IPhone To Arduino Communications Sans Jailbreak

iphone_to_arduino

When Google released their ADK allowing Android smart phones to interact with Arduino-based devices, we’re sure there were at least one or two iPhone users who felt left out. Thanks to the folks over at Redpark, those people can now interact with an Arduino without having to jailbreak their phone.

For anyone looking to do any sort of iPhone/Arduino interaction, this is a good thing – except for the price. The 30-pin to serial cable is currently available over at Make for $59, which honestly seems pretty steep to us. When we first saw this announced, our initial thoughts were that we would see an open-source version in no time.

Unfortunately, that idea was short-lived, as we were quickly reminded of Apple’s MFI program. If you are not familiar, MFI (aka Made for iStuff) program limits what can be connected to an iDevice via licensing fees and a boatload of legal agreements. While we won’t be picking up this dongle any time soon, we’re all ears if someone has done any reverse-engineering of those pesky MFI chips.

DIY Robot Remote Control

[Patrick] wanted a remote control to control some of the robots he’s built. He also wanted to get some data back from his robots, so an inexpensive off-the-shelf solution wouldn’t be up to the task. Like all good geeks, [Patrick] decided to build what he needed.

For analog control, [Patrick] decided to use a Wiimote nunchuck. This turned out to be a very good choice – the nunchuck has a 2-axis joystick and 3-axis accelerometer in one small, easy to interface package . The wireless radio is taken care of with an XBee module. For the microcontroller, custom “lcd backpack” was created that provides an I2C port for the nunchuck, inputs for the buttons and the single pot, and 2 serial ports for the FTDI and XBee.

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Megavallometer Camera Trigger

megavallometer_camera_trigger

[Tobe] has an intervalometer for his camera, but he wanted a device that could trigger the shutter using several different methods, not just time. He calls his creation the Megavallometer, which can utilize any one of three distinct criteria.

He recently purchased an Arduino and a couple of shields, so he figured this would be a perfect project in which to use them. He hooked up a microphone and a photodiode to the Arduino, allowing him to use both sound and light to trigger his camera, depending on which mode he selects. Of course, the Megavallometer still incorporates the functionality of a standard intervalometer as well.

Once connected to his camera he selects one of the three trigger programs, and the Arduino handles the rest. If either the light or sound triggers are selected, the respective sensors measure the ambient levels upon selection, allowing for accurate results in any setting.

While the Megavallometer is a bit larger than other intervalometers we have seen, it looks incredibly useful and can likely be strapped to a tripod or similar if need be.

If you have a minute, be sure to check out the video on his site for a sneak peak if his Megavallometer in action.

Android Controlled T-shirt Cannon

Every year, Qualcomm hosts the “Battle of the Schools.” This year the goal was to build homemade contraptions that would be judged on how cool they are. [Doug DeCarme], [Shaver Deyerle], and [Zach Rattner] – three Qualcomm employees at Virginia Tech – built an Android controlled t-shirt cannon for this event and ended up tying with Michigan State for first place.

The cannon is built around an Arduino Uno and a BlueSMiRF Bluetooth modem. [Doug DeCarme], the Android developer of the group, put together an app that would fire each barrel independently. The valves for the cannon are just 150 PSI inline sprinkler valves, bought from the local Home Depot. From the project breakdown, the team spent less than $150 on entire project.

From the video, we see that they’re getting some pretty good distance firing t-shirts at 160 PSI. Although we question the wisdom of using PVC as a pressure vessel holding 160 PSI, changing the PVC to a proper air reservoir wouldn’t be that hard.

VGA Pong On A ChipKIT

[Nathan] got his hands on a chipKIT Uno32 development board and wrote a Pong sketch that you can play with a VGA monitor. We love the hardware that makes this feel very much like the classic. It uses a collection of resistor-based digital to analog converters to generate the color signals for the VGA protocol. The score for each player is show on a 7-segment display instead of being printed on-screen. And the paddles are made up of a pair of potentiometers.

You’ll remember that the chipKIT Uno32 is an Arudino compatible 32-bit development board. This project shows how the hardware handles, and how easy it can be to generate VGA signals with it if you know what you’re doing.

For those interested in the game physics themselves, [Nathan] provided a nice explanation about ball movement at the bottom of his post. If you need even more details, dive into the code package that he links to.

Race Car POV LED Displays

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Last year, when [Alex] was asked by his friend [Martin] to help him out with building some LED POV modules for a race car, his response was a enthusiastic “YES!”

[Martin’s] goal was to involve fans more deeply in the race, so he decided that the POV modules would carry messages from fans on-board, printing them in the night as the race cars screamed around the track. The pair started prototyping and testing a design, wrapping things up shortly before this year’s 24 hours of Nürburgring.

The modules consist of an Arduino-compatible AVR, a GPS module, a 16-LED light bar, and the circuitry for driving the LEDs. While most of the components are pretty standard fare, the we don’t often see a GPS sensor built into a POV display. [Alex] says that the sensor is used to calculate the speed of the cars, ensuring a uniform font size.

They took their LED displays to the 24 hours of Nürburgring, where they were invited by Audi to install the modules on a pair of R8 Le Mans race cars. As you can see by the pictures on his blog and Flickr set, the POV units worked out nicely without having to stretch the camera exposure times too far.

If you’ re interested to hear a bit more about how the displays were built, check out this entry in[Alex’s] blog, where he goes through some additional details.

Update:[Alex] pointed us to the videos!

Arduino Video Sampler

[gijs] sent in an Arduino video sampler he’s been working on. The sampler is able to capture, pause and play a short video forwards and backwards.

The video capture circuit is based on the Nootropic Design video experimenter. We’ve seen a few project use this video experimenter board, but never with such smooth video. The sampler samples frames at a resolution of 128×96 and stores everything in a 256Kbit SRAM. A back-of-the-envelope calculation tells us that the sampler can hold a little under a second of video, more than enough to do something cool.

[gijs] says there is a 1 bit version and a 1.5 bit version of his video sampler. While we’re busy wrapping our minds around what half a bit is, he’ll be upgrading the 1.5 bit version to 2 bits. He’s also ordered some PCBs and expects to have a kit out by October. Check out a demo after the break.

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