Trick Your (1970) Pickup Truck

[Dave] wanted an old pickup, and he found a GMC Sierra Grande truck vintage 1970. While it had an unusual amount of options, there weren’t that many high-tech options over 50 years ago. The five-year-long restoration work was impressive, as you can see in the video below, but we were really interested in the electronics part. As [Dave] mentions, the truck was made when the Saturn V was taking people to the moon, but after his modifications, the truck has a lot more computing power than the famous rocket.

He was concerned that the taillights were not up to modern standards and that it would be too easy for someone using their cell phone to plow into the rear of the truck. So he broke out an ESP32 and some LEDs and made an attractive brake light that would have been a high-tech marvel in 1970.

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Retrotechtacular: Build Your Own Dune Buggy, 1970s Style

The custom car phenomenon is as old as the second-hand car, yet somehow the decades which stick in the mind as their heyday are the 1960s and 1970s. If you didn’t have a dune buggy or a van with outrageously flared arches and an eye-hurting paint job you were nothing in those days — or at least that’s what those of us who were too young to possess such vehicles except as posters on our bedroom walls were led to believe. Periscope Films have put up a period guide from the early 1970s on how to build your own dune buggy, and can we just say it’s got us yearning to drive something just as outrageous?

Of course, auto salvage yards aren’t bursting with Beetles as donor cars in 2024, indeed the accident-damaged model used in the film would almost certainly now be lovingly restored instead of being torn apart to make a dune buggy. We’re taken through the process of stripping and shortening the Beetle floorpan, for which we’re thankful that in 2024 we have decent quality cutting disks, and watching the welder joining thin sheet metal with a stick welder gives us some serious respect for his skills.

Perhaps the part of this video most likely to raise a smile is how it portrays building a car as easy. Anyone who has ever hacked a car to pieces will tell you that’s the easy part, and it’s the building something from the pile of rusty parts which causes so many projects to fail. But given an accident damaged Beetle and a buggy kit in 1972 would we have dug in and given it a try? Of course!

We’ve touched on the Beetle’s hackability in the past, but some of us believe that the crown of most hackable car rests elsewhere.

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Retrotechtacular: Right To Repair 1987

In 1987, your portable Osborne computer had a problem. Who you gonna call? Well, maybe the company that made “The Osborne Survival Kit,” a video from Witt Services acquired by the Computer History Museum. The narrator, [Mark Witt], tells us that they’ve been fixing these computers for more than three years, and they want to help you fix it yourself. Those days seem long gone, don’t they?

Of course, one thing you need to know is how to clean your floppy drives. The procedure is easy; even a 10-year-old can do it. At least, we think [William Witt] is about 10 in the video. He did a fine job, and we wonder what he’s up to these days.

The next step was taking the machine apart, but that required adult supervision. In some cases, it also took a soldering iron. As a byproduct, the video inadvertently is a nice tear-down video, too.

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The Lunar Odyssey: Moon Landings From The 1960s To Today’s Attempts

With the recent string of lunar landing attempts, it’s interesting to consider how much things have changed – or stayed the same – since the first soft landing attempts in the 1960s with the US Ranger and USSR Luna landers. During the 1950s the possibility of landing a spacecraft on the Moon’s surface was investigated and attempted by both the US and USSR. This resulted in a number of lunar lander missions in the 1960s, with the US’s Ranger 3 and 5 missing the Moon, Ranger 4 nearly missing it but instead crashing into the far side of the Moon, and eventually the USSR’s Luna 9 making the first touchdown on the lunar surface in 1966 after a string of USSR mission failures.

What’s perhaps most interesting was how these first US and USSR spacecraft managed to touch down, with Luna 9 opting to inflate a landing airbag and bounce until it came to a halt. This approach had doomed Luna 8, as its airbag got punctured during inflating, causing a hard crash. Meanwhile the US’s Surveyor 1 was the first US spacecraft to land on the Moon, opting to use a solid-fuel retrorocket to slow the craft down and three liquid-fueled vernier thrusters to prepare it for a drop down from 3.4 meters onto the lunar surface.

Now, nearly 60 years later, the landers we sent regularly make it to the lunar surface, but more often than not end up crashing or toppling over into awkward positions. How much have lunar landings really changed?

