Around October, amid all the pumpkin spiced food and beverages, folks make their yearly pilgrimage to a local farm. They load themselves onto hay-filled tractor trailers and ride out in search of the perfect pumpkin to put on the front porch, and let it slowly decompose. The “closest” a video game has come to replicating this seasonal event is the annual Farming Simulator series. One modder, [Dylan], decided to add an extra level of authenticity to the Farming Simulator experience by controlling the game with an actual tractor.
The opportunity for the project presented itself thanks to a local Kiwi farmer (Kiwi as in New Zealand, not the fruit) who provided [Dylan] with access to a Case IH 310 Magnum CVT tractor. [Dylan] built a custom USB controller that mirrored the actual layout of the tractor’s control pad. Tilt sensors were wrapped around the tractor’s steering wheel and throttle to provide analog input for steering and speed control. After a number of hours tweaking the setup on site, [Dylan] live-streamed his Farming Simulator PC play session (video below) with the tractor itself left off for obvious reasons. Without tractor motor engaged there was no power steering, so he deserves a bit of extra credit for making it through multiple hours.
This certainly isn’t the first ridiculous controller project [Dylan] has taken on. He’s created a trombone controller to just to play Trombone Champ, a Nerf bow controller for Overwatch, and he even played through Hades using a literal pomegranate. You can watch more of [Dylan’s] custom controller projects on his Rudeism Twitch channel.
Continue reading “Real Tractor Moonlights As Farming Simulator Controller”
In the last few years, console and controller manufacturers have been making great strides in accessibility engineering in order to improve the inclusiveness of people with different motor disabilities into the gaming world. One such example is the Xbox Adaptive Controller, which [Rory Steel] has used to build his daughter a fully customized controller to allow her to play Breath of the Wild on the Nintendo Switch.
His build plan is outlined in just a few Twitter videos, and sadly we don’t have a detailed walkthrough on how to build our own just yet, though he mentions plans on making such guide in the future. In the mean time, it’s not too hard to speculate on some specifics. The Adaptive Controller can use USB-C for communication, as the Switch also does with its Pro controller in wired mode. Interfacing the two is as simple as using an adapter to bridge the gap between the two vendors.
The joysticks are each wired into generic gamepads which act as the left and right sticks, each one being a separate USB input into the Adaptive Controller, while each one of the button inputs is broken out to 3.5mm jacks on its back, making them dead simple to wire to the sixteen arcade buttons surrounding the sticks. The layout might look unconventional to us, and [Rory] mentions this is simply a prototype that will be improved upon in the future after real-world testing. The size of his daughter’s smile tells us this is already a success in her eyes.
This is not the first time we’ve seen a build with the Xbox Adaptive Controller, and it’s nice to see just how well it enables parents to build their kids controllers they can use more easily, seeing as how before its introduction these kinds of controllers usually required the expertise for tearing expensive official controllers apart in ways the manufacturers never expected. We can only hope that going forward, this sort of accessibility becomes more the norm and less the exception.
[via Kotaku, thanks Itay for the tip!]
When Microsoft announced the Xbox adaptive controller earlier this year, many were pleasantly surprised at how adaptive it truly was. The controller features 3.5mm jacks for easily connecting any external input device and sports an impressive build quality given its price tag, but the most impressive part was the fact that the design was so open in nature. Rather than seeking to create a specific design solution tailored to a subset of users the adaptive controller acts more as a hub for the community’s designs. One of those brilliant designs comes from [Colton] who posted a five-part series on his custom controller build for his daughter.
His daughter, Ellie, has Cornelia de Lange syndrome which prevents her from being able to use more conventional pressure sensitive input devices. So [Colton] devised a way for buttons to be pressed using an alternate range of motion. By attaching foam massage inserts to standard paint rollers, the buttons could be triggered by allowing the peaks and valleys of the foam to roll over the top of each button. He could achieve even better accuracy by attaching braided ribbon over the buttons in order to prevent binding.
After finding that setup to be successful, [Colton] went about designing a frame. He arrived at using PVC pipe and utilizing tees as anchor points for the rollers. A couple of steel hose clamps are enough to hold each of the foam rollers in place, and the contact distance can be dialed in with buttons housed in threaded PVC adapters (shown right). After the addition of a little colored wrap here and there the build has a decidedly cheery exterior.
However, the build was not complete without a custom piece of software to match. [Colton] reached out for help from his nephew to program a “RGB Etch-a-Sketch” they called Sundoodler. The game runs on a small form factor PC hooked up to a projector so Ellie can play lying down. [Colton] has some future plans for his daughter’s custom Xbox adaptive controller build, but for now you can see the results in the video below.
Continue reading “Dad’s Custom Xbox Adaptive Controller Build For His Child”
[Ben Heck] posted an interesting one-off project he built many months ago. Video game developer Infinity Ward approached him to build a large display that indicated what buttons on a controller were being pressed. They were planning on using it during player testing by recording the board and the monitor at the same time. They could then compare the two to see if there was any disconnect between the players input and the onscreen action. Infinity Ward is the developer behind games like Call of Duty 4.
[Ben] piggy-backed the switch connections and added an external port. He used a pair of octal buffer ICs to replicate the signals and activate the LEDs. The whole board is powered by the same 3.3V line that’s used by accessories like the chat pad. The triggers have three LEDs each and are lit using a resistor ladder. [Ben] comments that since this is a newer Xbox 360 controller, the active-low button scheme makes it fairly easy to work with. There is a video of the board embedded below. Continue reading “Controller Button Marquee”
You are probably familiar with the work of [Ben Heckendorn]. His latest commercial project, the one handed Access Controller, is now available for pre-order. A well known modder, he has created several unique video game console adaptations including a scratch built one handed Xbox 360 controller.
A unique feature of this controller is that it allows you to change the location of the buttons/joysticks. This modular design can be swapped and customized depending on your needs. Ben is including a guide for creating your own modules, should you be so inclined. The device uses 2.4Ghz wireless to communicate and is available for $129.99.
Since we know you are more interested in hacks than gadgets, be sure to checkout Heckendorn’s nice collection of how-tos on Engadget.