[Will] wanted to build some animatronic eyes that didn’t require high-precision 3D printing. He wound up with a forgiving design that uses an Arduino and six servo motors. You can see the video of the eyes moving around in the video below.
The bill of materials is pretty simple and features an Arduino, a driver board, and a joystick. The 3D printing parts are easy to print with no supports, and will work with PLA. Other than opening up holes there wasn’t much post-processing required, though he did sand the actual eyeballs which sounds painful.
Continue reading “This Arduino Keeps Its Eyes On You”
Robots of the entertainment industry are given life by character animation, where the goal is to emotionally connect with the audience to tell a story. In comparison, real-world robot movement design focus more on managing physical limitations like sensor accuracy and power management. Tools for robot control are thus more likely to resemble engineering control consoles and not artistic character animation tools. When the goal is to build expressive physical robots, we’ll need tools like ROBiTS project to bridge the two worlds.
As an exhibitor at Maker Faire Bay Area 2019, this group showed off their first demo: a plugin to Autodesk Maya that translate joint movements into digital pulses controlling standard RC servos. Maya can import the same STL files fed to 3D printers, easily creating a digital representation of a robot. Animators skilled in Maya can then use all the tools they are familiar with, working in full context of a robot’s structure in the digital world. This will be a far more productive workflow for animation artists versus manipulating a long flat list of unintuitive slider controls or writing code by hand.
Of course, a virtual world offers some freedoms that are not available in the physical world. Real parts are not allowed to intersect, for one, and then there are other pesky physical limitations like momentum and center of gravity. Forgetting to account for them results in a robot that falls over! One of the follow-up projects on their to-do list is a bridge in the other direction: bringing physical world sensor like an IMU into digital representations in Maya.
We look forward to seeing more results on their YouTube channel. They join the ranks of other animated robots at Maker Faire and a promising addition to the toolbox for robot animation from Disney Research’s kinetic wires to Billy Whiskers who linked servos to Adobe Animate.
Continue reading “Use Movie Tools To Make Your Robot Move Like Movie Robots”
Despite the incredible advancements in special effects technology since the film’s release, the dinosaurs in 1993’s Jurassic Park still look just as terrifying today as they did nearly 30 years ago. This has largely been attributed to the fact that the filmmakers wisely decided to use physical models in many of the close-up shots, allowing them to capture the nuances of movement which really helps sell the idea you’re looking at living creatures.
[Esmée Kramer] puts that same principle to work in her incredible articulated dinosaur costume, and by the looks of it, Steven Spielberg could have saved some money if he had his special effects team get their supplies at the Home Depot. Built out of PVC pipes and sheets of foam, her skeletal raptor moves with an unnerving level of realism. In fact, we’re almost relieved to hear she doesn’t currently have plans on skinning the creature; some things are better left to the imagination.
In her write-up on LinkedIn (apparently that’s a thing), [Esmée] explains some of the construction tricks she used to help bring her dinosaur to life, such as heating the pipes and folding them to create rotatable joints. Everything is controlled by way of thin ropes, with all the articulation points of the head mirrored on the “steering wheel” in front of her.
Now to be fair, it takes more than a bundle of PVC pipes to create a convincing dinosaur. Obviously a large part of why this project works so well is the artistry that [Esmée] demonstrates at the controls of her creation. Judging by her performance in the video after the break, we’re going to assume she’s spent a not inconsiderable amount of time stomping around the neighborhood in this contraption to perfect her moves.
In the past we’ve seen the Raspberry Pi used to upgrade life-sized animatronic dinosaurs, but even with the added processing power, those dinos don’t hold a candle to the smooth and organic motion that [Esmée] has achieved here. Just goes to show that sometimes low-tech methods can outperform the latest technological wizardry.
Continue reading “Lifelike Dinosaur Emerges From The Plumbing Aisle”
Hackers seem intent on making sure the world doesn’t forget that, for a brief shining moment, everyone thought Big Mouth Billy Bass was a pretty neat idea. Every so often we see a project that takes this classic piece of home decor and manages to shoehorn in some new features or capabilities, and with the rise of voice controlled home automation products from the likes of Amazon and Google, they’ve found a new ingredient du jour when preparing stuffed bass.
[Ben Eagan] has recently completed his entry into the Pantheon of animatronic fish projects, and while we’ll stop short of saying the world needed another Alexa-enabled fish on the wall, we’ve got to admit that he’s done a slick job of it. Rather than trying to convince Billy’s original electronics to play nice with others, he decided to just rip it all out and start from scratch. The end result is arguably one of the most capable Billy Bass updates we’ve come across, if you’re willing to consider flapping around on the wall an actual capability in the first place.
