Android Controlled Labyrinth

[Pcdevltd] pulled an all-nighter to get his first Android Developer Kit project up and running. Basing the project off of the example that Google used when unveiling the new accessory development hardware, he set to work controlling a marble labyrinth game using his smart phone. What began at 7pm was wrapped up by 5am to produce the results seen in the video after the break.

These ball mazes use two knobs to pivot the playing surface, changing gravity’s pull on the ball to get it to go where you want. [Pcdevltd] pulled off the bottom on his labyrinth and installed two small servo motors. These connect to the Android Open Accessory Development Kit via a small cable. Connect that to the phone and you can then use the internal accelerometer to play the game. If you have an Android phone and an Arduino this should be pretty easy to replicate since we know you can already use the ADK with Arduino. Get to work on your own projects and don’t forget to send us a link to your project log.

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Low-cost, Low-bandwidth Wireless Arduino To Android Communications

android_nfc

[Joe] was experimenting with his Arduino when he started thinking about how he could get it to communicate wirelessly with his Android phone. Bluetooth is an option, but it requires some extra components, and Google’s ADK works as well – just not wirelessly.

Instead, he thought it would be neat to see if he could get the two devices to communicate with a simple magnetic coil. He constructed a small 1cm diameter coil, connecting it to the Arduino via a resistor and diode. Using the Android Tricorder app, he was able to locate his phone’s magnetometer, after which he ran some tests to narrow down the best sample rate and frequency range for communications.

To transfer data between the two devices, he had to bit bang the signal in software, since the Arduino’s UART has a lower limit far faster than the 7 bps data rate he was able to achieve with the magnetometer.

While his wireless Arduino to Android bridge isn’t likely to win any awards for throughput, it is a great proof of concept project. Be sure to check out the video below to see his “poor man’s NFC” in action.

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Adding GPS To A Viewsonic G-Tablet

gtablet_gps

The hackers over at the xda-developers forum always seem to have something awesome brewing, and [fosser2] is no exception. He bought himself a Viewsonic G-tablet, but was a bit disappointed in its lack of a GPS module. He pried the tablet open in hopes of finding a spot where he might be able to cram one in, and was happily surprised at what he found.

It turns out that either Viewsonic had plans to include a GPS module and scrapped them, or they are planning on adding GPS to a future SKU. The tablet’s mainboard already had a spot laid out for the module, as well as the GPS antenna. He carefully soldered in a compatible module from Digikey, and then got to work adding the various other components required to get it working properly.

While the hack doesn’t require that you add a ridiculous amount of parts to the board, you had better make sure your soldering skills are up to snuff before giving it a shot. Those who can’t reliably solder SMD components should probably stay away from this one.

[via Engadget]

BAMF2011: Google’s SKPR Bot, Not For Arachnophobes

Google’s Maker Faire exhibit space is swarmed with robots…er, androids. Amidst some cool bipeds and Segway-balancers, our inner sci-fi nerd was most smitten with this hexapod design, which they’ve dubbed SKPR Bot. The “Skipper” is on hand to showcase the ease of various Google technologies: SketchUp, Android OS and the Android Open Accessory Development Kit. The whole project came together in less than six weeks.

18 servos are mounted to a framework designed in SketchUp and laser-cut by Ponoko. The low-level servo PWM control is handled by the Dev Kit (essentially a rebadged Arduino Mega, as we’ve seen), while an Android OS phone provides a slick GUI and handles all the inverse kinematics calculations required as the robot takes each step. The coolest bit is that it’s all up for grabs. At this moment you’ll have to scrounge around the ’net a bit to find the plans and code, but some time post-Faire they plan to bring everything together at the SKPR Bot site.

Bluetooth Super Nintendo Controller For Android Gaming

bluetooth_snes_controller

[Rich] needed to come up with a senior design project and decided to combine two things he loved: his Android phone and Super Nintendo.

While touchscreen phones are great, he felt that nothing beats the tactile feedback of a physical controller when it comes to gaming. He figured out how the controller’s signaling works, then wired it up to an Arduino Pro Mini 328. The Arduino interprets the SNES controller’s signals, sending them to his Android phone via a BlueSMiRF Bluetooth module.

He originally had all of the components crammed in a cardboard box, but much like we pointed out yesterday, he realized that a project really comes together when housed in a proper enclosure. He managed to squeeze all of his components into the SNES controller’s shell aside from the battery pack he used to power the remote. After a little bit of Bondo and a few coats of paint were applied, the controller is looking quite sharp.

Stick around to see a quick demo video of his controller in action, and check out this tutorial he put together explaining some of the principles he used to construct it.

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Google ADK Project Shows Just How Easy It Is To Use

first_adk_project

[yergacheffe] was able to get his hands on a shiny new Google ADK board about a week before it was announced at I/O, and got busy putting together a neat project to show off some of the ADK’s features. His idea was to meld together the ADK and Google’s new music service, two items he says complement each other very well.

He had a handful of LED matrices left over from last year’s Maker Faire, which he decided to use as a Google music metadata display. The base of the display is made from laser-cut acrylic, with a few spare ShiftBrites lighting up the Google music beta logo.

He says it took literally just a couple lines of code to get his Android handset to talk with the display – a testament to just how easy it is to use the ADK.

Pretty much anyone can walk up, attach their phone, and see their current music track on the display with zero fuss, which you can see in the video demo below.

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Using Google’s ADK On Standard Arduino Hardware

adk_on_arduino

When we heard that Google’s open accessory development standard was forthcoming, we were pretty excited. However once we heard that the reference hardware kit was going to cost nearly $400, our thoughts changed to, “Surely you can’t be serious.”

Well, Google is dead serious (and we hear they don’t take kindly to being called Shirley either.)

With such a ridiculous asking price, it was only a matter of time before someone tried getting the ADK software running on vanilla Arduino hardware. [Inopia] wrote in letting us know that he did just that.

Using an Arduino Uno and a Sparkfun USB shield, he was able to get the ADK working without a lot of fuss. He tweaked the ADK firmware image in order to bypass a couple of hardcoded pin assignments Google made, and he was good to go. The image boots just fine, though he can’t necessarily guarantee that his setup works with an Android handset, as he doesn’t currently own one that supports accessory mode.

Now that just about anyone can get their hands on the ADK at a reasonable price, we look forward to seeing what you can put together!