One of the smash hits of the 1970s arcade was Atari’s Lunar Lander. A landing craft in orbit around a moon would descend slowly towards the surface, and through attitude and thrust controls the player had the aim of bringing it safely in to land. Many a quarter would have been poured into the slot by eager gamers wanting to demonstrate their suitability for astronaut service.
It was to this game that [Chris Fenton] turned when he was looking for inspiration for the 2016 NYCResistor Interactive show, and the result was a Lunar Lander game with a difference, one in which the gameplay was enacted through a physical lander and lunar surface. In this case the moon in question is a papier-mâché-covered inflatable ball, and the lander is a 3D-printed model on the end of a lead screw. Control is provided by an Arduino, with a rough facsimile of the original control panel and a set of microswitches on the model to detect a crash or a safe landing.
The result is a surprisingly playable game, as can be seen from the video below the break.
Continue reading “Electromechanical Lunar Lander”
This art installation makes a video game from the 1970’s popular again. It can be found at the Dublin Science Gallery’s GAME exhibition. Museum goers step up to the coin-op style game cabinet and the onlookers will see how they’re doing as the landing is plotted on this board.
Hardware details are a bit hard to come by but we hear that there will me more on the build posted soon. For now the Flickr set is the best source of information. From reading the captions we know that a set of three Mac minis run everything. There are also a few close-ups and a video overview of the drive hardware which you can see mounted on the upper left of the image above. We can tell you that this is a string plotter similar to builds we’ve seen in the past. The telemetry data from the Lunar Lander game is converted to instructions and fed directly to that device. See it in action in the clip after the break.
Continue reading “Art installation plots every game of Lunar Lander that is played”
For those that are lucky enough to remember it, Lunar Lander was a fantastic game. Though it had simple vector graphics and highly repetitive game play, it kept us captivated. We probably lost entire weeks of our lives competing with friends to be the best. Well, now we can relive that experience with a physical version of the game. [Lain] built this fantastic arcade style game to replicate Lunar Lander’s game play exactly. The style of the project is fantastic with giant analog meters and dials giving real time feedback. You even get a prize if you complete all 3 levels. You can get plenty of build details by going through his blog. Maybe he should hook up with the folks that built the Apollo landing computer replica to build the ultimate simulator.