The build process is well detailed in the write-up, and [Ben] provides many pictures so the reader can easily follow along with the modification. The short version of the story is that he cuts out the original control board and wires the three motors up to an Arduino Motor Driver Shield, and when combined with the appropriate code, this gives him full control over Billy’s mouth and body movements. This saved him the trouble of figuring out how to interface with the original electronics, which is probably for the better since they looked rather crusty anyway.
From there, he just needed to give the fish something to get excited about. [Ben] decided to connect the 3.5 mm audio jack of an second generation Echo Dot to one of the analog pins of the Arduino, and wrote some code that can tell him if Amazon’s illuminated hockey puck is currently yammering on about something or not. He even added a LM386 audio amplifier module in there to help drive Billy’s original speaker, since that will now be the audio output of the Dot.
A decade ago we saw Billy reading out Tweets, and last year we presented a different take on adding an Alexa “brain” to everyone’s favorite battery powered fish. What will Billy be up to in 2029? We’re almost too scared to think about it. Continue reading “State Of The Art Big Mouth Alexa Bass”
The House of Mouse has been at the forefront of entertainment technology from its very beginnings in an old orange grove in Anaheim. Disney Imagineers invented the first modern animatronics in the 1960s and they’ve been improving the technology ever since, often to the point of being creepy.
But the complicated guts of an animatronic are sometimes too much for smaller characters, so in the spirit of “cheaper, faster, better”, Disney has developed some interesting techniques for animated characters made from wire. Anyone who has ever played with a [Gumby] or other posable wireframe toys knows that eventually, the wire will break, and even before then will plastically deform so it can’t return to its native state.
Wires used as the skeletons of animated figures can avoid that fate if they are preloaded with special shapes, or “templates,” that redirect the forces of bending. The Disney team came up with a computational model to predict which template shapes could be added to each wire to make it bend to fit the animation needs without deforming. A commercially available CNC wire bender installs the templates that lie in the plane of the wire, while coiled templates are added later with a spring-bending jig.
The results are impressive — the wire skeleton of an animated finger can bend completely back on itself with no deformation, and the legs of an animated ladybug can trace complicated paths and propel the beast with only servos pulling cables on the jointless legs. The video below shows the method and the animated figures; we can imagine that figures animated using this technique will start popping up at Disney properties eventually.
From keeping guests safe from robotic harm to free-flying robotic aerialists, it seems like the Disney Imagineers have a hardware hacker’s paradise at the Happiest Place on Earth.
Continue reading “Kinetic Wire Animatronics Bend It Like Disney”
Most of us are more bits-and-bytes than nuts-and-bolts, but we have the deepest appreciation for the combination of the two. So, apparently, does [rectorsquid]. Check out the design and flow of his rolling ball sculpture (YouTube, embedded below) to see what we mean. See how the arms hesitate just a bit as the ball is transferred? See how the upper arm gently places it on the ramp with a slight downward gesture? See how it’s done with one motor? There’s no way [rectorsquid] designed this on paper, right?
Of course he didn’t (YouTube). Instead, he wrote a simulator that lets him try out various custom linkages in real time. It’s a Windows-only application (sigh), but it’s free to use, while the video guides (more YouTube) look very comprehensive and give you a quick tour of the tool. Of special note is that [rectorsquid]’s software allows for sliding linkages, which he makes very good use of in the rolling ball sculpture shown here.
We’ve actually secretly featured [rectorsquid]’s Linkage software before, in this writeup of some amazing cosplay animatronic wings that used the program for their design. But we really don’t want you to miss out if you’re doing mechanical design and need something like this, or just want to play around.
If you’d like to study up on your nuts and bolts, check out our primer on the ubiquitous four-bar linkage, or pore through Hackaday looking for other great linkage-powered examples, like this automatic hacksaw or a pantograph PCB probe for shaky hands.
Anyone know of an open-source linkage simulator that can also output STL files for 3D printing? Or in any format that could be easily transformed into OpenSCAD? Asking for a “friend”.
Continue reading “Amazing Mechanical Linkages And The Software To Design Them”
If you are looking around for a Halloween project, you might consider The Yorick Project from [ViennaMike]. As you can see in the video below, it marries a Raspberry Pi acting as an Amazon Alexa with an animatronic skull.
This isn’t the most technically demanding project, but it has a lot of potential for further hacking. The project includes a USB microphone, a servo controller, and an audio servo driver board. It looks like the audio servo board is controlling the jaw movement and based on the video, we wondered if you might do better running it completely in software.
Continue reading “Alas, Poor Yorick! He Hath Not Amazon Prime”