent the top coat from sticking to the silver in the first place.

Unfortunately [Ben] doesn’t spend a whole lot of time explaining the electronics side of things, but it doesn’t look like there’s anything too complex going on. All the original gear is stripped, and it gets replaced with a microcontroller which we believe is an Adafruit ItsyBitsy nRF52840 Express. This is connected to two strings of tiny APA102 addressable LEDs which are run down the “wings” (we especially like the 3D printed lenses used to replace the original solid pips), and one that’s used to provide the iconic sine-wave display.

While the last PKE meter build we saw did detect radiation, we have to admit that in terms of looks, this one takes the top spot. Especially when you consider how cheap the thing was. All you need now is a Proton Pack, and you’ll be ready for Halloween.

Continue reading “Cheap Ghostbusters Toy Turned Convincing Prop”

History Of Digital Equipment Corp And Bonus PDP-11 Replica Build

[RetroBytes] takes us on a whirlwind tour of the history of the Digital Equipment Corporation (DEC), its founder Ken Olsen, and during intermission builds up a working replica of the PDP-11 from a kit. DEC was a major player in the early computer industry, cranking out a number of models that were both industrial workhorses and used in computer laboratories to develop many of the operating systems and tools whose descendants we still use today. On top of that, DEC’s innovative, employee-friendly, and lightweight company structure was generally well-liked by its employees and a welcomed departure from the typical behemoths of the day.

This video takes us from the beginnings of DEC and its roots in MIT up to the PIP-11 era, highlighting major architectures and events along the way such as the PDP-1, PDP-8, and PDP-11. [RetroBytes] says he has a DEC Alpha sitting on the sidelines, so there may be a few follow-up videos in the future — perhaps one on the VAX as well.

We’ve covered this particular PDP-11 replica last year, and if these replica kits are your cup of tea, check out our coverage of kit designer [Oscar Vermeulen]’s presentation. Have you ever used real PDP or VAX computers? Let us know your war stories in the comments below.

Continue reading “History Of Digital Equipment Corp And Bonus PDP-11 Replica Build”

Improving An Already Phenomenal Star Trek Prop

When Star Trek: Voyager was in the development phase, concept art was created for a new style of tricorder to be used by the crew of the titular starship. But as it often the case with a younger sibling, the show ended up having to largely make do with the hand-me-down props from Star Trek: The Next Generation, which had recently finished its TV run.

Trek aficionado [Mangy_Dog] completed a jaw-dropping recreation of this unused tricorder design back in 2019, but unable to leave well enough alone, he’s recently completed a second version that truly raises the bar for fan replicas. It’s not hyperbole to say that the prop he’s created is of a far higher quality and fidelity than anything they would have had during the actual filming of the show.

Now you might be thinking that building the second version of the tricorder was easier than the first, and indeed, [Mangy_Dog] learned some important lessons from the earlier build. But that’s not to say that construction of this new replica, which was actually done on commission, went off without a hitch. In fact, he almost immediately ran into a serious problem. When he attempted to order a new display from Nextion, he found the quality had dropped significantly from the ones he’d used previously. The viewing angles and color reproduction were abysmal, so he was forced to go back to the drawing board and not only find a new display, but a completely new graphics chip to talk to it. Continue reading “Improving An Already Phenomenal Star Trek Prop”

Miniature Space Invaders game

Arduino And An OLED Make This Space Invaders Cabinet Tiny

For as simple as it appears now, Space Invaders was one machine from the Golden Age of video games that always seemed to have a long line waiting for a chance to lose a couple of quarters. And by way of celebrating the seminal game’s influence, [Nick Cranch] has executed what might just be the world’s smallest Space Invaders replica.

It appears that this started mainly as an exercise in what’s possible with what’s on hand, which included a couple of quite small OLED displays. For the build photos it looks like there’s an Arduino Nano running the show; [Nick] relates that the chosen hardware proved challenging, and that he had to hack the driver library to make it work. Once he got a working game, [Nick] didn’t rest on his laurels. Rather, he went the extra mile and built a miniature cabinet to house everything in.

The video quality below may be poor, but it’s more than enough to see how much work he put into detailing the cabinet. The graphics of the original US release of the game cabinet are accurately represented, right down to the art on the front glass. The cabinet itself is made from 1.5 mm plywood which he cut by hand. It even looks like he recreated the original scheme of cellophane overlays on the monochrome screen to add a little color to the game. Nice touch!

We really appreciate the attention to detail here, with our only quibble being no schematics or code being posted. Hopefully, we’ll see those later, but for now, this looks like a fun project and a nice trip down memory lane. But if you think it’s too small, no worries — we’ve got a much, much bigger version of the game too.

Continue reading “Arduino And An OLED Make This Space Invaders Cabinet Tiny”