Hello, Halloween Hackfest!

Halloween is possibly the hackiest of holidays. Think about it: when else do you get to add animatronic eyes to everyday objects, or break out the CNC machine to cut into squashes? Labor day? Nope. Proximity-sensing jump-scare devices for Christmas? We think not. But for Halloween, you can let your imagination run wild!

Jump Scare Tombstone by [Mark]
We’re happy to announce that DigiKey and Arduino have teamed up for this year’s Hackaday Halloween Contest. Bring us your best costume, your scariest spook, your insane home decorations, your wildest pumpkin, or your most kid-pleasing feat!

We’ll be rewarding the top three with a $150 gift certificate courtesy of DigiKey, plus some Arduino Halloween treats if you use a product from the Arduino Pro line to make your hair-raising fantasy happen.

We’ve also got five honorable mention categories to inspire you to further feats of fancy.

  • Costume: Halloween is primarily about getting into outrageous costumes and scoring candy. We don’t want to see the candy.
  • Pumpkin: Pumpkin carving could be as simple as taking a knife to a gourd, but that’s not what we’re after. Show us the most insane carving method, or the pumpkin so loaded with electronics that it makes Akihabara look empty in comparison.
  • Kid-Pleaser: Because a costume that makes a kid smile is what Halloween is really all about. But games or elaborate candy dispensers, or anything else that helps the little ones have a good time is fair game here.
  • Hallowed Home: Do people come to your neighborhood just to see your haunted house? Do you spend more on light effects than on licorice? Then show us your masterpiece!
  • Spooky: If your halloween build is simply scary, it belongs here.

Head on over to Hackaday.io for the full details. And get working on your haunts, costumes, and Rube Goldberg treat dispensers today.

Scientists Call Out Apollo 17 After Investigating Moonquakes Past

In the vast realm of space exploration, new discoveries often emerge from old data. Thanks to advanced algorithms and keen observers, the seismic activities of our closest celestial neighbor, the Moon, have recently been thrust back into the limelight.

Thanks to the effort of the NASA crew involved in the Apollo 17 mission, it’s possible investigate these phenomena today with datasets from the past. Recently, researchers working with this data turned up some intriguing findings, and published them in a new paper. It reveals that one unexpected source of moonquakes could be the very equipment that Earth’s astronauts left behind. Continue reading “Scientists Call Out Apollo 17 After Investigating Moonquakes Past”

Normal Users Don’t Code On Their Mac, But Apple Keeps Trying

Most people use their computer to run pre-packaged programs: usually a web browser, games, or office applications. Whether the machine is a PC or a Mac, they don’t generally write their own software. For them, the computer is an appliance, and they do what their computer allows them to do.

It shouldn’t have to be that way, if only programming were easier. The Eclectic Light Company has a fascinating article looking at the various attempts that Apple has made to lure their users into creative programming.

Probably the most familiar of them all is AppleScript, with its origins in late 1993. Or maybe you’re thinking of Hypertalk, the scripting component of 1987’s Hypercard. That would go on to be a mainstay of mid-1990s multimedia software, but while it’s fallen by the wayside it’s AppleScript which still has support in the latest MacOS.

The biggest surprise for us lies in the forgotten products. 1989’s Prograph graphical language looks amazing. Was it simply before its time? In the modern era, Apple describes the reach of Shortcuts diplomatically: “its impact has so far been limited”.

Maybe the most forward-thinking line on programming from Apple came in 2007, even if it wasn’t recognized as such. The original iPhone didn’t have any third-party apps, and instead developers were supposed to write web apps to take advantage of the always-connected device. Would that be such a bad piece of advice to give a non-developer writing software for their Mac today?

Multispectral Imaging Shows Erased Evidence Of Ancient Star Catalogue

Ancient Greek astronomer Hipparchus worked to accurately catalog and record the coordinates of celestial objects. But while Hipparchus’ Star Catalogue is known to have existed, the document itself is lost to history. Even so, new evidence has come to light thanks to patient work and multispectral imaging.

