Poké Ball Plus Teardown Reveals No Pikachu Inside

The latest entry in the fan favorite franchise Pokémon saw release earlier this month alongside a particularly interesting controller. Known as the Poké Ball Plus, this controller is able to control Pokémon games that are available on completely separate platforms, as well as transfer data between them. It rumbles, It talks, it lights up, it’s wireless, and [Spawn] uploaded a video that reveals what’s really inside.

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Xbox One Adaptive Controller Mod

Dad’s Custom Xbox Adaptive Controller Build For His Child

When Microsoft announced the Xbox adaptive controller earlier this year, many were pleasantly surprised at how adaptive it truly was. The controller features 3.5mm jacks for easily connecting any external input device and sports an impressive build quality given its price tag, but the most impressive part was the fact that the design was so open in nature. Rather than seeking to create a specific design solution tailored to a subset of users the adaptive controller acts more as a hub for the community’s designs. One of those brilliant designs comes from [Colton] who posted a five-part series on his custom controller build for his daughter.

Xbox One Adaptive Controller Build Push Button Switches

His daughter, Ellie, has Cornelia de Lange syndrome which prevents her from being able to use more conventional pressure sensitive input devices. So [Colton] devised a way for buttons to be pressed using an alternate range of motion. By attaching foam massage inserts to standard paint rollers, the buttons could be triggered by allowing the peaks and valleys of the foam to roll over the top of each button. He could achieve even better accuracy by attaching braided ribbon over the buttons in order to prevent binding.

After finding that setup to be successful, [Colton] went about designing a frame. He arrived at using PVC pipe and utilizing tees as anchor points for the rollers. A couple of steel hose clamps are enough to hold each of the foam rollers in place, and the contact distance can be dialed in with buttons housed in threaded PVC adapters (shown right). After the addition of a little colored wrap here and there the build has a decidedly cheery exterior.

However, the build was not complete without a custom piece of software to match. [Colton] reached out for help from his nephew to program a “RGB Etch-a-Sketch” they called Sundoodler. The game runs on a small form factor PC hooked up to a projector so Ellie can play lying down. [Colton] has some future plans for his daughter’s custom Xbox adaptive controller build, but for now you can see the results in the video below.

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Neo Geo Mini Gets The Ben Heck Portable Treatment

It feels like that Neo Geo Mini kinda came and went. All the hype surrounding the idea of having a tiny usable arcade machine melted away when the original system’s fans first touched the “non-clicky” joystick. While it was encouraging to see the inclusion USB-C power, there was no internal battery to allow players to use the system untethered. Not satisfied with the product in its current state [Ben Heck] shot a video detailing his latest portable creation using the Neo Geo Mini internals.

The design of the portable focuses around incorporating aspects of the Neo Geo MVS arcade system that the Neo Geo Mini lacks. The D-pad includes tiny micro-switches, or as [Ben Heck] calls them nano-switches, for a decidedly more tactile feel. He was able to re-purpose the speakers and headphone jack from the original PCB along with the 4:3 aspect ratio LCD. The custom faceplate wraps everything in the familiar red and white insignia while the 3D printed face buttons come in the classic red, yellow, green, and blue. Don’t worry, they are finally in the right button configuration here.

It’s great to see [Ben Heck] still making portable magic since his YouTube show ended earlier this year. He has contributed a lot to the modding community over the years, and there are plenty of helpful tips scattered throughout this Neo Geo Mini portable video as well. Note that the build is split into two separate videos (part two is below). We look forward to many more projects like this from [Ben Heck] in the future.

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Super Mario Bros 2 Player Rom Hack

NES Hack Lets The Mario Bros. Play Together

Being relegated to player two used to be a mark of disgrace in the 8-bit era of videogames. Between never being to select a level and having to wait your turn to play, the second player experience was decidedly third rate. Super Mario Bros. on the Nintendo Entertainment System was no different in this regard as it offered no character selection option and also required players to alternate taking control upon failing stages. It made the two player mode more like playing in parallel than actually together. However, there is a new ROM Hack for the original Super Mario Bros. from [Corpse Grinder] that allows players to play as the Brothers Mario simultaneously. Finally, a true co-op experience.

