“Unnecessary” Automation Of A DIY Star Lamp Build

It all started with a gift idea: a star-field lamp in the form of a concrete sphere with lightpipes poking out where the stars are, lit up from the inside by LEDs. When you’re making one of these, maybe-just-maybe you’d be willing to drill a thousand holes and fit a thousand little plastic rods, but by the time you’re making a second, it’s time to build a machine to do the work for you.

So maybe we quibble with the channel name “Unnecessary Automation,” but we won’t quibble with the results. It’s a machine that orients a sphere, drills the hole, inserts the plastic wire, glues it together with a UV-curing glue, and then trims the end off. And if you like crazy machines, it’s a beauty.

The video goes through all of the design thoughts in detail, but it’s when it comes time to build the machine that the extra-clever bits emerge. For instance, [UA] used a custom 3D-printed peristaltic pump to push the glue out. Taking the disadvantage of peristaltic pumps – that they pulse – as an advantage, a custom housing was designed that dispensed the right amount between the rollers. The rolling glue dispenser mechanism tips up and back to prevent drips.

There are tons of other project-specific hacks here, from the form on the inside of the sphere that simplifies optic bundling and routing to the clever use of a razor blade as a spring. Give it a watch if you find yourself designing your own wacky machines. We think Rube Goldberg would approve. Check out this video for a more software-orientated take on fiber-optic displays.

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Building The Simplest Atomic Force Microscope

Doing it yourself may not get you the most precise lab equipment in the world, but it gets you a hands-on appreciation of the techniques that just can’t be beat. Today’s example of this adage: [Stoppi] built an atomic force microscope out of mostly junk parts and got pretty good results, considering. (Original is in German; read it translated here.)

The traditional AFM setup uses a piezo micromotor to raise and lower the sample into a very, very fine point. When this point deflects, it reads the height from the piezo setup and a motor stage moves on to the next point. Resolution is essentially limited by how fine a point you can make and how precisely you can read from the motion stages. Here, [stoppi]’s motion stage follows the traditional hacker avenue of twin DVD sleds, but instead of a piezo motor, he bounces a laser off of a mirror on top of the point and reads the deflection with a line sensor. It’s a clever and much simpler solution.

A lot of the learnings here are in the machine build. Custom nichrome and tungsten tips are abandoned in favor of a presumably steel compass tip. The first-draft spring ended up wobbling in the X and Y directions, rather than just moving in the desired Z, so that mechanism got reinforced with aluminum blocks. And finally, the line sensors were easily swamped by the laser’s brightness, so neutral density filters were added to the project.

The result? A nice side effect of the laser-bouncing-off-of-mirror setup is that the minimum resolvable height can be increased simply by moving the line sensors further and further away from the sample, multiplying the deflection by the baseline. Across his kitchen, [stoppi] is easily able to resolve the 35-um height of a PCB’s copper pour. Not bad for junk bin parts, a point from a crafts store, and a line sensor.

If you want to know how far you can push a home AFM microscope project, check out [Dan Berard]’s absolutely classic hack. And once you have microscope images of every individual atom in the house, you’ll, of course, want to print them out.

Generative Art Machine Does It One Euro At A Time

[Niklas Roy] obviously had a great time building this generative art cabinet that puts you in the role of the curator – ever-changing images show on the screen, but it’s only when you put your money in that it prints yours out, stamps it for authenticity, and cuts it off the paper roll with a mechanical box cutter.

If you like fun machines, you should absolutely go check out the video, embedded below. The LCD screen has been stripped of its backlight, allowing you to verify that the plot exactly matches the screen by staring through it. The screen flashes red for a sec, and your art is then dispensed. It’s lovely mechatronic theater. We also dig the “progress bar” that is represented by how much of your one Euro’s worth of art it has plotted so far. And it seems to track perfectly; Bill Gates could learn something from watching this. Be sure to check out the build log to see how it all came together.

You’d be forgiven if you expected some AI to be behind the scenes these days, but the algorithm is custom designed by [Niklas] himself, ironically adding to the sense of humanity behind it all. It takes the Unix epoch timestamp as the seed to generate a whole bunch of points, then it connects them together. Each piece is unique, but of course it’s also reproducible, given the timestamp. We’re not sure where this all lies in the current debates about authenticity and ownership of art, but that’s for the comment section.

If you want to see more of [Niklas]’s work, well this isn’t the first time his contraptions have graced our pages. But just last weekend at Hackaday Europe was the first time that he’s ever given us a talk, and it’s entertaining and beautiful. Go check that out next. Continue reading “Generative Art Machine Does It One Euro At A Time”

Thanks For Hackaday Europe!