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Retro Gadgets: Pay TV In The 1960s

These days, paying for TV programming is a fact of life. You pay your cable company or some streaming service and the only question is do you want Apple TV and Hulu or would you rather switch one out for NetFlix? But back in the 1960s, paying for TV seemed unthinkable and was quite controversial. Cable TV systems were rare, and the airwaves were a public resource, so allowing someone to charge to watch TV on the public airwaves was hard to imagine. That was the backdrop behind the Telemeter — an early attempt to monetize TV programming that was more like a pay phone than a modern streaming service.

Rear view of the telemeter and coin box

[Lothar Stern] wrote about the device in the November 1959 issue of Popular Mechanics (see page 220). The device looked like a radio that sat on top of your TV. It added a whopping three pay-TV channels, and inside was a coin box, and — no kidding — a tape punch or recorder. These three channels were carried from a Telemeter studio over what appears to be a dedicated cable strung on existing phone poles.

Of course, TVs with coin boxes were nothing new. But those TVs were found in public places, airports, and hotels. The money was simply to turn the TV on for a set amount of time. This was different. A set-top box unscrambled channels delivered over a dedicated cable. Seems like old hat today, but a revolutionary idea in 1959.

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The 1970s Computer: A Slice Of Computing

What do the HP-1000 and the DEC VAX 11/730 have in common with the video games Tempest and Battlezone? More than you might think. All of those machines, along with many others from that time period, used AM2900-family bit slice CPUs.

The bit slice CPU was a very successful product that could only have existed in the 1970s. Today, if you need a computer system, there are many CPUs and even entire systems on a chip to choose from. You can also get many small board-level systems that would probably do anything you want. In the 1960s, you had no choices at all. You built circuit boards with gates on the using transistors, tubes, relays, or — maybe — small-scale IC gates. Then you wired the boards up.

It didn’t take a genius to realize that it would be great to offer people a CPU chip like you can get today. The problem is the semiconductor technology of the day wouldn’t allow it — at least, not with any significant amount of resources. For example, the Motorola MC14500B from 1977 was a one-bit microprocessor, and while that had its uses, it wasn’t for everyone or everything.

The Answer

The answer was to produce as much of a CPU as possible in a chip and make provisions to use multiple chips together to build the CPU. That’s exactly what AMD did with the AM2900 family. If you think about it, what is a CPU? Sure, there are variations, but at the core, there’s a place to store instructions, a place to store data, some way to pick instructions, and a way to operate on data (like an ALU — arithmetic logic unit). Instructions move data from one place to another and set the state of things like I/O devices, ALU operations, and the like.

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A Deep Dive Into A 1980s Radio Shack Computer Trainer

For those of us who remember Radio Shack as more than just an overpriced cell phone store, a lot of the nostalgia for the retailer boils down to the brands on offer. Remember the Realistic line of hi-fi and stereo gear? How about Archer brand tools and parts? Patrolman scanners, Micronta test instruments, and don’t forget those amazing Optimus speakers — all had a place in our development as electronics nerds.

But perhaps the most formative brand under the Radio Shack umbrella was Science Fair, with a line of kits and projects that were STEM before STEM was a thing. One product that came along a little too late for our development was the Science Fair Microcomputer Trainer, and judging by [Michael Wessel]’s deep dive into the kit, we really missed the boat. The trainer was similar to the earlier “100-in-1”-style breadboarding kits, with components laid out on a colorful cardboard surface and spring terminals connected to their leads, making it easy to build circuits using jumper wires. The star of the show in the microcomputer trainer was a Texas Instruments TMS1100, which was a pretty advanced chip with a 4-bit CPU with its own ROM and RAM as well as a bunch of IO lines. The trainer also sported a peppy little 400-kHz crystal oscillator clock, a bunch of LEDs, a seven-segment display, a speaker, and a rudimentary keyboard.

The first video below is a general introduction to the trainer and a look at some basic (not BASIC) programs. [Michael] also pulls out the oscilloscope to make some rough measurements of the speed of the TMS1100, which turns out to be doing only about 400 instructions per second. That’s not much, but in the second video we see that it was enough for him to nerd-snipe his collaborator [Jason] into coding up an 80-nibble Tower of Hanoi solver. It’s a little awkward to use, as the program runs in spurts between which the user needs to check memory locations to see which disc to move to which peg, but it works.

It looks like people are rediscovering the Microcomputer Trainer all of a sudden. It might be a good time to pick one up.

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