It’s important to note that the level power-ups have not been doubled-up in the patch, so this will no doubt be some friendly competition. Also it would be in both players interest to play with someone around their same skill level as any player dying in a level will cause both to start back at the last checkpoint. Not to worry, [Corpse Grinder] appears to have yet another Super Mario Bros. co-op patch in the works with this video from their YouTube channel below.

Whether you dump your own NES cartridge or extract the ROM image of Super Mario from a Virtual Console download, the patch itself comes in the form of a XDelta file. In order to apply the patch to a ROM image of Super Mario Bros. you’ll need a program like xdelta UI. Make sure to backup a copy of the ROM image before applying the patch, because this process is a one-way street.

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How The Xbox Was Hacked

The millennium: a term that few had any use for before 1999, yet seemingly overnight it was everywhere. The turning of the millenium permeated every facet of pop culture. Unconventional popstars like Moby supplied electronica to the mainstream airwaves while audiences contemplated whether computers were the true enemy after seeing The Matrix. We were torn between anxiety — the impending Y2K bug bringing the end of civilization that Prince prophesied — and anticipation: the forthcoming release of the PlayStation 2.

Sony was poised to take control of the videogame console market once again. They had already sold more units of the original PlayStation than all of their competition combined. Their heavy cloud of influence over gamers meant that the next generation of games wasn’t going to start in until the PS2 was on store shelves. On the tail of Sony announcing the technical specs on their machine, rumors of a new competitor entering the “console wars” began to spread. That new competitor was Microsoft, an American company playing in a Japanese company’s game.
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Smell Tech over Internet Wide

Researchers Seek To Create The Digital Smell Interface

We hear digital audio, we see digital video, and we feel digital haptic feedback. However, we don’t have an analog for the sense of smell. [Kasun] and his team of researchers from the Imagineering Institute in Malaysia are in the midst of changing that reality. Their project aims to transmit fragrances via electronic stimulation. Though it’s really more of a step toward creating a multi-sensory internet.

The team’s “electric smell machine” consists of a variable power supply connected to silver electrodes wrapped around an endoscopic camera. The camera is necessary to ensure contact with the user’s olfactory bulb as electric current pulses through the electrodes. The current values vary based upon the scent being replicated and are in the 0.2mA neighborhood. Early trials of the machine have revealed that around one-quarter of test subjects are able to identify the smells being replicated. They reported smells being fruity, sweet, and woody though all had a chemical-like odor attached.

The concept of “smell-o-vision” is not a new one, as it has been around longer than motion pictures with sound. Previous attempts at accompanying film and television with scent have been a result of chemical reactions. Devices from these types of experiments typically involved cartridges that would need to be replaced when the chemical substances were depleted. [Kasun]’s team approach is to avoid the chemical approach in favor of directly stimulating the olfactory receptors. Those interested in the gritty details can read the research paper on digitizing smell.

[Kasun] and his team uploaded a video on the project that you can view below. It’s all a work in progress at this point, but sign me up for a trial when they pinpoint the true essence of new car smell.

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Kinect Music Visualizer Program Demo

Kinect Visualizer Demo Gives Winamp A Run For Its Money

Winamp eat your heart out, because thanks to the Microsoft Kinect in the hands of [Samarth] there’s a new way to make your screen dance along with you. He created a music visualizer demo that takes advantage of the 3D depth camera on Kinect by outputting a fun pixelated silhouette and color changing strobe. When there are big high-hat hits or bass thumps the camera feed reacts accordingly (as any good visualizer would). He even uploaded his code for the project just in case anyone would like to take a look at it.

The visualizer utilizes the OpenKinect-Processing library which has provided the backbone to many other similar Kinect art projects. It was specifically created to provide a quicker way for coders to access the raw color and depth data output by Kinect. It’s creator, Daniel Shiffman, has posted a number of tutorials to aid anyone looking to create their own real-time animations as well.

The visualizer demo (see video below) was created as part of Maker Faire Hyderabad which is happening over the weekend. The expo is the city’s first Maker Faire and is set to feature over 200 maker exhibits across multiple disciplines. It’s always great to see maker communities outside of the ones that are closest to you geographically speaking, so hopefully we’ll see many more like [Samarth] taking part in more maker events in the future.

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