StratoSoar Glider Flies Itself From High Altitude

As the technology available to the average hacker and maker gets better and cheaper each year, projects which at one time might have only been within the reach of government agencies are inching closer to our grasp. Take for example the impressive work [Charlie Nicholson] has put into his StratoSoar series of autonomous gliders.

Dropped from several thousand feet by a high-altitude balloon, the glider’s avionics are designed to either guide it along a series of waypoints or head directly towards a specific target. Once at the given coordinates it can initiate different landing programs, such as spiraling down to the ground or releasing an onboard parachute. It’s an ambitious combination of custom hardware and software, made all the more impressive by the fact that it’s been put together by somebody who’s not yet old enough to have a driver’s license.

[Charlie] originally experimented with developing his own airframe using 3D printed components, but at least for now, found that a commercial off-the-shelf foam glider was a more practical option. All that’s required is to hollow out some areas to mount the servos, battery, and the avionics. This takes the form of a custom PCB that contains a ATSAMD21G18 microcontroller, an ICM-20948 inertial measurement unit (IMU), connections for GPS and LoRa modules, as well as several onboard sensors and some flash storage to hold collected data.

The goal of this open source project is to make these sort of unmanned aerial vehicles (UAVs) cheaper and more accessible for hobbyists and researchers. Eventually [Charlie] hopes to offer kits which will allow individuals to build and operate their own StratoSoar, making it even easier to get started. He’s currently working on the next iteration of the project that he’s calling StratoSoar MK3, but it hasn’t had a flight test yet.

We’ve seen various attempts to launch autonomous gliders from balloons in the past, but none from anyone as young as [Charlie]. We’re eager to see the StratoSoar project develop, and wish him luck in future test flights.

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Brass Propeller Gets Impressive Hand Trimming

Whether you’re a landlubber or an old salt, you’ve got to appreciate the effort that [The Aussie boat guy] puts into cutting an old brass propeller down into a far smaller and sleeker specimen. Especially since he does the entire thing with hand tools, a couple different calipers, and that most valuable of natural resources: experience.

The whole process was made somewhat easier by the fact that [The Aussie boat guy] had a model to work from — his friend had a small propeller that was already known to perform well, it was just a matter of cutting the larger prop down to match its dimensions. Using what appears to be pieces of leather (presumably for its flexibility), a template was made to accurately map out the front face of the blade.

As Bob Ross would say — “Here comes your bravery test”

By measuring out from the hub of the prop with his calipers, [The Aussie boat guy] was able to make sure the template was properly positioned before scribing its shape into the larger prop. An angle grinder was used to cut the shape out of each blade, followed by a smoothing off with a flap wheel.

But there was still a problem — the blades were the right shape, but they were far too thick. So he took the angle grinder to the back of each one to start removing material, using another set of calipers to occasionally spot-check them to make sure they were thinning out at roughly the same rate.

This thinning out process continued until the prop was brought into balance. How do you check that, you might be wondering? Well, if you’re a madman like [The Aussie boat guy], you chuck the thing into a power drill and spin er’ up to see how badly it shakes. But this only gives you a rough idea, so he has to move over to a somewhat more scientific apparatus that uses a set of parallel bars to help determine which blade is heavier than its peers.

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Meet The Winners Of The 2024 Tiny Games Contest

Over the years, we’ve figured out some pretty sure-fire ways to get hackers and makers motivated for contests. One of the best ways is to put arbitrary limits on different aspects of the project, such as how large it can be or how much power it can consume. Don’t believe us? Then just take a look at the entries of this year’s Tiny Games Contest.

Nearly 80 projects made it across the finish line this time, and our panel of judges have spent the last week or so going over each one to try and narrow it down to a handful of winners. We’ll start things off with the top three projects, each of which will be awarded a $150 gift certificate from our friends at DigiKey.