Hipparchus’ Star Catalogue is the earliest known attempt to record the positions of celestial bodies (predating Claudius Ptolemy’s work in the second century, which scholars believe was probably substantially based on Hipparchus) but direct evidence of the document is slim. Continue reading “Multispectral Imaging Shows Erased Evidence Of Ancient Star Catalogue”

Simulating A Real Perpetual Motion Device

Perpetual motion and notions of ‘free energy’ devices are some of those pseudo-science topics that seem to perpetually hang around, no matter how many times it is explained how this would literally violate the very fabric of the Universe. Even so, the very notion of a device which repeats the same action over and over with no obvious loss of energy is tempting enough that the laws of physics are employed to effect the impossible in a handy desktop format. This includes the intriguing model demonstrated by [Steve Mould] in a recent video, including a transparent version that reveals the secret.

This particular perpetual motion simulator is made by [William Le] and takes the form of metal balls that barrel down a set of metal rails which turn upward so that each metal ball will land back where it started in the top bowl. To the casual informed observer the basic principle ought to be obvious, with magnetism being a prime candidate to add some extra velocity to said metal ball. What’s less obvious is the whole mechanism that makes the system work, including the detection circuit and the tuning of the parameters that tell the device when its electromagnet should be on or off.

When [Steve] figured that he could just make a transparent version using the guts from the one he purchased, he quickly found out that even with [William]’s help, this wasn’t so easy. Ultimately [William] hand-crafted a transparent version that shows the whole system in its entire glory, even if this is somewhat like demonstrating a magic trick in an easy to follow manner.

Continue reading “Simulating A Real Perpetual Motion Device”

Satellite Hunting Hack Chat

Join us on Wednesday, September 20 at noon Pacific for the Satellite Hunting Hack Chat with Scott Tilley!

From the very first beeps of Sputnik, space has primarily been the domain of nations. It makes sense — for the most part, it takes the resources of a nation to get anything of appreciable size up out of the gravity well we all live in, but more importantly, space is the highest of high ground, and the high ground has always been a place of advantage to occupy. And so a lot of the hardware we’ve sent upstairs in the last 70 years has been in the national interest of this or that country.

join-hack-chatA lot of these satellites are — or were, at least — top secret stuff, with classified payloads, poorly characterized orbits, and unknown communications protocols. This can make tracking them from the ground a challenge, but one that’s worth undertaking. Scott Tilley has been hunting for satellites for years, writing about his exploits on the Riddles in the Sky blog and sometimes being featured on Hackaday. After recently putting his skills to work listening in on a solar observation satellite as its orbit takes it close to Earth again, we asked him to stop by the Hack Chat to share what he’s learned about hunting for satellites, both long-lost and intentionally hidden. Join us as we take a virtual trip into orbit to find out just what’s going on up there.

Our Hack Chats are live community events in the Hackaday.io Hack Chat group messaging. This week we’ll be sitting down on Wednesday, September 20 at 12:00 PM Pacific time. If time zones have you tied up, we have a handy time zone converter.

The Challenge Of Weather Modification In The Face Of Climate Change

Over the past decades we have been able to observe a change in the Earth’s climate, caused by an increasing amount of energy being retained in the atmosphere. This in turn has affected weather systems around the globe, causing more extreme weather. As a result, the prospect of weather control is more relevant than ever for the nations which are most directly impacted by severe rain and winds.  Although the concept of weather modification is not new, it used to be primarily focused on rather limited aspects, such as cloud seeding to increase precipitation.

Recent proposals such as Japan’s weather modification moonshot program seek to find ways to prevent or lessen the impact of torrential rains, typhoons and similar extreme weather events which accompany climate change.  This proposal is part of Japan’s multi-topic Moonshot R&D program which seeks to advance the state of the art in a wide range of fields in a very significant way by 2050. As far as weather modification is concerned, this naturally raises many questions. Clearly we are capable of affecting the climate through emissions of e.g. greenhouse gases and large-scale construction, but are there ways in which humans can affect the climate and weather in a more refined manner that benefits society, or is this something which will remain beyond our grasp for the foreseeable future?

Continue reading “The Challenge Of Weather Modification In The Face Of Climate Change”