We just got back from Hackaday Europe last weekend, and we’re still coming down off the high. It was great to be surrounded by so many crazy, bright, and crazy-bright folks all sharing what they are pouring their creative energy into. The talks were great, and the discussions and impromptu collaborations have added dramatically to our stack of to-do projects. (Thanks?) Badges were hacked, stories were shared, and a good time was had by all.

At the event, we were approached by someone who wanted to know if we could replicate something like Hackaday Europe in a different location, one where there just isn’t as vibrant a hacking scene. And the answer, of course, was maybe, but probably not.

It’s not that we don’t try to put on a good show, bring along fun schwag, and schedule up a nice location. But it’s the crowd of people who attend who make a Hackaday event a Hackaday event. Without you all, it just wouldn’t work.

So in that spirit, thanks to everyone who attended, and who brought along their passions and projects! It was great to see you all, and we’ll do it again soon.

FlyingCam Is A Sweet DIY Webcam On A Stick

Imagine you want to monitor a pot on the stove to see if it’s boiling over for just a few minutes, but you don’t want to have a dedicated permanent IP webcam solution in your kitchen. [Sebastian Duell]’s FlyingCam hijacks an IKEA lamp gooseneck to become something you never knew you needed: a wireless camera for short-term random remote observation. It’s a beautiful combination of 3D printing and commercial device re-use, and when paired with his DIY wireless screen, it’s a complete solution.

The guts of this project aren’t critical, or expensive. It’s built around one of those ESP32 single-board webcams, with an added fan, battery pack, antenna, and a power switch. You turn it on, and the AP in the ESP32 fires up, or optionally connects to your network. Point the camera at your target and you’re set, at least if you want to sit by your computer. But [Sebastian] also designed a nice simple remote screen, so you can keep tabs on your spaghetti wherever you roam around the house.

We love the attention to keeping the design simple here, both in form and in function. It’s a one-task device, so it’s important that it be extremely easy to use, and it’s hard to beat just pointing the thing and turning on a switch. And it doesn’t hurt that it’s good looking to boot.

IKEA stuff is cheap and cheerful, but often it’s missing just that one functionality that we want. What good is an air-quality sensor without MQTT logging capability, for instance? Or a standing desk that can’t remember set heights? Get hacking!

Physical Computing Used To Be A Thing

In the early 2000s, the idea that you could write programs on microcontrollers that did things in the physical world, like run motors or light up LEDs, was kind of new. At the time, most people thought of coding as stuff that stayed on the screen, or in cyberspace. This idea of writing code for physical gadgets was uncommon enough that it had a buzzword of its own: “physical computing”.

You never hear much about “physical computing” these days, but that’s not because the concept went away. Rather, it’s probably because it’s almost become the norm. I realized this as Tom Nardi and I were talking on the podcast about a number of apparently different trends that all point in the same direction.

We started off talking about the early days of the Arduino revolution. Sure, folks have been building hobby projects with microcontrollers built in before Arduino, but the combination of a standardized board, a wide-ranging software library, and abundant examples to learn from brought embedded programming to a much wider audience. And particularly, it brought this to an audience of beginners who were not only blinking an LED for the first time, but maybe even taking their first steps into coding. For many, the Arduino hello world was their coding hello world as well. These folks are “physical computing” natives.

Now, it’s to the point that when Arya goes to visit FOSDEM, an open-source software convention, there is hardware everywhere. Why? Because many successful software projects support open hardware, and many others run on it. People port their favorite programming languages to microcontroller platforms, and as they become more powerful, the lines between the “big” computers and the “micro” ones starts to blur.

And I think this is awesome. For one, it’s somehow more rewarding, when you’re just starting to learn to code, to see the letters you type cause something in the physical world to happen, even if it’s just blinking an LED. At the same time, everything has a microcontroller in it these days, and hacking on these devices is also another flavor of physical computing – there’s code in everything that you might think of as hardware. And with open licenses, everything being under version control, and more openness in open hardware than we’ve ever seen before, the open-source hardware world reflects the open-source software ethos.

Are we getting past the point where the hardware / software distinction is even worth making? And was “physical computing” just the buzzword for the final stages of blurring out those lines?

Hackaday Europe 2025 Welcomes David Cuartielles, Announces Friday Night Bring-a-Hack

If you’re coming to Hackaday Europe 2025, you’ve got just over a week to get your bags packed and head on out to Berlin. Of course you have tickets already, right? And if you were still on the fence, let us tempt you with our keynote talk and some news about the Friday night meetup, sponsored by Crowd Supply.

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