First: Sub-Surface Simon

While this contest saw a lot of excellent entries, we don’t think anyone is going to be surprised to see this one take the top spot. Earning an exceptionally rare perfect ten score from each of our judges, Sub-Surface Simon from [alnwlsn] grabbed onto the theme of this contest and ran like hell with it. Continue reading “Meet The Winners Of The 2024 Tiny Games Contest”

Bringing The Horror Of Seaman Into The Real World

A little under 25 years ago, a particularly bizarre game was released for Sega’s Dreamcast. In actually, calling it a “game” might be something of a stretch. It was more of a pet simulator, where you need to feed and care for a virtual animal as it grows. Except rather than something like a dog or a rabbit, your pet is a talking fish with a human face that doesn’t seem to like you very much. Oh, and Leonard Nimoy is there too for some reason.

Most people in the world don’t even know this game ever existed, and frankly, their lives are all the better for it. But for those who lovingly cared for (or intentionally killed) one of these rude creatures back in the early 2000s, it’s an experience that sticks with you. Which we assume is why [Robert Prest] decided to build this incredibly faithful physical recreation of Seaman

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Latest PiEEG Shield Now Offers 16 Channels

We’ve previously covered the PiEEG, an affordable brain-computer interface (BCI) shield designed to connect to the Raspberry Pi. The open source project developed by [Ildar Rakhmatulin] is intended to allow students and hobbyists to experiment with detecting electroencephalography (EEG), electromyography (EMG), and electrocardiography (ECG) biosignals — unlocking a wide array of applications ranging from assistive tech to gaming.

Now, the PiEEG hardware has been upgraded to detect sixteen channels via either wet or dry electrodes. The new board, referred to as the PiEEG-16, offers up the same ease of use and features as its predecessor, including the ability to read out signals from the device using Python scripts. Compared to the eight channels supported by the previous generation of hardware, the PiEEG-16 promises to provide the fine-grain data required for more complex operations.

Since we last checked in with the PiEEG back in 2023, [Ildar] says the project has attracted plenty of attention. To help document how the community is using the capability offered by these BCIs, he’s added a page on the project’s site to show off what folks are building with the technology.

Inevitably, some express concern when talking about non-professionals working with brain interfacing hardware. But the project’s documentation is quick to point out that efforts have been taken to make the endeavour as risk-free as possible. The most important thing to remember is that the Raspberry Pi and PiEEG are intended to be powered by batteries so as to remain completely isolated. Similarly, there’s no need to connect the devices to a mains-powered computer, as everything happens on the Pi itself.

Even still, it’s made clear that the PiEEG-16 is not a medical device, and has received no formal certifications. If you want to experiment with this technology, you do so at your own risk. Just something to keep in mind…no pun intended.

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New DuckyPad Pro Is Bigger And Smarter Than Original

In a world that has no shortage of macropads, the duckyPad still managed to set itself apart. The open source mechanical pad offered an incredible array of customization options, and thanks to its onboard OLED display, you never had to wonder which key did what. But there’s always room for improvement.

Announced earlier today, the duckyPad Pro is the culmination of everything creator [dekuNukem] learned from developing, marketing, and supporting the original duckyPad. Much hasn’t changed — it looks largely the same, offers the same RGB-backlit mechanical switches, and the trademark OLED is still there, although it’s gotten a little larger. The obvious changes are the addition of five more keys, and a pair of rotary encoders.

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The JawnCon 0x1 Badge Dials Up A Simpler Time

For hackers of a certain age, the warbling of an analog modem remains something of a siren song. Even if you haven’t heard it in decades, the shrill tones and crunchy static are like a time machine that brings back memories of a bygone era. Alien to modern ears, in the 1980s and 90s, it was the harbinger of unlimited possibilities. An audible reminder that you were about to cross the threshold into cyberspace.

If you can still faintly hear those strangely comforting screeches in the back of your mind, the JawnCon 0x1 badge is for you. With a row of authentic vintage red LEDs and an impeccably designed 3D-printed enclosure, the badge is essentially a scaled-down replica of the Hayes SmartModem. But it doesn’t just look the part — powered by the ESP8266 and the open source RetroWiFiModem project, the badge will allow attendees to connect their modern computers to services from the early Internet via era-appropriate AT commands while they’re at the con.

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