Remember The Tri-Format Floppy Disk?

These days, the vast majority of portable media users are storing their files on some kind of Microsoft-developed file system. Back in the 1980s and 1990s, though, things were different. You absolutely could not expect a floppy disk from one type of computer to work in another. That is, unless you had a magical three-format disk, as [RobSmithDev] explains.

The tri-format disk was a special thing. It was capable of storing data in Amiga, PC, and Atari ST formats. This was of benefit for cover disks—a magazine could put out content for users across all three brands, rather than having to ship multiple disks to suit different machines.

[RobSmithDev] started investigating by reading the tri-format disk with his DiskFlashback tool. The tool found two separate filesystems. The Amiga filesystem took up 282 KB of space. The second filesystem contained two folders—one labelled PC, the other labelled ST. The Atari ST folder contained 145KB of data, while the PC folder used 248 KB. From there, we get a breakdown on how the data for each format is spread across the disk, right down to the physical location of the data. The different disk formats of each system allowed data to be scattered across the disk such that each type of computer would find its relevant data where it expected it to be.

It’s a complex bit of disk engineering that allowed this trick to work, and [Rob] explains it in great detail. We love nitty gritty storage hacks around here. Video after the break.

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WAV2VGM Plays Audio Via OPL3 Synthesis

Once upon a time, computers didn’t really have enough resources to play back high-quality audio. It took too much RAM and too many CPU cycles and it was just altogether too difficult. Instead, they relied upon synthesizing audio from basic instructions to make sounds and music. [caiannello] has taken advantage of this with the WAV2VGM project.

The basic concept is straightforward enough—you put a WAV audio file into the tool, and it spits out synthesis instructions for the classic OPL3 sound card. The Python script only works with 16-bit mono WAV files with a 44,100 Hz sample rate.

Amazingly, check the samples, and you’ll find the output is pretty recognizable. You can take a song with lyrics (like Still Alive from Portal), turn it into instructions for an OPL3, and it’s pretty intelligible. It sounds… glitchy and damaged, but it’s absolutely understandable.

It’s a fun little retro project that, admittedly, doesn’t have a lot of real applications. Still, if you’re making a Portal clone for an ancient machine with an OPL3 compatible sound chip, maybe this is the best way to do the theme song? If you’re working on exactly that, by some strange coincidence, be sure to let us know when you’re done!

You Wouldn’t Download A Chair…But You Could

[Morley Kert] had a problem. He’s a big fan of the lovely Fortune Chair from Heller Furniture. Only, he didn’t want to pay $1,175 for a real one. The solution? He printed his own instead!

The basic concept is simple. Capture or recreate the geometry of the fancy expensive designer chair, and then print it out on a 3D printer. That would be easy, except for scale. Chairs have to be both big enough to seat humans, and strong enough to carry their weight. For the average 3D printer owner, meeting the big requirement is difficult, since most printers are quite small compared to chairs.

[Morley] gets around this in the typical fashion—he prints the chair in multiple segments. Indeed, we’ve seen [Morley] tackle a similar project before, too. Only, last time, he had the benefit of a print farm and some easily-accessible geometry for the target object. This time, he’s working very much more from scratch, and chose to print everything at home. That made things quite a bit harder.

Scaling up is never as easy at it seems at first!

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A Handheld Replica Sound Voltex Game

Sound Voltex is a music game from Konami; in fact, it’s a whole series of arcade games! [Luke] is a big fan, so decided to build a hardware handheld to play the Unnamed Sound Voltex Clone.  No—Voltex is not a typo, that’s the name.

If you’re unfamiliar, the Unnamed SDVX Clone is basically a community-built game that’s inspired by the original Konami titles. [Luke] decided to build a handheld console for playing the game, which is more akin to the arcade experience versus playing it on a desktop computer.

[Luke’s] build relies on a Raspberry Pi 4B, which donates its considerable processing power and buckets of RAM to the project. The Pi was installed into a 3D-printed case with a battery pack, touchscreen, and speakers, along with multiple arcade buttons  and rotary encoders for controlling the game. Booting the Pi and clicking the icon on the desktop starts up the Unnamed Sound Voltex Clone. The game itself will be fairly familiar to any rhythm game player, though it’s a tough more sophisticated than Audiosurf. [Luke] demonstrates the gameplay on YouTube, and the finished project looks great.

We always love seeing handheld hacks, from PlayStations that never were to retro DIY creations. Video after the break.

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Thermoelectric Blaster Flings Ice Projectiles

Nerf blasters are fun and all, but flinging foam can get old. Picking it up again, even moreso. This blaster from [Concept Crafted Creations] gets around that annoying problem by shooting ice instead. 

The concept was to build a better water gun with longer range—and what better way to do that than by shooting ice instead? The blaster relies on a PVC air tank for propulsion—one of the most controversial design choices you can make if you read the comments around here. It’s charged by a small air compressor, and dumping the air is handled by a solenoid valve. So far, so simple.

What makes this blaster special is where it gets its ammunition from. The blaster uses a custom CNC-machined block from PCBway to act as a freeze chamber. Water enters an aluminum block, and is cooled by thermoelectric elements. Once the projectile has frozen inside the chamber, it’s stuck in place, so the chamber is then heated by a small heating element. This melts the projectile just enough to allow it to be fired.

It’s a complicated but ingenious way of building an ice blaster. It does pack some real punch, too. It shoots the ice projectiles hard enough to shatter wine glasses. That’s enough to tell us you don’t want to be aiming this thing at your pals in a friendly match of Capture the Flag. Stick to paintballs, perhaps. Video after the break. Continue reading “Thermoelectric Blaster Flings Ice Projectiles”

Making A Unique Type Of Wind Gauge For Home Assistant Use

Sometimes, it’s nice to know how windy it is outside. Knowing the direction of the wind can be a plus, too. To that end, [Sebastian Sokołowski] built himself an unusual anemometer—a wind gauge—to feed into his smart home system.

[Sebastian’s] build is able to tell both wind speed and direction—and with no moving parts! Sort of, anyway. That makes the design altogether different from the usual cup type anemometers with wind vanes that you might be used to seeing on home weather stations. [Sebastian] wanted to go a different route—he wanted a sensor that wouldn’t be so subject to physical wear over time.

The build relies on strain gauges. Basically, [Sebastian] 3D printed a sail-like structure that will flex under the influence of the wind. With multiple strain gauges mounted on the structure, it’s possible to determine the strength of the wind making it flex and in what direction. [Sebastian] explains how this is achieved, particularly involving the way the device compensates for typical expansion and contraction due to temperature changes.

It’s a really unique way to measure wind speed and direction; we’d love to learn more about how it performs in terms of precision, accuracy, and longevity—particularly with regards to regular mechanical and ultrasonic designs. We’ll be keeping a close eye on [Sebastian’s] work going forward. Video after the break.

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2023 Hackaday Supercon: One Year Of Progress For Project Boondock Echo

Do you remember the fourth-place winner in the 2022 Hackaday Prize? If it’s slipped your mind, that’s okay—it was Boondock Echo. It was a radio project that aimed to make it easy to record and playback conversations from two-way radio communications. The project was entered via Hackaday.io, the judges dug it, and it was one of the top projects of that year’s competition.

The project was the brainchild of Mark Hughes and Kaushlesh Chandel. At the 2023 Hackaday Supercon, Mark and Kaushlesh (KC) came back to tell us all about the project, and how far it had come one year after its success in the 2022 Hackaday Prize.

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